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d2566ab82b
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gdscript->c++ conversions.
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2019-11-19 14:42:21 +01:00 |
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0594215929
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Seemingly the bindings are done. Also added a new chunk build phase.
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2019-11-19 00:54:28 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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5bfe5e7905
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Fixed linker errors aswell.
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2019-11-18 22:40:58 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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5e323ce718
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Removed a few old unused classes.
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2019-11-18 20:17:54 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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4a5a903a7a
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Removed the dmc mesher.
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2019-11-18 20:04:28 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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decf9a4af2
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Work on the interface, and build.
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2019-11-18 19:43:15 +01:00 |
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5b275155c5
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Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk.
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2019-11-18 19:22:11 +01:00 |
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d8035c86e9
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VoxelBuffer now stores it's actual size separately.
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2019-11-17 03:25:46 +01:00 |
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5e5d95aac5
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Added margin to VoxelBuffer.
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2019-11-17 02:17:40 +01:00 |
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b6f49e3f89
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Moved back out the world generator.
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2019-11-16 23:46:19 +01:00 |
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6a1669d646
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More work on the generator interface.
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2019-11-11 17:25:17 +01:00 |
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0f00761468
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More improvements to the bindings.
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2019-11-10 22:32:36 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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c4432b4c2b
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More work on the generator interface.
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2019-11-10 22:03:39 +01:00 |
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ca1740ee04
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Improved the World generator's interface.
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2019-11-10 21:14:53 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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3cf4b3e682
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Removed the MIT license for now, while the project is not public.
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2019-11-10 12:09:31 +01:00 |
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c674a8c045
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Added chunk states, and dirty flag to Chunk.
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2019-11-10 03:10:42 +01:00 |
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f82076e9c2
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More work on clutter.
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2019-11-10 02:42:31 +01:00 |
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356621bf12
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Added ground clutter.
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2019-11-10 02:33:02 +01:00 |
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f0cd4008fc
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Added WorldArea.
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2019-11-10 01:03:48 +01:00 |
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7ee2017568
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Added 2 more build phases.
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2019-11-09 23:43:29 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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fd48f195c6
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Implemented the Merger Voxel Library.
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2019-11-09 21:51:40 +01:00 |
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cb91888f2a
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Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
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2019-11-09 18:36:17 +01:00 |
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f931f3f1bf
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Separated VoxelmanLibrary into 2 different classes.
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2019-11-09 17:26:16 +01:00 |
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019ad0c8ec
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Merged in the WorldGenerator module.
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2019-11-09 14:07:04 +01:00 |
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802e602336
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PropData can setup meshes into the mesher as well now.
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2019-11-08 14:37:48 +01:00 |
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8bbc6da5d2
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Now PropData can add lights into chunks.
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2019-11-08 11:52:36 +01:00 |
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8ba8209bc2
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Added add_textures_into method to PropData.
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2019-11-08 09:45:21 +01:00 |
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8be82ec4e4
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Typo fix.
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2019-11-07 23:39:25 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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1881eea313
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Better defaults.
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2019-11-07 13:20:20 +01:00 |
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b6afad3024
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Fix 2 typos.
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2019-11-06 17:56:45 +01:00 |
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033fe750c0
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Updated the color baking algorithm, and restructured build phases.
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2019-11-06 17:43:51 +01:00 |
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f23f3122a4
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Better snap axis defaults.
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2019-11-06 13:44:22 +01:00 |
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3f7b422662
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VoxelChunk is s Spatial now (again).
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2019-11-06 03:37:22 +01:00 |
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9bc8ccd0e7
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Added VoxelmanPropEntity.
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2019-11-05 23:18:48 +01:00 |
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440b4eadfb
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Added a Texture property to VoxelChunkPropData aswell.
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2019-11-05 21:27:31 +01:00 |
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588ed550c8
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Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
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2019-11-05 21:22:39 +01:00 |
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2427e9a2ae
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Added VoxelManPropProp.
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2019-10-24 15:15:32 +02:00 |
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8e4e65371d
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Typo fixes.
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2019-10-16 00:50:30 +02:00 |
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472b077d3f
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Added a "_prop_added" vmethod to Chunk.
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2019-10-14 23:59:42 +02:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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