Commit Graph

572 Commits

Author SHA1 Message Date
3e0b247251 Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
d4d4cfaa8a Added the 3 elementalist spells to elementalist!s class. 2019-12-06 00:48:36 +01:00
5d01eddfee Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
d7b8315051 Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
ff1cb6c0fa Doubled Naturalist's base stats. Also added stats for Berserker. 2019-12-03 23:51:56 +01:00
4ee06625ce Unitframes now display the actual health values. Also smaller improvements to them. 2019-12-03 23:22:35 +01:00
157c5db604 Head update. 2019-12-03 19:31:32 +01:00
52ad92047a Fix the setup script, now it will properly set up get repository heads. 2019-12-03 19:30:12 +01:00
b58f5093da Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
ca8bdf9ce2 Now the characters and terrarin use the same material, and shader. 2019-12-03 15:22:45 +01:00
dc0d5eeb66 Voxelman update. 2019-12-03 03:40:36 +01:00
8e023af884 ESS update. 2019-12-02 21:41:51 +01:00
af1fd0bb12 Fix null reference exception. 2019-12-02 21:33:59 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
015e96c123 Fix typo. 2019-12-01 23:38:22 +01:00
11b1403e3f Added the ability to use ssh repositories. 2019-12-01 23:32:36 +01:00
a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
2bf21a27b4 ESS update. 2019-12-01 23:21:17 +01:00
aa635c65f2 Update for ESS. 2019-12-01 18:54:12 +01:00
c88e61ad65 ManaResource setup. 2019-12-01 01:18:19 +01:00
58ba871622 Update ESS to latest. 2019-12-01 00:25:55 +01:00
4e76fb3c2f Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
ea654acf7f Item count support for the ui. 2019-11-29 10:18:17 +01:00
824fd02d0f Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
96a645a2dd Update everything. 2019-11-29 08:34:38 +01:00
4d1da296cd Removed forgotten utility ai resources. 2019-11-27 19:57:15 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
08971de608 The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
eebf28b8ef Fix update in the setup script for other actions than all. 2019-11-25 12:11:41 +01:00
865d97018e Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
cba3784f51 Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
604d05d375 Improved the voxel textures. 2019-11-24 19:08:02 +01:00
49752d777e Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
3113c03020 Fix target folder issue with the new engine setup script. 2019-11-24 17:00:16 +01:00
8f18cd8b77 Fix typo. 2019-11-24 16:35:37 +01:00
1bbf4c552a Added notes on how to export the model from blender. 2019-11-24 16:33:11 +01:00
71d16d8bfd Work on player animations. 2019-11-24 16:05:25 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00
d7f8e60dce Update to Readme.md. 2019-11-22 20:33:49 +01:00
894e45df31 Set force dungeon to off. 2019-11-22 18:07:16 +01:00
7ef7d66430 Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
30c0c0b5ad Update to Readme.md. 2019-11-22 17:41:35 +01:00
937914d390 Added a Readme.md, and 2 screenshots. 2019-11-22 17:29:10 +01:00
4ecb82f29d Removed a few unused entries from the windows setup script. 2019-11-22 16:52:04 +01:00
fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
b3e02338ec Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00