Same change to BUILD_PHASE_MESH_DATA_RESOURCES aswell.

This commit is contained in:
Relintai 2020-08-04 15:36:03 +02:00
parent 6af711322d
commit d8cf2af059

View File

@ -1658,16 +1658,16 @@ void VoxelChunkDefault::_build_phase(int phase) {
}
}
if (_job->should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
// if (_job->should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_library->get_liquid_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
if (_library->get_liquid_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
if (_job->should_return()) {
return;
}
}
// if (_job->should_return()) {
// return;
// }
//}
}
if (_job->has_meta("bptm_ulm")) {
@ -1699,70 +1699,117 @@ void VoxelChunkDefault::_build_phase(int phase) {
return;
}
if (get_mesh_data_resource_count() == 0) {
next_phase();
return;
if (_job->should_do()) {
if (get_mesh_data_resource_count() == 0) {
next_phase();
return;
}
for (int i = 0; i < get_mesh_data_resource_count(); ++i) {
get_prop_mesher()->add_mesh_data_resource_transform(get_mesh_data_resource(i), get_mesh_data_resource_transform(i), get_mesh_data_resource_uv_rect(i));
}
if (get_prop_mesher()->get_vertex_count() == 0) {
_job->reset_stages();
next_phase();
return;
}
if (_job->should_return()) {
return;
}
}
for (int i = 0; i < get_mesh_data_resource_count(); ++i) {
get_prop_mesher()->add_mesh_data_resource_transform(get_mesh_data_resource(i), get_mesh_data_resource_transform(i), get_mesh_data_resource_uv_rect(i));
}
if (_job->should_do()) {
if ((_build_flags & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
get_prop_mesher()->bake_colors(this);
}
if (get_prop_mesher()->get_vertex_count() == 0) {
next_phase();
return;
}
if ((_build_flags & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
get_prop_mesher()->bake_colors(this);
if (_job->should_return()) {
return;
}
}
if (get_prop_mesher()->get_vertex_count() != 0) {
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 0);
if (_job->should_do()) {
temp_mesh_arr = get_prop_mesher()->build_mesh();
temp_mesh_arr = get_prop_mesher()->build_mesh();
if (mesh_rid == RID()) {
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
create_meshes(MESH_INDEX_PROP, _lod_num + 1);
else
create_meshes(MESH_INDEX_PROP, 1);
mesh_rid = get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 0);
if (_job->should_return()) {
return;
}
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 0);
if (_job->should_do()) {
if (mesh_rid == RID()) {
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
create_meshes(MESH_INDEX_PROP, _lod_num + 1);
else
create_meshes(MESH_INDEX_PROP, 1);
mesh_rid = get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_job->should_return()) {
return;
}
}
if (_library->get_prop_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_prop_material(0)->get_rid());
if (_job->should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_library->get_prop_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_prop_material(0)->get_rid());
if (_job->should_return()) {
return;
}
}
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) {
if (_lod_num >= 1) {
//for lod 1 just remove uv2
temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
if (_job->should_do()) {
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_lod_num >= 1) {
//for lod 1 just remove uv2
temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
if (get_library()->get_prop_material(1).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_prop_material(1)->get_rid());
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (get_library()->get_prop_material(1).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_prop_material(1)->get_rid());
}
if (_job->should_return()) {
return;
}
}
if (_lod_num >= 2) {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
if (_job->should_do()) {
if (_lod_num >= 2) {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
temp_mesh_arr = temp_mesh_arr2;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
if (get_library()->get_prop_material(2).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_prop_material(2)->get_rid());
if (get_library()->get_prop_material(2).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_prop_material(2)->get_rid());
}
if (_job->should_return()) {
return;
}
}
// if (_job->should_do()) {
if (_lod_num >= 3) {
Ref<ShaderMaterial> mat = get_library()->get_prop_material(0);
Ref<SpatialMaterial> spmat = get_library()->get_prop_material(0);
@ -1785,25 +1832,35 @@ void VoxelChunkDefault::_build_phase(int phase) {
}
}
// if (_job->should_return()) {
// return;
// }
// }
/*
if (_lod_num > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.instance();
fqms->initialize(temp_mesh_arr);
if (_job->should_do()) {
if (_lod_num > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.instance();
fqms->initialize(temp_mesh_arr);
Array arr_merged_simplified;
Array arr_merged_simplified;
for (int i = 4; i < _lod_num; ++i) {
fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
arr_merged_simplified = fqms->get_arrays();
for (int i = 4; i < _lod_num; ++i) {
fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
arr_merged_simplified = fqms->get_arrays();
if (arr_merged_simplified[0].size() == 0)
break;
if (arr_merged_simplified[0].size() == 0)
break;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
if (get_library()->get_material(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
if (get_library()->get_material(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
}
}
if (_job->should_return()) {
return;
}
}
*/