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7de251a0cf
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Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
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2020-02-13 14:00:19 +01:00 |
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d30e33a122
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
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c34569a658
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Update HEADS to grab the threading fixes from Voxelman.
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2020-02-12 20:41:46 +01:00 |
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17973cb2bd
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Actually enable threaded world generation.
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2020-02-12 14:31:36 +01:00 |
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0610cf0704
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Update everything, to grab the multithreading fixes from Voxelman.
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2020-02-12 14:20:26 +01:00 |
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09f66ef438
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Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p . Added a test makefile to call scons.
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2020-02-12 01:23:12 +01:00 |
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b37e921f6a
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Fix a few errors in the new script.
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2020-02-11 17:45:58 +01:00 |
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9401acf564
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The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m , or for updating heads scons a=um .
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2020-02-11 17:06:06 +01:00 |
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87c8c286ce
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Re-enabled prop mesh building. Also small cleanups to materials.
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2020-02-11 01:27:39 +01:00 |
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fad9e70f48
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Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
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2020-02-11 00:09:37 +01:00 |
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c0821d421f
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HEADS was left out from the previous commit.
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2020-02-10 23:42:46 +01:00 |
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b41f0a8f00
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Update to the latest Voxelman, and improvements to the .vscode files.
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2020-02-10 23:42:13 +01:00 |
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373bebe335
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Update everything.
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2020-02-10 19:00:33 +01:00 |
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62536cf2e5
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
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1fa43b00e2
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Update the dependencies again, to grab a fix for ess.
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2020-02-08 03:15:50 +01:00 |
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bb176750d5
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Update again, to grab compile fix for TexturePacker.
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2020-02-07 23:49:23 +01:00 |
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7d4d9fce57
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Update everything.
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2020-02-07 23:27:00 +01:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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2e212083e1
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Update to the latest ESS, and fix a few errors in the console.
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2020-02-02 02:45:47 +01:00 |
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5150dccf9e
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Update to the latest ESS.
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2020-02-01 15:44:22 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3cce5a2b3e
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Update everything to the latest.
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2020-02-01 02:45:36 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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2cbc037e92
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Updated HEADS, changed world scale to 1, and texture scale to 4.
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2020-01-31 20:00:27 +01:00 |
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054dc382ea
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Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
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2020-01-31 16:38:33 +01:00 |
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4805bb8e81
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Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
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2020-01-30 16:50:50 +01:00 |
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0a70b611da
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Update HEADS.
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2020-01-30 14:21:00 +01:00 |
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27979df911
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Update HEADS, and small chaneg to player's script.
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2020-01-25 22:12:45 +01:00 |
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4ca69552c4
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Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
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2020-01-24 16:30:52 +01:00 |
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855002f8e2
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Update HEADS.
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2020-01-20 17:32:19 +01:00 |
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057d3d6acd
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
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a7ee9c5fe2
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Removed some of the build scripts. Some were kept, because they aren't yet ported into the new script.
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2020-01-19 01:16:29 +01:00 |
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f84577b244
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HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
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2020-01-19 01:14:09 +01:00 |
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4df7af7e8e
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Small tweaks.
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2020-01-17 23:57:00 +01:00 |
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094081c34c
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Tweaks.
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2020-01-15 16:20:43 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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eab9d82d0c
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
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afa9701728
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Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
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2020-01-14 13:26:15 +01:00 |
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f909042c09
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Updated voxelman to the latest. Also experimented with meshing.
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2020-01-13 00:43:45 +01:00 |
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ded9fa08a9
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Update HEADS.
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2020-01-12 14:49:31 +01:00 |
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7adabed50a
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
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c75b1387ed
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Changed the voxel scale to 3.
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2020-01-10 11:51:34 +01:00 |
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dafcf778ee
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Fix the link.
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2020-01-10 01:46:53 +01:00 |
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f975f6d5f2
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Updated the screenshot.
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2020-01-10 01:44:26 +01:00 |
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2e1cb09da2
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Increased voxel scale to 4 again. Also updated HEADS.
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2020-01-10 01:35:58 +01:00 |
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f49c2ac20c
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More work on the style/textures.
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2020-01-09 23:28:34 +01:00 |
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e718374c19
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More work on the textures.
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2020-01-09 17:50:34 +01:00 |
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3c84064f4f
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Update HEADS.
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2020-01-08 11:38:19 +01:00 |
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dd3fe2e690
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Added android, and javascript build targets to my setup script. Also started with the ios one.
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2020-01-07 15:59:39 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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