A voxel engine for godot. I'ts a c++ engine module.
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Relintai b6afad3024 Fix 2 typos. 2019-11-06 17:56:45 +01:00
data More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
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level_generator Level generator skeleton class. 2019-09-03 13:52:32 +02:00
library Fixed the new property's hint. 2019-09-06 18:40:28 +02:00
math
meshers Fix 2 typos. 2019-11-06 17:56:45 +01:00
meshes Moved more properties. 2019-08-12 20:40:05 +02:00
props Better snap axis defaults. 2019-11-06 13:44:22 +01:00
utility_old -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
world Updated the color baking algorithm, and restructured build phases. 2019-11-06 17:43:51 +01:00
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SCsub Added VoxelmanPropEntity. 2019-11-05 23:18:48 +01:00
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register_types.cpp Added VoxelmanPropEntity. 2019-11-05 23:18:48 +01:00
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voxelman

README.md

voxelman

A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.