Also add the new lod generation code to the prop job.

This commit is contained in:
Relintai 2020-10-20 17:10:26 +02:00
parent 6e68267bd0
commit 50701f1740
2 changed files with 28 additions and 25 deletions

View File

@ -36,6 +36,10 @@ SOFTWARE.
#include "../../world/default/voxel_world_default.h"
#ifdef MESH_UTILS_PRESENT
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
#endif
Ref<VoxelMesher> VoxelPropJob::get_prop_mesher() const {
return _prop_mesher;
}
@ -283,33 +287,34 @@ void VoxelPropJob::phase_prop() {
}
}
/*
if (should_do()) {
if (chunk->get_lod_num() > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.instance();
fqms->initialize(temp_mesh_arr);
#ifdef MESH_UTILS_PRESENT
if (should_do()) {
if (chunk->get_lod_num() > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.instance();
fqms->set_preserve_border_edges(true);
fqms->initialize(temp_mesh_arr);
Array arr_merged_simplified;
for (int i = 4; i < chunk->get_lod_num(); ++i) {
fqms->simplify_mesh(temp_mesh_arr.size() * 0.8, 7);
temp_mesh_arr = fqms->get_arrays();
for (int i = 4; i < chunk->get_lod_num(); ++i) {
fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
arr_merged_simplified = fqms->get_arrays();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(
chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, i),
VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (arr_merged_simplified[0].size() == 0)
break;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
if (get_library()->get_material(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
}
}
if (should_return()) {
return;
}
if (chunk->get_library()->get_material(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(
chunk->get_mesh_rid_index(VoxelChunkDefault::MESH_INDEX_TERRARIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, i), 0,
chunk->get_library()->get_material(i)->get_rid());
}
*/
}
if (should_return()) {
return;
}
}
#endif
}
}

View File

@ -30,8 +30,6 @@ SOFTWARE.
#include "../default/voxel_chunk_default.h"
//#define MESH_UTILS_PRESENT 1
#ifdef MESH_UTILS_PRESENT
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
#endif