Commit Graph

441 Commits

Author SHA1 Message Date
6a8530bdf4 Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it. 2022-07-08 22:56:44 +02:00
b09ea8b005 Updated the engine to get the update to the changelog file. 2022-06-23 09:52:16 +02:00
01c4064585 Updated the engine to get the new helper script fixes. 2022-06-23 00:50:59 +02:00
6e5ad0f790 Added a new export_all script. 2022-06-23 00:32:34 +02:00
e584089e5a Updated the engine and added a new make_release script. 2022-06-23 00:28:54 +02:00
08da1bd2c0 Updated the engine again to get a fix for a property setter. 2022-06-22 00:44:34 +02:00
7d310b4025 Updated the engine to the latest. I finished porting the paint module. 2022-06-21 23:14:00 +02:00
75e3b7b848 Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default. 2022-06-20 19:58:12 +02:00
4f8f036204 Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes. 2022-06-16 14:26:01 +02:00
440366b418 Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it. 2022-06-16 14:12:44 +02:00
cf8e6e9d45 Updated the engine to get the new Logger singleton. 2022-06-11 18:10:24 +02:00
1ee52db76f Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
45e8f16a6a Udpated the engine again. I added more null checks. 2022-06-07 13:33:08 +02:00
f1e313927b Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again. 2022-06-07 13:07:31 +02:00
f9e062e867 Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one). 2022-06-07 12:38:35 +02:00
5b2bc019d9 Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module. 2022-06-06 19:06:56 +02:00
e2892e3adb Udpated the engine, to get the improvements to TiledWalls. 2022-05-26 23:29:14 +02:00
79333fc92b Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine. 2022-04-24 18:15:06 +02:00
074f71932e Updated the engine. Lot of work on porting the paint addon, and smaller improvements. 2022-04-19 11:56:43 +02:00
88398fc779 Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui. 2022-04-14 17:14:51 +02:00
0425f14df0 Updated the engine, and removed the mesh data resource addon, as the engine now has it built in. 2022-04-14 14:12:11 +02:00
caa53fa994 Updated the engine. I fixed compiling with llvm, and did smaller clenaups. 2022-04-02 18:51:54 +02:00
a248e05d1e Updated the engine to get the low processor mode fix for android. 2022-03-28 16:17:20 +02:00
0bee718d0d Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules. 2022-03-27 17:14:35 +02:00
0aba27d364 Udpated the engine, and the export all, and make release scripts. 2022-03-25 21:21:11 +01:00
896fbdb79d Updated the engine. I just fixed 2 scripts. 2022-03-25 09:44:17 +01:00
f89ef679cc Updated the engine again. I found an another shadowed variable warning. 2022-03-24 22:44:53 +01:00
738d82f164 Updated the engine to get a fix for newly introduced shadowed variable warnings. 2022-03-24 22:24:57 +01:00
9de2a376ec Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away. 2022-03-24 21:56:52 +01:00
b891058708 Updated the engine. Smaller fixes, and backports. 2022-03-24 12:52:59 +01:00
d40af8d8fb Moved some of the release / build scripts to the engine. 2022-03-23 22:24:45 +01:00
8a2f9be68a Updated the engine. I mass replaced godot to pandemonium in it. 2022-03-23 21:30:28 +01:00
57354fd52a Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups. 2022-03-23 13:30:35 +01:00
c7900bf439 Updated the engine. I fixed the new errors in the console during editor startup. 2022-03-22 09:41:55 +01:00
f0b6dfa434 Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
31ef84435e Updated the engine. 2022-03-21 00:54:29 +01:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
6f756e82ac updated the engine. 2022-03-20 13:55:21 +01:00
5362924903 Updated the engine. I fixed potential crashes found by godot's regression test tool. 2022-03-20 02:30:43 +01:00
7f452975ff Updated the engine. I mostly did cleanups. 2022-03-19 18:53:34 +01:00
9414a841a1 Updated the engine. 2022-03-16 03:09:59 +01:00
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
118bdd71af Updated the engine. 2022-03-14 07:50:24 +01:00
d140dd4f86 Updated the engine. 2022-03-13 13:11:31 +01:00
f68764da31 Updated the engine. 2022-03-09 22:11:58 +01:00
c2e2fe2a5f Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions. 2022-03-08 15:53:05 +01:00
0ac7e7a2b6 Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless. 2022-02-26 23:40:06 +01:00
a4b8c913e5 Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast. 2022-02-19 22:57:31 +01:00
8c5ea6e9fc Udpated Terraman. I added a helper method to the world to get the editor's camera. 2022-02-19 11:19:39 +01:00
52d51c477b Updated Terraman to the latest, liquids should work now. 2022-02-18 23:51:37 +01:00