world_generator/main
2020-07-21 22:27:51 +02:00
..
biome.cpp Add "p_" prefix to the virtual _instance()'s parameters, as in gdscript seed, and instance are both seen as methods. 2020-07-21 22:19:25 +02:00
biome.h Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00
dungeon_corridor.cpp Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00
dungeon_corridor.h Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00
dungeon_room.cpp Add "p_" prefix to the virtual _instance()'s parameters, as in gdscript seed, and instance are both seen as methods. 2020-07-21 22:19:25 +02:00
dungeon_room.h Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00
dungeon.cpp Add "p_" prefix to the virtual _instance()'s parameters, as in gdscript seed, and instance are both seen as methods. 2020-07-21 22:19:25 +02:00
dungeon.h Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00
planet.cpp Don't try to duplicate non valid resources. 2020-07-21 22:27:51 +02:00
planet.h Add instance() methods as an easy and scriptable way of duplicating planets, biomes etc. Also removed a few unused members. 2020-07-21 22:03:59 +02:00