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254fb23d98
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Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
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2021-08-06 22:33:50 +02:00 |
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c7938caaa8
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increased the height for the stone texture.
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2021-08-06 21:53:15 +02:00 |
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29a41a8077
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Rescaled one of the tree and added a collision shape to it.
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2021-08-06 21:51:22 +02:00 |
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abc1d53813
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Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
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2021-08-06 21:42:44 +02:00 |
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41fba2bec7
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The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
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2021-08-06 20:38:47 +02:00 |
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1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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4827348c25
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Updated the engine.
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2021-08-05 23:35:27 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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78af5acc8a
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The trainer window will now close itself if the player gets too far.
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2021-08-05 22:04:37 +02:00 |
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6c7f8625b5
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Added interaction range check.
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2021-08-05 21:55:33 +02:00 |
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fd42c5e8e6
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Also updated the engine.
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2021-08-03 01:27:20 +02:00 |
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124c163212
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Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it.
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2021-08-03 01:13:25 +02:00 |
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0b0162282d
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Update terraman to the latest to get the per chunk material support.
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2021-08-03 01:11:58 +02:00 |
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523d5e478b
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Added the multirun addon to the project. (Disabled by default)
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2021-08-01 15:44:24 +02:00 |
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a80f2a7591
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Updated the engine to the latest.
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2021-08-01 15:26:39 +02:00 |
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b3c7c142c5
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
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dca4ea1cb4
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
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e34e005890
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Update the engine tot he latest.
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2021-07-26 09:59:46 +02:00 |
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acd50b329e
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Update the mesh data resource module to get the android release build fix.
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2021-07-20 23:25:57 +02:00 |
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753825d44a
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Updated modules and the engine.
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2021-07-20 22:29:45 +02:00 |
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cea803979c
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Fix property deprecation warnings.
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2021-07-20 22:12:50 +02:00 |
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8e2a6d96e7
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
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bebf321c7c
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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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2021-07-20 22:03:25 +02:00 |
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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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8531e25918
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Updated the engine.
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2021-07-20 21:17:28 +02:00 |
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04e492fc15
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Removed the porcedural animation module.
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2021-07-20 20:00:10 +02:00 |
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596bb64db8
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Changed the procedural animations back to normal Animations.
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2021-07-20 19:57:16 +02:00 |
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6e0ae6ff70
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The webp module will be enabled now in the slim builds.
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2021-07-19 22:59:24 +02:00 |
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560df5b16f
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
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8aa89457e4
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Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
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2021-07-19 18:56:59 +02:00 |
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4aa2a21d4f
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
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8f60d2a87e
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Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
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2021-07-19 15:47:47 +02:00 |
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fd189d0d26
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
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4c63763c75
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Increased the world's scale to 3.
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2021-06-08 15:40:53 +02:00 |
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d3d61d34b3
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Remove -v flag from the game editor script.
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2021-04-27 18:04:42 +02:00 |
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364d181e35
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Update the engine and modules to get the PropInstance improvements / implementation.
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2021-04-27 18:04:16 +02:00 |
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8e2b8157f7
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Added the pi4 editor, pi4 export, and the export templates to the make_release.sh.
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2021-04-24 09:25:37 +02:00 |
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0b2e4616ad
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Bump version to 0.3.4.
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2021-04-24 09:16:32 +02:00 |
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8f7851b6f9
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Added the pi4 export to the esport all script. Also now it will add the export templates into a separate folder, for ease.
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2021-04-24 09:15:19 +02:00 |
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4966338789
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Added a pi4 export to the example presets. Also added custom template relative paths to it.
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2021-04-24 09:14:20 +02:00 |
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4b605abf5f
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Added build_pi.sh.
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2021-04-24 09:13:02 +02:00 |
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011d72e9c0
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Add _strip build word to the podman builds. Also the same script now won't build debug versions.
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2021-04-23 21:05:29 +02:00 |
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225c086286
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Player type should be networked.
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2021-04-21 22:00:06 +02:00 |
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00711977d4
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Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
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71d2cf0358
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Turn off chunk generation in the menu, as the chunks are saved.
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2021-04-21 21:53:46 +02:00 |
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a8d6a69e4e
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Added an exit button to the menu. It will hide itself on the web and mobile platforms.
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2021-04-21 20:10:32 +02:00 |
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7c99802509
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Update Terraman to get the android chunk generation fix.
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2021-04-21 12:05:09 +02:00 |
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21e1f3af23
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Don't generate lods in the menu.
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2021-04-21 10:49:49 +02:00 |
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b57ba9e670
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Update Terraman to get the lod seam fixes.
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2021-04-21 10:42:36 +02:00 |
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