Added notes on how to export the model from blender.

This commit is contained in:
Relintai 2019-11-24 16:33:11 +01:00
parent 71d16d8bfd
commit 1bbf4c552a
6 changed files with 26 additions and 2 deletions

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@ -31,8 +31,8 @@ Now all of these will get higher priority.
## Screenshots
![Initial OS Release Screen 1](screenshots/screen1.png)
![Initial OS Release Screen 2](screenshots/screen2.png)
![Initial OS Release Screen 1](pictures/screen1.png)
![Initial OS Release Screen 2](pictures/screen2.png)
Note: Before going open source I removed the assets which was derived from paid stuff, which means the game doesn't look like this anymore.
The new textures will need to be cleaned up / improved. It will be done soon. I'll change the screenshots when that's done.
@ -89,3 +89,27 @@ And then just compile godot as usual. Note I have a bunch of scripts to do it in
After you pull changes, just run `scons`, it will update the dependencies.
## Editing/Exporting the model
To edit the model you will need blender, and the better collada exporter plugin for it.
If you edit the model (the armature), and want to export it, you will need to do it with these settings:
![Export settings](pictures/export_settings.png)
I recommend, that before exporting, you set the action back to the rest action, like
![Export Action](pictures/export_setting_action.png)
this will usually eliminate the import issue below.
Sometimes when the model gets imported into godot it will look like this:
![Export Error](pictures/export_error.png)
(I'll add an in-editor screenshot aswell when it happens again)
Usually the simplest fix is to just export again (since blender is probably still open).
I was also able to fix it by changins some settings and clicking reimport a few times in the inspector.
But exportin again is usuallz the fastest.
I haven't been able to figure out what causes this yet.

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