Commit Graph

585 Commits

Author SHA1 Message Date
688be51b56 new project.godot after I removed the addon I was testing the .gitignore with. 2020-04-26 15:50:39 +02:00
9d1f4128f8 Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager. 2020-04-26 15:47:21 +02:00
74304c87e8 Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
89f67dcf30 Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
6ef0a84fbe Renamed the data directory into modules. 2020-04-26 13:36:10 +02:00
0670f0eaf1 Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
7e1b654a83 Moved shaders into the core module aswell. 2020-04-26 13:31:03 +02:00
dd4fb4fd0b Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS. 2020-04-26 13:30:31 +02:00
37acb59dba Moved materials into the core module aswell. 2020-04-26 13:26:02 +02:00
7723a03def Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS. 2020-04-26 13:25:29 +02:00
6842b7cd65 Organized/cleaned up the rest of the spells. 2020-04-26 13:14:51 +02:00
94e151cecb Moved the environment into the planet folder. 2020-04-26 13:06:25 +02:00
e9423709c8 Removed some unneeded files. 2020-04-26 13:05:28 +02:00
2bbed83601 Grouped character species related data into a new folder. 2020-04-26 13:04:35 +02:00
599034c568 Comment out a few print statements. 2020-04-26 13:02:34 +02:00
0bef0a2339 Moved the naturalist based mob into naturalist's folder. 2020-04-26 12:55:55 +02:00
57849c4cf7 Moved cursors out from data. 2020-04-26 12:34:12 +02:00
93be3fb81b Remove a folder from the base resourcedb. 2020-04-26 12:33:25 +02:00
53b6b34dd0 Also move the spell effects of naturalist into it's folder. 2020-04-26 12:30:42 +02:00
d89c5b0188 Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed. 2020-04-26 12:28:40 +02:00
77ccce7d74 Moved the camera out of data. 2020-04-26 11:26:42 +02:00
b0874ebbb6 Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.) 2020-04-26 11:12:20 +02:00
42ab2960cc Moved voxel textures and surfaces into the voxel libraries folder. 2020-04-26 11:09:31 +02:00
fee3ba9137 Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00
238f0f2946 Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00
162f9c3bd2 Moved around a few folders. 2020-04-26 10:10:07 +02:00
cb987df446 Fix turn panel. 2020-04-26 00:57:32 +02:00
74038429b7 Update HEADS to get the javascript compile fix for voxelman. 2020-04-26 00:51:20 +02:00
1b16cbf376 Fix running desktop export. 2020-04-26 00:29:43 +02:00
04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
13a7725106 Update ESS. 2020-04-24 14:58:01 +02:00
4b23a059ce Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
2d5f4d9d88 Clear a few now unneeded nodepaths. 2020-04-24 14:34:05 +02:00
39e28c2035 Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
2382f9d3c1 Now the camera gets instantiated when needed automatically by the body script. 2020-04-24 09:45:16 +02:00
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
1e3e65bd73 Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping. 2020-04-19 18:43:46 +02:00
a2933a2b7b Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
1a04066f4c Update ESS to grab the new database class. Main Scene now uses it, instead of the static db. 2020-04-18 22:51:17 +02:00
6a5cd7a9a2 Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
1de820dfcc Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ce28c217ad HEADS file was left out. 2020-04-18 14:36:05 +02:00
dada397e92 Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
f0ade5e332 Removed the gles2 batching patch as its now in 3.2. 2020-04-18 02:58:41 +02:00
b776f0cf2f Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules. 2020-04-18 02:55:13 +02:00
b15c97b099 Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
d7d67d97eb Update ESS. 2020-04-15 00:25:25 +02:00
2202b75ddb Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00