Fix typo.

This commit is contained in:
Relintai 2019-11-24 16:35:37 +01:00
parent 1bbf4c552a
commit 8f18cd8b77

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@ -110,6 +110,6 @@ Sometimes when the model gets imported into godot it will look like this:
Usually the simplest fix is to just export again (since blender is probably still open).
I was also able to fix it by changins some settings and clicking reimport a few times in the inspector.
But exportin again is usuallz the fastest.
But exportin again is usually the fastest.
I haven't been able to figure out what causes this yet.