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0bcc675507
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Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 .
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2021-02-23 01:30:54 +01:00 |
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d41329e43f
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Update the engine and modules. (ESS had a crash fix)
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2021-02-21 19:55:22 +01:00 |
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70654ec3d2
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Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
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2021-02-20 22:47:13 +01:00 |
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0abef7af9f
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
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b81394cae9
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Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
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2021-02-17 03:37:32 +01:00 |
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7cdf7f2f61
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Work on the mesh data resource editor plugin.
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2021-02-09 01:40:13 +01:00 |
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06912c320e
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Created/added a new mesh_data_resource_editor plugin.
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2021-02-08 08:24:40 +01:00 |
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cda3fe3638
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Moved species_human.tres to the folder it should have been.
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2021-02-07 17:18:55 +01:00 |
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570922ba14
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Enable gdpose.
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2021-02-07 17:18:06 +01:00 |
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847640d35b
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Also added gdpose and godot-plugin-refresher addons.
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2021-02-07 16:37:39 +01:00 |
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32648325e0
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Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
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2021-02-07 15:15:13 +01:00 |
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ac137ca62f
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Update the modules, and the engine. The modules only had compile fixed for 4.0.
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2021-02-06 12:44:34 +01:00 |
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184213badf
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Update the engine.
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2021-02-05 19:53:23 +01:00 |
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f82128dbbe
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Updated the engine.
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2021-01-29 16:59:47 +01:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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4cf18b244b
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Actually fix the new arg.
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2020-12-22 16:01:38 +01:00 |
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e1528a28ff
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Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later.
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2020-12-22 15:55:31 +01:00 |
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e31c58e1d6
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Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
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2020-12-15 00:50:43 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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13843c853a
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Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
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2020-10-27 23:30:48 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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22668516c6
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Update Voxelman and ThreadPool. This fixes the occasional hang on load.
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2020-10-20 22:07:58 +02:00 |
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eedd047682
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Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
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2020-10-20 17:11:26 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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9a07052455
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Implement button index support for the in-game menu buttons.
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2020-10-19 13:09:08 +02:00 |
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901c275912
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The character, crafting, spellbook and talent windows will properly ignore the mouse now.
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2020-10-19 12:39:09 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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7a1c698c6e
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Fix error in the CubicVoxelMesher script.
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2020-10-19 12:21:42 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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945d9a3158
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Update voxelman to get the non-threaded build fix.
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2020-10-08 11:29:06 +02:00 |
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2e978e4aa5
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Update all modules. They only got 4.0 build fixes though.
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2020-10-06 23:25:51 +02:00 |
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a765f68a0e
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Re-enable the loading screen for the world.
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2020-10-06 21:10:35 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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24d0573c13
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The voxel scale is 2 now, and the texture scale is 3.
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2020-10-01 13:47:58 +02:00 |
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a76f474758
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The texture scale for the world is now 2.
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2020-09-27 05:17:20 +02:00 |
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05d553c5b1
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Fix error.
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2020-09-26 01:24:24 +02:00 |
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8e20e6e67d
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update the engine.
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2020-09-25 08:31:20 +02:00 |
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48476d1f7a
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Removed a few now unnecessary scenes, and moved a few.
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2020-09-24 17:06:02 +02:00 |
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93097ada5e
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Same for the trainer window.
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2020-09-24 17:03:47 +02:00 |
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2e14445d8d
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Same for the vendor window.
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2020-09-24 16:58:39 +02:00 |
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ed417cf2c1
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
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91656e1060
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Fix a path for the item tooltip inside the inventory ui.
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2020-09-24 16:23:41 +02:00 |
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1cc886593e
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Same treatment for the inventory.
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2020-09-24 11:11:50 +02:00 |
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084aa107b9
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The crafting window is a module now aswell.
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2020-09-24 10:55:50 +02:00 |
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