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e0b2ac8d79
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Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes.
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2022-02-09 12:53:44 +01:00 |
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a01988fb06
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Update initialization of all 3 VoxelWorld implementations to use the new style. (It is not yet enabled.)
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2022-02-09 12:45:32 +01:00 |
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277182a73e
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Add note.
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2022-02-09 10:25:06 +01:00 |
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8d7289b0b3
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Changed the default lod stup for VoxelWorldDefault::_create_chunk, as nothing supports normal lods in this module. (Normal lods would be lods created with the Transvoxel algorithm for example.)
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2022-02-09 10:24:49 +01:00 |
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edfd23365a
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Also mention 5 suggested material to VoxelLibrary::prop_material_lod_get's error message.
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2022-02-09 10:20:43 +01:00 |
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048469148a
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Better error messages when no materials are set into the VoxelLibrary.
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2022-02-09 01:08:20 +01:00 |
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e5bae8fb7e
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Remove unnecessary check.
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2022-02-09 00:37:19 +01:00 |
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1486959067
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Fix SpatialMaterial support for the merger libraries.
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2022-02-09 00:34:54 +01:00 |
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e9269bc0b3
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Also update VoxelWorldDefault::_create_chunk.
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2022-02-09 00:19:26 +01:00 |
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f1e10c89b0
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Ported the phase_terrain_mesh from Terraman to the terrain job. I added it as a new method for now. I haven't yet switched to it.
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2022-02-09 00:15:43 +01:00 |
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53f3ff60c1
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Ported the helper methods for the terrain job from Terraman. Did not touch the ectual meshing code yet,
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2022-02-09 00:05:16 +01:00 |
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9940dedb88
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Port lod index parameter to VexelMesher from Terraman.
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2022-02-09 00:04:24 +01:00 |
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96d00c4068
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Also port the new methods that are required for caching from Terraman to VoxelLibrary.
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2022-02-08 23:41:17 +01:00 |
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c694c04768
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Ported TerrainMesherJobStep from Terraman
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2022-02-08 22:53:50 +01:00 |
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3410575387
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Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman.
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2022-02-08 22:47:06 +01:00 |
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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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950453f9eb
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Fix typo.
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2022-02-07 00:25:51 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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9ea3cf8de2
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Fixed compile for recent versions of 3.x. Closes #4, thanks!
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2022-02-06 18:10:10 +01:00 |
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9253cc53c6
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Fixed compile when mesh_data_resource is present, and props is not. Closes #3, thanks!
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2021-02-08 15:41:09 +01:00 |
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d9c523de59
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Fix standalone compilation. Closes #2
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2021-02-08 15:34:08 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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fd464c042c
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Work on BlockVoxelStructure.
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2020-10-30 02:36:34 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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37346845b4
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Fix indent in readme.md sample code. Also remove trailing ;.
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2020-10-27 19:20:08 +01:00 |
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f4ba38ecd0
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
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9c5aed85df
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Did the same to the generation queue related methods in VoxelWorld.
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2020-10-27 18:36:10 +01:00 |
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1da900a5e8
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Same treatment to the chunk related methods in VoxelWorld. I kept the virtuals the same.
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2020-10-27 18:22:18 +01:00 |
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82d1f46e2e
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Fix typo.
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2020-10-27 16:42:51 +01:00 |
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be363ca7de
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Same change to voxel structure related methods in VoxelWorld.
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2020-10-27 16:40:56 +01:00 |
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494fe18746
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add_prop -> prop_add in VoxelWorld.
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2020-10-27 13:26:59 +01:00 |
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0f69a9dce3
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Same treatment to light related methods in VoxelWorld.
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2020-10-27 13:24:40 +01:00 |
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7e647cf8ba
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Same treatment to the area related methods in VoxelWorld.
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2020-10-27 13:05:20 +01:00 |
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8124f19c5d
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Same treatment to props related methods in VoxelChunk.
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2020-10-27 12:56:34 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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1d1fdf5c56
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Same treatment to jobs in VoxelChunk.
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2020-10-26 18:29:05 +01:00 |
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851b4efb52
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Same change to the collider-related method in VoxelChunk.
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2020-10-26 17:24:22 +01:00 |
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98155939c2
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Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
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2020-10-26 16:52:38 +01:00 |
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f14faead25
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Add voxel structure storage to VoxelChunk aswell.
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2020-10-25 17:05:15 +01:00 |
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7311297906
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
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4ecc424b84
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VoxelJob should be a inherited from Reference if ThreadPool is not available.
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2020-10-24 22:08:39 +02:00 |
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b069d38265
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Properly break circular reference if a job gets cancelled while working
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2020-10-24 22:04:57 +02:00 |
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0f5158edeb
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Better _set_voxel_with_tool for the Marching Cubes world.
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2020-10-24 17:53:34 +02:00 |
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cd341b9475
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Fix typo in comment.
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2020-10-24 17:53:14 +02:00 |
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cf370025fc
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Moved the position calculation from the world editor to a virtual method inside VoxelWorld.
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2020-10-24 02:41:32 +02:00 |
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c4eb758d20
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Added _THREAD_SAFE_CLASS_ declaration to VoxelChunk and also made job-related methods thread safe.
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2020-10-23 19:47:04 +02:00 |
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9824738095
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Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath.
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2020-10-20 22:04:29 +02:00 |
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50701f1740
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Also add the new lod generation code to the prop job.
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2020-10-20 17:10:26 +02:00 |
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6e68267bd0
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My mesh utils module is now an optional dependency. The terrarin job will use it to simplify meshes over lod level 4.
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2020-10-20 16:29:39 +02:00 |
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a714e81db3
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Fix a few issues with the cubic mesher.
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2020-10-12 22:59:27 +02:00 |
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