Commit Graph

1137 Commits

Author SHA1 Message Date
3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
7b76a90a8f Removed mana from stats. 2020-04-27 17:11:10 +02:00
688be51b56 new project.godot after I removed the addon I was testing the .gitignore with. 2020-04-26 15:50:39 +02:00
9d1f4128f8 Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager. 2020-04-26 15:47:21 +02:00
74304c87e8 Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
89f67dcf30 Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
6ef0a84fbe Renamed the data directory into modules. 2020-04-26 13:36:10 +02:00
0670f0eaf1 Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
7e1b654a83 Moved shaders into the core module aswell. 2020-04-26 13:31:03 +02:00
dd4fb4fd0b Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS. 2020-04-26 13:30:31 +02:00
37acb59dba Moved materials into the core module aswell. 2020-04-26 13:26:02 +02:00
7723a03def Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS. 2020-04-26 13:25:29 +02:00
6842b7cd65 Organized/cleaned up the rest of the spells. 2020-04-26 13:14:51 +02:00
94e151cecb Moved the environment into the planet folder. 2020-04-26 13:06:25 +02:00
e9423709c8 Removed some unneeded files. 2020-04-26 13:05:28 +02:00
2bbed83601 Grouped character species related data into a new folder. 2020-04-26 13:04:35 +02:00
599034c568 Comment out a few print statements. 2020-04-26 13:02:34 +02:00
0bef0a2339 Moved the naturalist based mob into naturalist's folder. 2020-04-26 12:55:55 +02:00
57849c4cf7 Moved cursors out from data. 2020-04-26 12:34:12 +02:00
93be3fb81b Remove a folder from the base resourcedb. 2020-04-26 12:33:25 +02:00
53b6b34dd0 Also move the spell effects of naturalist into it's folder. 2020-04-26 12:30:42 +02:00
d89c5b0188 Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed. 2020-04-26 12:28:40 +02:00
77ccce7d74 Moved the camera out of data. 2020-04-26 11:26:42 +02:00
b0874ebbb6 Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.) 2020-04-26 11:12:20 +02:00
42ab2960cc Moved voxel textures and surfaces into the voxel libraries folder. 2020-04-26 11:09:31 +02:00
fee3ba9137 Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00
238f0f2946 Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00
162f9c3bd2 Moved around a few folders. 2020-04-26 10:10:07 +02:00
cb987df446 Fix turn panel. 2020-04-26 00:57:32 +02:00
74038429b7 Update HEADS to get the javascript compile fix for voxelman. 2020-04-26 00:51:20 +02:00
1b16cbf376 Fix running desktop export. 2020-04-26 00:29:43 +02:00
04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
13a7725106 Update ESS. 2020-04-24 14:58:01 +02:00
4b23a059ce Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
2d5f4d9d88 Clear a few now unneeded nodepaths. 2020-04-24 14:34:05 +02:00
39e28c2035 Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
2382f9d3c1 Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
1e3e65bd73 Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping. 2020-04-19 18:43:46 +02:00
a2933a2b7b Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
1a04066f4c Update ESS to grab the new database class. Main Scene now uses it, instead of the static db. 2020-04-18 22:51:17 +02:00
6a5cd7a9a2 Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
1de820dfcc Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ce28c217ad HEADS file was left out. 2020-04-18 14:36:05 +02:00
dada397e92 Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
f0ade5e332 Removed the gles2 batching patch as its now in 3.2. 2020-04-18 02:58:41 +02:00
b776f0cf2f Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules. 2020-04-18 02:55:13 +02:00
b15c97b099 Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00