Commit Graph

572 Commits

Author SHA1 Message Date
664258b666 Revert "Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module."
Will take an another direction. If I add it back, It will probably end up in it's own repo as a module, as big (lfs) repos are usually a pain to deal with.

This reverts commit 5da696a64c.
2020-08-21 13:13:07 +02:00
5da696a64c Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module. 2020-08-18 21:25:24 +02:00
c9cba7068e Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization. 2020-08-16 18:24:31 +02:00
e138746d36 As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly. 2020-08-16 18:21:39 +02:00
f19fd7c84d Add 2 more helper scripts. 2020-08-16 18:20:56 +02:00
988abb7849 Set the world's voxel scale to 2.6. 2020-08-14 14:33:20 +02:00
6342dccbf4 The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
8a46084f00 The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
0f907d9c90 Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
df6a292899 Fix the xcode container. 2020-08-09 18:55:31 +02:00
aaf1458304 Added simple logging to the in-container build script. 2020-08-09 00:00:15 +02:00
b132d3d698 Removed mono, and the mono-glue containers. 2020-08-08 23:53:33 +02:00
c0c3728358 The windows, javascript, android, and osx containers now extend the base fedora container. 2020-08-08 23:40:58 +02:00
b4ed80508a Rename the export image to linux, and now it can build the linux templates/editor. 2020-08-08 23:26:40 +02:00
182b72f52d Removed the 2 ubuntu containers, as they were broken. 2020-08-08 23:03:05 +02:00
e033635f3e Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script. 2020-08-08 20:08:27 +02:00
5659702a1e Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants. 2020-08-05 00:54:26 +02:00
02b647471b Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00
a37e8f5976 Added weapon damage stats. Also work on the character window. 2020-08-04 19:30:17 +02:00
85749acef7 Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though. 2020-08-04 18:19:21 +02:00
819371fd73 Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
1299b928b2 The target unit frame will now show the target's level. 2020-08-03 21:58:38 +02:00
adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
4e3e9d4bbf Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
1e264ec9c8 Now the game will remember it's window position and size. 2020-08-03 14:51:06 +02:00
3405bb21fe The inventory window is now a bit smaller. 2020-08-03 13:34:29 +02:00
e12f3b1c08 Anchor the character selection menu as "Right Wide" so it scales properly. 2020-08-03 13:31:36 +02:00
e5fc8314f5 Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode. 2020-08-03 13:29:45 +02:00
b05eec6bf0 Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
0785d99415 Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work. 2020-07-31 01:18:39 +02:00
c9d53f5801 Implement keybindings. 2020-07-31 01:15:13 +02:00
39f80386e8 Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
68794c63ae Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike. 2020-07-29 18:29:31 +02:00
3be8851297 Tweaked the values of the naturalist's spells, and added 3 talents for regrow. 2020-07-29 17:01:13 +02:00
8645a980f8 update ESS to get the new fixes. 2020-07-29 16:58:04 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
485d2c3124 Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness. 2020-07-29 14:38:53 +02:00
488da2ff50 Update the engine, and the modules (they only got compile fixes for 4.0). 2020-07-29 00:11:53 +02:00
555d2e1878 Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one. 2020-07-28 22:15:29 +02:00
445896d23c Update the engine, and all modules. The modules only had readme-related changes. 2020-07-28 15:57:00 +02:00
fec2b2bd46 Update signal handler arguments. 2020-07-27 22:56:07 +02:00
a3bfaf9e2a Now closing windows will properly reset their opener toggles. 2020-07-27 22:52:58 +02:00
58ce8bb9d6 Aspect of Scorpions now has a 1.5 seconds cast time. Also added 3 talents that can reduce it back to 1.2 seconds. 2020-07-27 22:35:48 +02:00
c658f1c26f Add missing parameter. 2020-07-27 22:13:37 +02:00
59d57669fa Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00
92ae39d933 Update the engine and the mesh_data_resource module. 2020-07-27 14:30:31 +02:00
1222ad6c7c Update mesh data resource to the latest to get the improvements, and the engine. 2020-07-26 23:30:39 +02:00
5504efaee5 Update the engine, and ESS to get the talent point fix. 2020-07-25 23:38:45 +02:00
37bebc1cae Update the talent window to use the new class interfaces. 2020-07-25 23:26:22 +02:00