mirror of
https://github.com/Relintai/voxelman.git
synced 2025-01-12 15:01:09 +01:00
Added VoxelTerrarinJob.
This commit is contained in:
parent
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1
SCsub
@ -73,6 +73,7 @@ sources = [
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"thirdparty/lz4/lz4.c",
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"world/jobs/voxel_job.cpp",
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"world/jobs/voxel_terrarin_job.cpp",
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]
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if has_texture_packer:
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17
config.py
17
config.py
@ -1,11 +1,11 @@
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def can_build(env, platform):
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return True
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return True
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def configure(env):
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pass
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pass
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def get_doc_classes():
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@ -42,23 +42,24 @@ def get_doc_classes():
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"VoxelWorld",
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"VoxelMesherBlocky",
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"VoxelWorldBlocky",
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"VoxelChunkBlocky",
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"VoxelWorldBlocky",
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"VoxelChunkBlocky",
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"VoxelMesherLiquidBlocky",
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"VoxelWorldMarchingCubes",
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"VoxelChunkMarchingCubes",
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"VoxelChunkMarchingCubes",
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"VoxelMesherCubic",
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"VoxelWorldCubic",
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"VoxelWorldCubic",
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"VoxelChunkCubic",
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"VoxelMesherDefault",
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"VoxelWorldDefault",
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"VoxelWorldDefault",
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"VoxelJob",
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"VoxelTerrarinJob",
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]
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def get_doc_path():
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return "doc_classes"
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@ -73,6 +73,7 @@ SOFTWARE.
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#include "nodes/voxelman_light.h"
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#include "world/jobs/voxel_job.h"
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#include "world/jobs/voxel_terrarin_job.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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@ -124,6 +125,7 @@ void register_voxelman_types() {
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ClassDB::register_class<WorldArea>();
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ClassDB::register_class<VoxelJob>();
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ClassDB::register_class<VoxelTerrarinJob>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<VoxelWorldEditorPlugin>();
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594
world/jobs/voxel_terrarin_job.cpp
Normal file
594
world/jobs/voxel_terrarin_job.cpp
Normal file
@ -0,0 +1,594 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_terrarin_job.h"
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#include "../../defines.h"
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#include "../../library/voxel_surface.h"
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#include "../../library/voxelman_library.h"
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#include "../default/voxel_chunk_default.h"
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void build_phase_setup() {
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}
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void VoxelTerrarinJob::_execute() {
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ERR_FAIL_COND(!_chunk.is_valid());
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Ref<VoxelmanLibrary> library = _chunk->get_library();
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ERR_FAIL_COND(!library.is_valid());
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/*
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int phase = 0;
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switch (phase) {
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case BUILD_PHASE_SETUP: {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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mesher->reset();
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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mesher->reset();
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}
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if (get_prop_mesher().is_valid()) {
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get_prop_mesher()->reset();
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get_prop_mesher()->set_library(_library);
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}
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next_phase();
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return;
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}
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case BUILD_PHASE_TERRARIN_MESH_SETUP: {
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int starti = 0;
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if (_job->has_meta("tms_m")) {
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starti = _job->get_meta("tms_m");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("tms_m", i);
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return;
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->add_chunk(this);
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}
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starti = 0;
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if (_job->has_meta("tms_lm")) {
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starti = _job->get_meta("tms_lm");
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}
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("tms_lm", i);
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return;
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->add_chunk(this);
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}
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next_phase();
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if (_job->has_meta("tms_m")) {
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_job->remove_meta("tms_m");
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}
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if (_job->has_meta("tms_lm")) {
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_job->remove_meta("tms_lm");
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}
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return;
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}
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case BUILD_PHASE_COLLIDER: {
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if ((_build_flags & BUILD_FLAG_CREATE_COLLIDER) == 0) {
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next_phase();
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return;
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}
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int starti = 0;
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if (_job->has_meta("bpc_aa")) {
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starti = _job->get_meta("bpc_aa");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bpc_aa", i);
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return;
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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temp_arr_collider.append_array(mesher->build_collider());
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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starti = 0;
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if (_job->has_meta("bpc_laa")) {
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starti = _job->get_meta("bpc_laa");
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bpc_laa", i);
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return;
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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temp_arr_collider_liquid.append_array(mesher->build_collider());
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}
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}
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if (_job->has_meta("bpc_aa")) {
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_job->remove_meta("bpc_aa");
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}
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if (_job->has_meta("bpc_laa")) {
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_job->remove_meta("bpc_laa");
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}
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if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0
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#ifdef MESH_DATA_RESOURCE_PRESENT
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&& get_mesh_data_resource_count() == 0
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#endif
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) {
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next_phase();
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return;
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}
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set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
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return;
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}
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case BUILD_PHASE_LIGHTS: {
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bool gr = (_build_flags & BUILD_FLAG_AUTO_GENERATE_RAO) != 0;
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if (!gr && (_build_flags & BUILD_FLAG_USE_LIGHTING) == 0) {
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next_phase();
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return;
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}
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bool bl = (_build_flags & BUILD_FLAG_BAKE_LIGHTS) != 0;
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if (bl && _job->should_do()) {
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clear_baked_lights();
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if (_job->should_return())
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return;
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}
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if (gr && _job->should_do()) {
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generate_random_ao(_voxel_world->get_current_seed());
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if (_job->should_return())
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return;
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}
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if (bl && _job->should_do()) {
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bake_lights();
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if (_job->should_return())
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return;
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}
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_job->reset_stages();
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next_phase();
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return;
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}
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case BUILD_PHASE_TERRARIN_MESH: {
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if (_job->should_do()) {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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}
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if (_job->should_return())
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return;
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}
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if ((_build_flags & VoxelTerrarinJob::BUILD_FLAG_USE_LIGHTING) != 0) {
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int starti = 0;
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if (_job->has_meta("bptm_ulm")) {
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starti = _job->get_meta("bptm_ulm");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_ulm", i);
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->bake_colors(this);
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}
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starti = 0;
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if (_job->has_meta("bptm_ullm")) {
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starti = _job->get_meta("bptm_ullm");
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}
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_ullm", i);
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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mesher->bake_colors(this);
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}
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}
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int starti = 0;
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if (_job->has_meta("bptm_mm")) {
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starti = _job->get_meta("bptm_mm");
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}
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Ref<VoxelMesher> mesher;
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_mm", i);
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}
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Ref<VoxelMesher> m = _meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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if (!mesher.is_valid()) {
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mesher = m;
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mesher->set_material(get_library()->get_material(0));
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continue;
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}
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mesher->set_material(get_library()->get_material(0));
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mesher->add_mesher(m);
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}
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ERR_FAIL_COND(!mesher.is_valid());
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starti = 0;
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if (_job->has_meta("bptm_lmm")) {
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starti = _job->get_meta("bptm_lmm");
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}
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Ref<VoxelMesher> liquid_mesher;
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_lmm", i);
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}
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Ref<VoxelMesher> m = _liquid_meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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if (!liquid_mesher.is_valid()) {
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liquid_mesher = m;
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liquid_mesher->set_material(get_library()->get_material(0));
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continue;
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}
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liquid_mesher->set_material(get_library()->get_material(0));
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liquid_mesher->add_mesher(m);
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}
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if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) {
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if (_job->has_meta("bptm_ulm")) {
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_job->remove_meta("bptm_ulm");
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}
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if (_job->has_meta("bptm_ullm")) {
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_job->remove_meta("bptm_ullm");
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}
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if (_job->has_meta("bptm_mm")) {
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_job->remove_meta("bptm_mm");
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}
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if (_job->has_meta("bptm_lmm")) {
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_job->remove_meta("bptm_lmm");
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}
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_job->reset_stages();
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next_phase();
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return;
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}
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if (mesher->get_vertex_count() != 0) {
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if (_job->should_do()) {
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temp_mesh_arr = mesher->build_mesh();
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if (_job->should_return()) {
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return;
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}
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}
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RID mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_do()) {
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if (mesh_rid == RID()) {
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if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
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create_meshes(MESH_INDEX_TERRARIN, _lod_num + 1);
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else
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create_meshes(MESH_INDEX_TERRARIN, 1);
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mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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if (_job->should_return()) {
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return;
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}
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}
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if (_job->should_do()) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_library->get_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_material(0)->get_rid());
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if (_job->should_return()) {
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return;
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}
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}
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if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) {
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if (_job->should_do()) {
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if (_lod_num >= 1) {
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//for lod 1 just remove uv2
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (get_library()->get_material(1).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_material(1)->get_rid());
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}
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if (_job->should_return()) {
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return;
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}
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}
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if (_job->should_do()) {
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if (_lod_num >= 2) {
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Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
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temp_mesh_arr = temp_mesh_arr2;
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|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
|
||||
|
||||
if (get_library()->get_material(2).is_valid())
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_material(2)->get_rid());
|
||||
}
|
||||
|
||||
if (_job->should_return()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (_job->should_do()) {
|
||||
if (_lod_num >= 3) {
|
||||
Ref<ShaderMaterial> mat = get_library()->get_material(0);
|
||||
Ref<SpatialMaterial> spmat = get_library()->get_material(0);
|
||||
Ref<Texture> tex;
|
||||
|
||||
if (mat.is_valid()) {
|
||||
tex = mat->get_shader_param("texture_albedo");
|
||||
} else if (spmat.is_valid()) {
|
||||
tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
|
||||
}
|
||||
|
||||
if (tex.is_valid()) {
|
||||
temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
|
||||
temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
|
||||
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
|
||||
|
||||
if (get_library()->get_material(3).is_valid())
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), 0, get_library()->get_material(3)->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
if (_job->should_return()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//----
|
||||
if (_job->should_do()) {
|
||||
if (_lod_num > 4) {
|
||||
Ref<FastQuadraticMeshSimplifier> fqms;
|
||||
fqms.instance();
|
||||
fqms->initialize(temp_mesh_arr);
|
||||
|
||||
Array arr_merged_simplified;
|
||||
|
||||
for (int i = 4; i < _lod_num; ++i) {
|
||||
fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
|
||||
arr_merged_simplified = fqms->get_arrays();
|
||||
|
||||
if (arr_merged_simplified[0].size() == 0)
|
||||
break;
|
||||
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
|
||||
|
||||
if (get_library()->get_material(i).is_valid())
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
if (_job->should_return()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
//----
|
||||
}
|
||||
}
|
||||
|
||||
if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) {
|
||||
if (_job->should_do()) {
|
||||
temp_mesh_arr = liquid_mesher->build_mesh();
|
||||
|
||||
if (_job->should_return()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
|
||||
|
||||
if (_job->should_do()) {
|
||||
if (mesh_rid == RID()) {
|
||||
create_meshes(MESH_INDEX_LIQUID, 1);
|
||||
|
||||
mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
|
||||
}
|
||||
|
||||
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
|
||||
#if !GODOT4
|
||||
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
|
||||
#else
|
||||
VS::get_singleton()->mesh_clear(mesh_rid);
|
||||
#endif
|
||||
|
||||
if (_job->should_return()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// if (_job->should_do()) {
|
||||
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
|
||||
|
||||
if (_library->get_liquid_material(0).is_valid())
|
||||
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
|
||||
|
||||
// if (_job->should_return()) {
|
||||
// return;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
if (_job->has_meta("bptm_ulm")) {
|
||||
_job->remove_meta("bptm_ulm");
|
||||
}
|
||||
|
||||
if (_job->has_meta("bptm_ullm")) {
|
||||
_job->remove_meta("bptm_ullm");
|
||||
}
|
||||
|
||||
if (_job->has_meta("bptm_mm")) {
|
||||
_job->remove_meta("bptm_mm");
|
||||
}
|
||||
|
||||
if (_job->has_meta("bptm_lmm")) {
|
||||
_job->remove_meta("bptm_lmm");
|
||||
}
|
||||
|
||||
_job->reset_stages();
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
case BUILD_PHASE_FINALIZE: {
|
||||
#if TOOLS_ENABLED
|
||||
if (_debug_mesh_array.size() > 0) {
|
||||
debug_mesh_send();
|
||||
}
|
||||
#endif
|
||||
|
||||
set_current_lod_level(get_current_lod_level());
|
||||
|
||||
call_deferred("update_transforms");
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
next_phase();
|
||||
*/
|
||||
}
|
||||
|
||||
VoxelTerrarinJob::VoxelTerrarinJob() {
|
||||
}
|
||||
|
||||
VoxelTerrarinJob::~VoxelTerrarinJob() {
|
||||
}
|
||||
|
||||
void VoxelTerrarinJob::_bind_methods() {
|
||||
}
|
44
world/jobs/voxel_terrarin_job.h
Normal file
44
world/jobs/voxel_terrarin_job.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef VOXEL_TERRARIN_JOB_H
|
||||
#define VOXEL_TERRARIN_JOB_H
|
||||
|
||||
#include "voxel_job.h"
|
||||
|
||||
class VoxelTerrarinJob : public VoxelJob {
|
||||
GDCLASS(VoxelTerrarinJob, VoxelJob);
|
||||
|
||||
public:
|
||||
void _execute();
|
||||
|
||||
VoxelTerrarinJob();
|
||||
~VoxelTerrarinJob();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
PoolVector<Vector3> temp_arr_collider;
|
||||
PoolVector<Vector3> temp_arr_collider_liquid;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user