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Set light.a to 1.
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@ -110,6 +110,7 @@ void VoxelMesherCubic::_add_chunk(Ref<VoxelChunk> p_chunk) {
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light.r = CLAMP(light.r, 0, 1.0);
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light.g = CLAMP(light.g, 0, 1.0);
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light.b = CLAMP(light.b, 0, 1.0);
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light.a = 1.0;
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add_color(light);
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