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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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321302e9c5
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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b181be5ddf
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Fix error spam due to missing method.
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2021-09-06 12:26:31 +02:00 |
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9fb8e01314
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Fix error printed to the console on clients.
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2021-08-31 02:00:49 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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78af5acc8a
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The trainer window will now close itself if the player gets too far.
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2021-08-05 22:04:37 +02:00 |
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b3c7c142c5
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
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dca4ea1cb4
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
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e34e005890
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Update the engine tot he latest.
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2021-07-26 09:59:46 +02:00 |
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cea803979c
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Fix property deprecation warnings.
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2021-07-20 22:12:50 +02:00 |
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8f60d2a87e
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Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
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2021-07-19 15:47:47 +02:00 |
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a3634380ed
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Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
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2021-04-19 18:39:43 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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9a07052455
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Implement button index support for the in-game menu buttons.
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2020-10-19 13:09:08 +02:00 |
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901c275912
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The character, crafting, spellbook and talent windows will properly ignore the mouse now.
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2020-10-19 12:39:09 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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48476d1f7a
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Removed a few now unnecessary scenes, and moved a few.
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2020-09-24 17:06:02 +02:00 |
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93097ada5e
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Same for the trainer window.
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2020-09-24 17:03:47 +02:00 |
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2e14445d8d
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Same for the vendor window.
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2020-09-24 16:58:39 +02:00 |
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ed417cf2c1
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
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91656e1060
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Fix a path for the item tooltip inside the inventory ui.
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2020-09-24 16:23:41 +02:00 |
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1cc886593e
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Same treatment for the inventory.
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2020-09-24 11:11:50 +02:00 |
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084aa107b9
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The crafting window is a module now aswell.
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2020-09-24 10:55:50 +02:00 |
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2bab93e6c7
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The TalentWindow is a module now aswell.
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2020-09-24 10:39:34 +02:00 |
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020f744e78
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The SpellBook is now a module aswell.
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2020-09-24 10:32:00 +02:00 |
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6bcb37b339
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Same treatment for the unitframes.
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2020-09-22 16:52:12 +02:00 |
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dcc0d1d83d
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
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96a32aa928
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AuraFrame is also a module now.
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2020-09-22 16:47:09 +02:00 |
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c292704eb2
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
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a1810628e9
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
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56385cd5e9
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Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
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2020-09-22 16:34:08 +02:00 |
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4ea4478158
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
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c6e4c8f4f0
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Added index export to the ui windows module.
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2020-09-22 16:27:44 +02:00 |
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392cca545b
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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2020-09-22 15:23:13 +02:00 |
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e7334f483b
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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980725ccd3
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Hide the trainer window by default.
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2020-09-13 00:22:37 +02:00 |
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bf15090942
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Resized and repositioned the trainer window.
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2020-09-13 00:20:28 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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cddda7d5e2
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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49d53b054d
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Now the actionbar will grey out spells that are not known.
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2020-09-12 20:00:29 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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13fa745f16
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Unlearned class spells are not shown in the spellbook anymore.
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2020-09-10 10:48:46 +02:00 |
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