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Fix typo.
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@ -110,6 +110,6 @@ Sometimes when the model gets imported into godot it will look like this:
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Usually the simplest fix is to just export again (since blender is probably still open).
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I was also able to fix it by changins some settings and clicking reimport a few times in the inspector.
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But exportin again is usuallz the fastest.
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But exportin again is usually the fastest.
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I haven't been able to figure out what causes this yet.
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