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More work on clutter.
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356621bf12
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@ -4,12 +4,12 @@ int GroundClutterFoliage::get_texture_count() const {
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return _textures.size();
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}
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Ref<Texture> GroundClutterFoliage::get_texture(const int index) {
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ERR_FAIL_COND_V(index, _textures.size(), Ref<Texture>());
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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return _textures.get(index);
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}
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void GroundClutterFoliage::remove_texture(const int index) {
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ERR_FAIL_COND(index, _textures.size());
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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}
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@ -25,8 +25,8 @@ GroundClutterFoliage::~GroundClutterFoliage() {
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}
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void GroundClutterFoliage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_count"), &VoxelMesher::get_texture_count);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &VoxelMesher::get_texture);
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ClassDB::bind_method(D_METHOD("remove_texture", "index"), &VoxelMesher::remove_texture);
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ClassDB::bind_method(D_METHOD("add_texture", "texture"), &VoxelMesher::add_texture);
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ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutterFoliage::get_texture_count);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutterFoliage::get_texture);
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ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutterFoliage::remove_texture);
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ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutterFoliage::add_texture);
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}
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@ -21,6 +21,13 @@ void VoxelSurface::set_rect(const VoxelSurfaceSides side, const Rect2 rect) {
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_rects[side] = rect;
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}
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Ref<GroundClutter> VoxelSurface::get_clutter() {
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return _clutter;
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}
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void VoxelSurface::set_clutter(Ref<GroundClutter> clutter) {
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_clutter = clutter;
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}
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Ref<VoxelmanLibrary> VoxelSurface::get_library() const {
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return Ref<VoxelmanLibrary>(_library);
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}
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@ -66,6 +73,10 @@ void VoxelSurface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent");
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ClassDB::bind_method(D_METHOD("get_clutter", "transparent"), &VoxelSurface::get_clutter);
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ClassDB::bind_method(D_METHOD("set_clutter"), &VoxelSurface::set_clutter);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter", PROPERTY_HINT_RESOURCE_TYPE, "GroundClutter"), "set_clutter", "get_clutter");
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ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect);
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ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect);
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@ -9,6 +9,7 @@
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#include "scene/resources/material.h"
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#include "voxelman_library.h"
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#include "../clutter/ground_clutter.h"
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class VoxelmanLibrary;
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@ -51,6 +52,9 @@ public:
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Rect2 get_rect(const VoxelSurfaceSides side) const;
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void set_rect(const VoxelSurfaceSides side, const Rect2 rect);
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Ref<GroundClutter> get_clutter();
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void set_clutter(Ref<GroundClutter> clutter);
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(Ref<VoxelmanLibrary> library);
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@ -69,6 +73,7 @@ protected:
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int _id;
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bool _is_transparent;
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Rect2 _rects[VOXEL_SIDES_COUNT];
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Ref<GroundClutter> _clutter;
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};
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VARIANT_ENUM_CAST(VoxelSurface::VoxelSurfaceSides);
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