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457de8cb4c
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Don't try to duplicate non valid resources.
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2020-07-21 22:27:51 +02:00 |
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cf3c6db8c4
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Add "p_" prefix to the virtual _instance()'s parameters, as in gdscript seed, and instance are both seen as methods.
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2020-07-21 22:19:25 +02:00 |
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a1b988e154
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Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members.
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2020-07-21 22:03:59 +02:00 |
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e7acee7614
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Same thing with DungonRooms and Corridors.
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2020-07-21 19:32:21 +02:00 |
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3911f42894
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Did the same to Dungeon and DungeonData.
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2020-07-21 18:41:52 +02:00 |
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9ccdac99c2
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Also merged together BiomeData and Biome.
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2020-07-21 18:06:47 +02:00 |
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733f754783
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Merged PlanetData into Planet.
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2020-07-21 17:28:28 +02:00 |
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59dde526b9
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Complete some of the _setup_library methods.
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2020-07-20 18:30:39 +02:00 |
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882008ac7f
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Remove a few unneeded class variables. Also hide a few properties from the editor/serialization.
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2020-07-18 18:23:36 +02:00 |
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358a62d919
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Don't call setup() in set_data.
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2020-07-18 14:36:14 +02:00 |
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873a5f3e4a
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Fix property type information.
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2020-07-18 12:44:35 +02:00 |
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44add0a26e
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Biome, Dungeon, DungeonRoom and Planet are now Resources.
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2020-07-10 01:59:09 +02:00 |
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c10d7b7b8c
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Fix compile when the props module isn't present.
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2020-06-27 18:25:51 +02:00 |
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627a22dc2b
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Update for the latest Voxelman.
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2020-04-19 23:36:05 +02:00 |
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ccd54e340b
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Fix compile without dependencies.
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2020-04-06 22:35:30 +02:00 |
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b03cbf18f7
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Props are now PackedScenes.
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2020-04-04 17:22:40 +02:00 |
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35a2ab30fe
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VoxelChunk is now inherited from Resource.
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2020-04-02 21:28:58 +02:00 |
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a08917370c
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Cleanups to the api, also props will now get added to VoxelmanLibrary.
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2020-02-16 02:50:35 +01:00 |
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09372b1469
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Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted).
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2020-01-31 19:57:03 +01:00 |
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e5f5d205f8
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Clang format everything.
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2020-01-09 04:28:08 +01:00 |
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58e38c07bd
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Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested.
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2019-12-19 18:49:32 +01:00 |
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851d09ef15
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Fix compile.
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2019-11-16 23:56:56 +01:00 |
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42b7cecec6
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Brought back the changes from the voxelman Repository.
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2019-11-16 23:43:46 +01:00 |
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128f40a6f6
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Renamed PropData to WorldGeneratorPropData.
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2019-11-07 19:47:59 +01:00 |
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72fdb52731
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Update for Voxelman's changes.
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2019-11-06 03:38:02 +01:00 |
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2956e67f60
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Added level ranges.
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2019-11-01 15:42:03 +01:00 |
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b6b5708003
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Fix mistake with bindings.
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2019-10-31 01:53:45 +01:00 |
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c110bea4c5
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Added a spawn_mobs bool To the genetarion methods, also work on bindings.
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2019-10-31 01:50:26 +01:00 |
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a1aa09ab6d
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More work on the bindings.
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2019-10-18 10:45:02 +02:00 |
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b176ecc7bf
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More work on the bindings.
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2019-10-18 10:22:11 +02:00 |
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6c94bafc8e
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Compile fix.
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2019-10-18 09:45:27 +02:00 |
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2abdb972e0
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More work on the bindings.
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2019-10-18 09:43:45 +02:00 |
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a6b538f0d0
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Added DungeonCorridor.
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2019-10-18 09:18:23 +02:00 |
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a0fc4dfef2
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Work on the bindings.
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2019-10-18 09:00:01 +02:00 |
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e199300fff
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Added map generation virtual methods.
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2019-10-14 21:50:35 +02:00 |
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fc7e054559
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-Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
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2019-10-08 00:18:51 +02:00 |
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c702f039c9
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Improved the bindings and the design a bit.
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2019-10-05 19:53:52 +02:00 |
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e60f95da9a
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Added in the bindings, and variables that I planned.
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2019-09-24 15:08:43 +02:00 |
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16ae08568a
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Simple skeleton bingings.
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2019-09-24 02:42:42 +02:00 |
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2b71488e6f
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Rough class structure.
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2019-09-22 22:12:20 +02:00 |
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