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5e5d95aac5
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Added margin to VoxelBuffer.
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2019-11-17 02:17:40 +01:00 |
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b6f49e3f89
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Moved back out the world generator.
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2019-11-16 23:46:19 +01:00 |
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6a1669d646
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More work on the generator interface.
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2019-11-11 17:25:17 +01:00 |
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0f00761468
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More improvements to the bindings.
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2019-11-10 22:32:36 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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c4432b4c2b
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More work on the generator interface.
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2019-11-10 22:03:39 +01:00 |
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ca1740ee04
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Improved the World generator's interface.
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2019-11-10 21:14:53 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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3cf4b3e682
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Removed the MIT license for now, while the project is not public.
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2019-11-10 12:09:31 +01:00 |
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c674a8c045
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Added chunk states, and dirty flag to Chunk.
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2019-11-10 03:10:42 +01:00 |
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f82076e9c2
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More work on clutter.
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2019-11-10 02:42:31 +01:00 |
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356621bf12
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Added ground clutter.
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2019-11-10 02:33:02 +01:00 |
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f0cd4008fc
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Added WorldArea.
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2019-11-10 01:03:48 +01:00 |
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7ee2017568
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Added 2 more build phases.
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2019-11-09 23:43:29 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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fd48f195c6
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Implemented the Merger Voxel Library.
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2019-11-09 21:51:40 +01:00 |
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cb91888f2a
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Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
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2019-11-09 18:36:17 +01:00 |
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f931f3f1bf
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Separated VoxelmanLibrary into 2 different classes.
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2019-11-09 17:26:16 +01:00 |
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019ad0c8ec
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Merged in the WorldGenerator module.
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2019-11-09 14:07:04 +01:00 |
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802e602336
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PropData can setup meshes into the mesher as well now.
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2019-11-08 14:37:48 +01:00 |
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8bbc6da5d2
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Now PropData can add lights into chunks.
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2019-11-08 11:52:36 +01:00 |
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8ba8209bc2
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Added add_textures_into method to PropData.
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2019-11-08 09:45:21 +01:00 |
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8be82ec4e4
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Typo fix.
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2019-11-07 23:39:25 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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1881eea313
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Better defaults.
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2019-11-07 13:20:20 +01:00 |
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b6afad3024
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Fix 2 typos.
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2019-11-06 17:56:45 +01:00 |
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033fe750c0
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Updated the color baking algorithm, and restructured build phases.
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2019-11-06 17:43:51 +01:00 |
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f23f3122a4
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Better snap axis defaults.
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2019-11-06 13:44:22 +01:00 |
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3f7b422662
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VoxelChunk is s Spatial now (again).
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2019-11-06 03:37:22 +01:00 |
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9bc8ccd0e7
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Added VoxelmanPropEntity.
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2019-11-05 23:18:48 +01:00 |
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440b4eadfb
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Added a Texture property to VoxelChunkPropData aswell.
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2019-11-05 21:27:31 +01:00 |
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588ed550c8
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Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
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2019-11-05 21:22:39 +01:00 |
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2427e9a2ae
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Added VoxelManPropProp.
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2019-10-24 15:15:32 +02:00 |
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8e4e65371d
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Typo fixes.
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2019-10-16 00:50:30 +02:00 |
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472b077d3f
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Added a "_prop_added" vmethod to Chunk.
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2019-10-14 23:59:42 +02:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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cf9e3e8f19
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Added an EnvironmentData class.
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2019-10-07 22:22:47 +02:00 |
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0175490bc5
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Now VoxelWorld inherits from Navigation.
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2019-10-05 22:53:48 +02:00 |
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aa4fb6c088
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Implemented the remaining stub methods for voxel structure.
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2019-09-25 11:30:07 +02:00 |
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56ce70f025
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Work on VoxelStructure.
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2019-09-25 01:49:35 +02:00 |
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4d24c13e91
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Added VoxelStructure skeleton class.
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2019-09-24 02:05:40 +02:00 |
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306dc575d8
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Improved the way props work.
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2019-09-22 02:46:21 +02:00 |
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916676cfab
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Renamed VoxelPropData, and cleaned up VoxelProp bit.
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2019-09-21 00:02:10 +02:00 |
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c1b0be11bd
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Fixed the new property's hint.
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2019-09-06 18:40:28 +02:00 |
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249e4e5f81
|
Crash fix.
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2019-09-06 04:37:08 +02:00 |
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34e0252066
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Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that.
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2019-09-06 04:31:57 +02:00 |
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b32a028209
|
Fixed a few errors I found.
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2019-09-05 22:30:20 +02:00 |
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a39b8ae0ad
|
Equiv class 4.
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2019-09-05 21:39:32 +02:00 |
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593cb66c88
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Fixed equiv class 7.
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2019-09-05 18:59:09 +02:00 |
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e93a8f820b
|
Equiv class 15.
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2019-09-05 17:21:48 +02:00 |
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