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A voxel engine for godot. I'ts a c++ engine module.
areas | ||
data | ||
doc_classes | ||
level_generator | ||
library | ||
math | ||
meshers | ||
meshes | ||
props | ||
utility_old | ||
world | ||
world_generator | ||
.gitignore | ||
config.py | ||
LICENSE | ||
master | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
voxelman |
voxelman
A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.