Commit Graph

441 Commits

Author SHA1 Message Date
c00ae9b9bb Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
2931751a05 HEAD update got left out from previous commit. 2020-03-10 15:40:17 +01:00
cb6faf1120 Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
f4cfd4f897 Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now. 2020-03-09 00:22:54 +01:00
3280ed1eca Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed). 2020-03-08 00:02:28 +01:00
ce8290329b Update Voxelman to the latest to grab the improvements. 2020-03-06 21:32:52 +01:00
2bb497f1d9 Grab the latest Voxelman for the VoxelMesher improvements. 2020-03-04 23:38:45 +01:00
afac386180 Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix. 2020-03-04 21:02:02 +01:00
3081388a79 Actual contents of f2ac08f7. Not sure how I managed to mess up like this. 2020-03-04 18:47:20 +01:00
f2ac08f7bc Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix. 2020-03-04 18:42:49 +01:00
0258425ef3 Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00
67d412abfb Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
89eb0940fd Update ESS to get the LootDataBase changes. 2020-02-26 21:07:28 +01:00
73f2cfb31f Update to the latest ESS, to get the description/translation api changes. 2020-02-26 17:26:07 +01:00
ccbeb50da9 Update HEADS to grab the small api improvement from Voxelman. 2020-02-26 12:24:41 +01:00
84668b4153 Grab the latest Voxelman, and small amounts of test code. 2020-02-26 01:16:19 +01:00
766610586f Item spell support. 2020-02-25 14:01:54 +01:00
2321f2630e Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has. 2020-02-21 17:57:00 +01:00
79f5ffd084 Updated everything to the latest, to grab the update from ESS. 2020-02-21 14:09:08 +01:00
59003f89f2 Added a few lines to test the mesh simplifier (they are commented out). Also update everything to the latest. 2020-02-20 14:28:00 +01:00
cf0242ead6 Update to the latest Voxelman to get the api updates. 2020-02-20 13:48:52 +01:00
5185e97d65 Update to the latest ESS, to get the update to class and character level separation. 2020-02-20 12:21:31 +01:00
a1fd74a34a Update to the latest ESS. (Separated level into class and character levels.) 2020-02-19 12:19:28 +01:00
f0420af96b Update HEADS to grab the binding improvements form ESS. 2020-02-19 09:13:32 +01:00
e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
f3f9de391a Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
7c429e21a4 Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman. 2020-02-14 20:26:55 +01:00
d0a0d6ec39 Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
7de251a0cf Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
d30e33a122 Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
c34569a658 Update HEADS to grab the threading fixes from Voxelman. 2020-02-12 20:41:46 +01:00
0610cf0704 Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
b37e921f6a Fix a few errors in the new script. 2020-02-11 17:45:58 +01:00
9401acf564 The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m, or for updating heads scons a=um. 2020-02-11 17:06:06 +01:00
c0821d421f HEADS was left out from the previous commit. 2020-02-10 23:42:46 +01:00
373bebe335 Update everything. 2020-02-10 19:00:33 +01:00
1fa43b00e2 Update the dependencies again, to grab a fix for ess. 2020-02-08 03:15:50 +01:00
bb176750d5 Update again, to grab compile fix for TexturePacker. 2020-02-07 23:49:23 +01:00
7d4d9fce57 Update everything. 2020-02-07 23:27:00 +01:00
0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
2e212083e1 Update to the latest ESS, and fix a few errors in the console. 2020-02-02 02:45:47 +01:00
5150dccf9e Update to the latest ESS. 2020-02-01 15:44:22 +01:00
ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
3cce5a2b3e Update everything to the latest. 2020-02-01 02:45:36 +01:00
2cbc037e92 Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
054dc382ea Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS. 2020-01-31 16:38:33 +01:00
0a70b611da Update HEADS. 2020-01-30 14:21:00 +01:00
27979df911 Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
4ca69552c4 Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
855002f8e2 Update HEADS. 2020-01-20 17:32:19 +01:00
f84577b244 HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules. 2020-01-19 01:14:09 +01:00
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
ded9fa08a9 Update HEADS. 2020-01-12 14:49:31 +01:00
7adabed50a Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
2e1cb09da2 Increased voxel scale to 4 again. Also updated HEADS. 2020-01-10 01:35:58 +01:00
3c84064f4f Update HEADS. 2020-01-08 11:38:19 +01:00
f700f87abe Revert to a bit earlier engine commit. 2020-01-07 01:26:59 +01:00
43e5ffd084 fix typo in the setup script. Also update heads. 2020-01-06 22:37:24 +01:00
d5c29c3fe9 Update HEADS, to grab the bugfix from ESS. 2020-01-04 14:59:02 +01:00
9185445b14 Update World Generator. 2020-01-03 21:15:40 +01:00
f912db19eb Properly update HEADS. 2020-01-03 19:47:37 +01:00
1f3abf1a74 Experimental build scripts for the shared modules style workflow. 2020-01-03 17:07:54 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
8ff112bde6 Update everything. 2020-01-02 00:19:33 +01:00
6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
0f7f0a040d HEADS update. 2019-12-25 14:34:43 +01:00
611a12148f Update HEADS again. 2019-12-24 03:42:36 +01:00
62ba63a150 Update HEADS. 2019-12-24 03:12:39 +01:00
f0a85e99ef Update everything. 2019-12-22 22:14:58 +01:00
9bddc517f9 Update everything again. 2019-12-13 23:04:18 +01:00
f12e3ede7c Update everything to the latest. 2019-12-13 09:39:43 +01:00
c75e309ab8 ESS update. 2019-12-12 19:01:10 +01:00
90badb366e Update ESS. 2019-12-10 13:14:15 +01:00
ab51e06585 Update HEADS, and fix errors. 2019-12-10 11:09:02 +01:00
157c5db604 Head update. 2019-12-03 19:31:32 +01:00
dc0d5eeb66 Voxelman update. 2019-12-03 03:40:36 +01:00
8e023af884 ESS update. 2019-12-02 21:41:51 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
2bf21a27b4 ESS update. 2019-12-01 23:21:17 +01:00
aa635c65f2 Update for ESS. 2019-12-01 18:54:12 +01:00
c88e61ad65 ManaResource setup. 2019-12-01 01:18:19 +01:00
58ba871622 Update ESS to latest. 2019-12-01 00:25:55 +01:00
ea654acf7f Item count support for the ui. 2019-11-29 10:18:17 +01:00
96a645a2dd Update everything. 2019-11-29 08:34:38 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00