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61a8b9224f
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Removed _add_chunk_liquid from VoxelMesher as it's not used anymore.
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2020-06-12 18:06:41 +02:00 |
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cc90d3b54b
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Removed the Transvoxel Mesher.
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2020-06-12 18:02:46 +02:00 |
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a83585bd81
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Turned the Transvoxel mesher into a MarchingCubes mesher. Removed the parts that weren't used.
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2020-06-12 17:59:04 +02:00 |
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aeff73083e
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Link the demonstration project.
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2020-06-11 12:36:24 +02:00 |
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ab65bc13d2
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One more tiny improvement.
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2020-06-11 12:15:05 +02:00 |
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56ce758375
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Fix an another typo.
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2020-06-11 12:14:30 +02:00 |
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5ac57800d4
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Fix newlines.
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2020-06-11 12:13:57 +02:00 |
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1a2f0edc1f
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A few more improvements to Readme.md.
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2020-06-11 12:08:03 +02:00 |
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1d783242b2
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Also mention optional dependencies, and fix a few typos.
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2020-06-11 12:02:47 +02:00 |
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e55f7a3eaa
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Rewrote the Readme.md.
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2020-06-11 11:54:18 +02:00 |
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7c93cc8f52
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VoxelWorldDefault will not update lods automatically for now.
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2020-05-23 21:59:58 +02:00 |
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dfa2b527e6
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Fix 3.2 compile.
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2020-05-23 10:37:14 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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703acd1b56
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Fix world to voxel calculations when the voxel scale is not 1.
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2020-05-19 00:50:19 +02:00 |
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edce32b190
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Fix compile for 4.0.
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2020-05-16 21:32:02 +02:00 |
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c48dfde661
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Now the Transvoxel mesher will only interpolate between uv1 and uv2 at 3 steps (0, 0.5, 1).
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2020-05-09 21:24:23 +02:00 |
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19f3c1f8ff
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Fix compile for javascript.
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2020-04-26 00:34:34 +02:00 |
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233dde39de
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Fix registering VoxelMesherDefault.
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2020-04-24 09:14:22 +02:00 |
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af0c4d6586
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add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification.
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2020-04-22 15:57:00 +02:00 |
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a2a9c1f714
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Fix an in-editor scene-saving related crash.
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2020-04-22 12:35:48 +02:00 |
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9475986ee0
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Added is_inside_tree() property to VoxelChunk.
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2020-04-22 12:33:14 +02:00 |
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b970c86264
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Hide a few properties from the editor, and also from serialization.
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2020-04-22 12:26:53 +02:00 |
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49af0c9f30
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Fix potential crash.
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2020-04-22 12:23:49 +02:00 |
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efd08f69bf
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Allow the level generator to be null, without failing.
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2020-04-22 12:21:50 +02:00 |
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a34ceedf6a
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Now merge_mesh_array and bake_mesh_array_uv will work properly even if the supplied arrays don't have all the expected channels.
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2020-04-22 12:20:33 +02:00 |
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a306f8cf91
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Add queued generation the VoxelChunkDefault.
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2020-04-22 12:16:31 +02:00 |
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f00dd13c43
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Fix typo.
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2020-04-20 18:19:33 +02:00 |
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5235641122
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Only build liquid colliders inside the editor.
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2020-04-20 17:41:37 +02:00 |
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23e5f1cedf
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Sync classref with current source.
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2020-04-20 17:37:01 +02:00 |
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61c246c069
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Disabled area generation for now.
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2020-04-20 17:33:04 +02:00 |
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9635ef064c
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A bit more work on areas. They don't work properly yet, they might need to have a closed mesh.
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2020-04-20 17:30:22 +02:00 |
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ed990caa32
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Fix threaded ingame area generation.
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2020-04-20 13:59:37 +02:00 |
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70c884d273
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Fix a few in-editor crashes.
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2020-04-20 13:54:24 +02:00 |
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5748179d66
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The temp collider arrays are now properly cleared.
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2020-04-20 13:40:27 +02:00 |
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289c456428
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Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility.
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2020-04-20 01:01:24 +02:00 |
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6e9a952a2a
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Implemented liquid meshing.
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2020-04-20 00:31:46 +02:00 |
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1c0854a845
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Remove unused class variable.
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2020-04-19 23:56:11 +02:00 |
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1a1c0ade12
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Liquid mesher will only mesh liquid blocks now.
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2020-04-19 23:55:06 +02:00 |
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e07bb3850d
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Now the blocky mesher will not mesh the liquid blocks.
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2020-04-19 23:48:59 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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bb7daf8f6b
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Added liquid property to VoxelSurface, also small api cleanup.
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2020-04-19 23:10:23 +02:00 |
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ab26a7627a
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Added a blocky liquid mesher. (It's just a copy of the normal blocky mesher for now.)
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2020-04-19 23:02:37 +02:00 |
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23c4321d71
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Added missing classes to config.py, and sync classref with the current source.
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2020-04-18 02:33:05 +02:00 |
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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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7d20bd10d8
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The new initialized property shouldn't be serialized.
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2020-04-17 22:16:25 +02:00 |
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23d9acb5d4
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Ported the lod level updater code from broken seals.
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2020-04-17 22:09:55 +02:00 |
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2d5b9ed029
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Removed build_deferred, and build_prioritized methods from the default chunk.
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2020-04-17 20:24:50 +02:00 |
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bee499d951
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The library now has an initialized bool. Also the world editor will refresh rects in the library if needed.
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2020-04-17 19:21:46 +02:00 |
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c382dac3ff
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Added a new tool to the world editor, it adds a block to the location of the spatial editor's camera.
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2020-04-17 18:36:14 +02:00 |
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ba0c1bc820
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Added a flat level generator.
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2020-04-17 15:29:36 +02:00 |
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