A voxel engine for godot. I'ts a c++ engine module.
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2019-10-14 23:59:42 +02:00
data More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
doc_classes
level_generator Level generator skeleton class. 2019-09-03 13:52:32 +02:00
library Fixed the new property's hint. 2019-09-06 18:40:28 +02:00
math
meshers Fixed a few errors I found. 2019-09-05 22:30:20 +02:00
meshes Moved more properties. 2019-08-12 20:40:05 +02:00
props Reworked the way chung handles props, and made chunk building fully scriptable. 2019-10-10 23:51:05 +02:00
utility_old -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
world Added a "_prop_added" vmethod to Chunk. 2019-10-14 23:59:42 +02:00
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config.py
LICENSE
README.md
register_types.cpp Reworked the way chung handles props, and made chunk building fully scriptable. 2019-10-10 23:51:05 +02:00
register_types.h
SCsub Reworked the way chung handles props, and made chunk building fully scriptable. 2019-10-10 23:51:05 +02:00
voxelman Added VoxelBuffer to the build. 2019-05-31 23:57:56 +02:00

voxelman

A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.