Added VoxelTerrarinJob.

This commit is contained in:
Relintai 2020-10-01 20:57:42 +02:00
parent be2cd7a4b3
commit 579e4263d0
5 changed files with 650 additions and 8 deletions

1
SCsub
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@ -73,6 +73,7 @@ sources = [
"thirdparty/lz4/lz4.c",
"world/jobs/voxel_job.cpp",
"world/jobs/voxel_terrarin_job.cpp",
]
if has_texture_packer:

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@ -1,11 +1,11 @@
def can_build(env, platform):
return True
return True
def configure(env):
pass
pass
def get_doc_classes():
@ -42,23 +42,24 @@ def get_doc_classes():
"VoxelWorld",
"VoxelMesherBlocky",
"VoxelWorldBlocky",
"VoxelChunkBlocky",
"VoxelWorldBlocky",
"VoxelChunkBlocky",
"VoxelMesherLiquidBlocky",
"VoxelWorldMarchingCubes",
"VoxelChunkMarchingCubes",
"VoxelChunkMarchingCubes",
"VoxelMesherCubic",
"VoxelWorldCubic",
"VoxelWorldCubic",
"VoxelChunkCubic",
"VoxelMesherDefault",
"VoxelWorldDefault",
"VoxelWorldDefault",
"VoxelJob",
"VoxelTerrarinJob",
]
def get_doc_path():
return "doc_classes"

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@ -73,6 +73,7 @@ SOFTWARE.
#include "nodes/voxelman_light.h"
#include "world/jobs/voxel_job.h"
#include "world/jobs/voxel_terrarin_job.h"
void register_voxelman_types() {
ClassDB::register_class<VoxelMesher>();
@ -124,6 +125,7 @@ void register_voxelman_types() {
ClassDB::register_class<WorldArea>();
ClassDB::register_class<VoxelJob>();
ClassDB::register_class<VoxelTerrarinJob>();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<VoxelWorldEditorPlugin>();

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@ -0,0 +1,594 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "voxel_terrarin_job.h"
#include "../../defines.h"
#include "../../library/voxel_surface.h"
#include "../../library/voxelman_library.h"
#include "../default/voxel_chunk_default.h"
void build_phase_setup() {
}
void VoxelTerrarinJob::_execute() {
ERR_FAIL_COND(!_chunk.is_valid());
Ref<VoxelmanLibrary> library = _chunk->get_library();
ERR_FAIL_COND(!library.is_valid());
/*
int phase = 0;
switch (phase) {
case BUILD_PHASE_SETUP: {
for (int i = 0; i < _meshers.size(); ++i) {
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->set_library(_library);
mesher->reset();
}
for (int i = 0; i < _liquid_meshers.size(); ++i) {
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->set_library(_library);
mesher->reset();
}
if (get_prop_mesher().is_valid()) {
get_prop_mesher()->reset();
get_prop_mesher()->set_library(_library);
}
next_phase();
return;
}
case BUILD_PHASE_TERRARIN_MESH_SETUP: {
int starti = 0;
if (_job->has_meta("tms_m")) {
starti = _job->get_meta("tms_m");
}
for (int i = starti; i < _meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("tms_m", i);
return;
}
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->add_chunk(this);
}
starti = 0;
if (_job->has_meta("tms_lm")) {
starti = _job->get_meta("tms_lm");
}
for (int i = starti; i < _liquid_meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("tms_lm", i);
return;
}
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->add_chunk(this);
}
next_phase();
if (_job->has_meta("tms_m")) {
_job->remove_meta("tms_m");
}
if (_job->has_meta("tms_lm")) {
_job->remove_meta("tms_lm");
}
return;
}
case BUILD_PHASE_COLLIDER: {
if ((_build_flags & BUILD_FLAG_CREATE_COLLIDER) == 0) {
next_phase();
return;
}
int starti = 0;
if (_job->has_meta("bpc_aa")) {
starti = _job->get_meta("bpc_aa");
}
for (int i = starti; i < _meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bpc_aa", i);
return;
}
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
temp_arr_collider.append_array(mesher->build_collider());
}
if (Engine::get_singleton()->is_editor_hint()) {
starti = 0;
if (_job->has_meta("bpc_laa")) {
starti = _job->get_meta("bpc_laa");
}
for (int i = 0; i < _liquid_meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bpc_laa", i);
return;
}
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
temp_arr_collider_liquid.append_array(mesher->build_collider());
}
}
if (_job->has_meta("bpc_aa")) {
_job->remove_meta("bpc_aa");
}
if (_job->has_meta("bpc_laa")) {
_job->remove_meta("bpc_laa");
}
if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0
#ifdef MESH_DATA_RESOURCE_PRESENT
&& get_mesh_data_resource_count() == 0
#endif
) {
next_phase();
return;
}
set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
return;
}
case BUILD_PHASE_LIGHTS: {
bool gr = (_build_flags & BUILD_FLAG_AUTO_GENERATE_RAO) != 0;
if (!gr && (_build_flags & BUILD_FLAG_USE_LIGHTING) == 0) {
next_phase();
return;
}
bool bl = (_build_flags & BUILD_FLAG_BAKE_LIGHTS) != 0;
if (bl && _job->should_do()) {
clear_baked_lights();
if (_job->should_return())
return;
}
if (gr && _job->should_do()) {
generate_random_ao(_voxel_world->get_current_seed());
if (_job->should_return())
return;
}
if (bl && _job->should_do()) {
bake_lights();
if (_job->should_return())
return;
}
_job->reset_stages();
next_phase();
return;
}
case BUILD_PHASE_TERRARIN_MESH: {
if (_job->should_do()) {
for (int i = 0; i < _meshers.size(); ++i) {
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->set_library(_library);
}
for (int i = 0; i < _liquid_meshers.size(); ++i) {
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->set_library(_library);
}
if (_job->should_return())
return;
}
if ((_build_flags & VoxelTerrarinJob::BUILD_FLAG_USE_LIGHTING) != 0) {
int starti = 0;
if (_job->has_meta("bptm_ulm")) {
starti = _job->get_meta("bptm_ulm");
}
for (int i = starti; i < _meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bptm_ulm", i);
}
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->bake_colors(this);
}
starti = 0;
if (_job->has_meta("bptm_ullm")) {
starti = _job->get_meta("bptm_ullm");
}
for (int i = starti; i < _liquid_meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bptm_ullm", i);
}
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->bake_colors(this);
}
}
int starti = 0;
if (_job->has_meta("bptm_mm")) {
starti = _job->get_meta("bptm_mm");
}
Ref<VoxelMesher> mesher;
for (int i = starti; i < _meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bptm_mm", i);
}
Ref<VoxelMesher> m = _meshers.get(i);
ERR_CONTINUE(!m.is_valid());
if (!mesher.is_valid()) {
mesher = m;
mesher->set_material(get_library()->get_material(0));
continue;
}
mesher->set_material(get_library()->get_material(0));
mesher->add_mesher(m);
}
ERR_FAIL_COND(!mesher.is_valid());
starti = 0;
if (_job->has_meta("bptm_lmm")) {
starti = _job->get_meta("bptm_lmm");
}
Ref<VoxelMesher> liquid_mesher;
for (int i = starti; i < _liquid_meshers.size(); ++i) {
if (_job->should_return()) {
_job->set_meta("bptm_lmm", i);
}
Ref<VoxelMesher> m = _liquid_meshers.get(i);
ERR_CONTINUE(!m.is_valid());
if (!liquid_mesher.is_valid()) {
liquid_mesher = m;
liquid_mesher->set_material(get_library()->get_material(0));
continue;
}
liquid_mesher->set_material(get_library()->get_material(0));
liquid_mesher->add_mesher(m);
}
if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) {
if (_job->has_meta("bptm_ulm")) {
_job->remove_meta("bptm_ulm");
}
if (_job->has_meta("bptm_ullm")) {
_job->remove_meta("bptm_ullm");
}
if (_job->has_meta("bptm_mm")) {
_job->remove_meta("bptm_mm");
}
if (_job->has_meta("bptm_lmm")) {
_job->remove_meta("bptm_lmm");
}
_job->reset_stages();
next_phase();
return;
}
if (mesher->get_vertex_count() != 0) {
if (_job->should_do()) {
temp_mesh_arr = mesher->build_mesh();
if (_job->should_return()) {
return;
}
}
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
if (_job->should_do()) {
if (mesh_rid == RID()) {
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
create_meshes(MESH_INDEX_TERRARIN, _lod_num + 1);
else
create_meshes(MESH_INDEX_TERRARIN, 1);
mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (_job->should_return()) {
return;
}
}
if (_job->should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_library->get_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_material(0)->get_rid());
if (_job->should_return()) {
return;
}
}
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) {
if (_job->should_do()) {
if (_lod_num >= 1) {
//for lod 1 just remove uv2
temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (get_library()->get_material(1).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_material(1)->get_rid());
}
if (_job->should_return()) {
return;
}
}
if (_job->should_do()) {
if (_lod_num >= 2) {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
temp_mesh_arr = temp_mesh_arr2;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
if (get_library()->get_material(2).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_material(2)->get_rid());
}
if (_job->should_return()) {
return;
}
}
if (_job->should_do()) {
if (_lod_num >= 3) {
Ref<ShaderMaterial> mat = get_library()->get_material(0);
Ref<SpatialMaterial> spmat = get_library()->get_material(0);
Ref<Texture> tex;
if (mat.is_valid()) {
tex = mat->get_shader_param("texture_albedo");
} else if (spmat.is_valid()) {
tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
}
if (tex.is_valid()) {
temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (get_library()->get_material(3).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), 0, get_library()->get_material(3)->get_rid());
}
}
if (_job->should_return()) {
return;
}
}
//----
if (_job->should_do()) {
if (_lod_num > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.instance();
fqms->initialize(temp_mesh_arr);
Array arr_merged_simplified;
for (int i = 4; i < _lod_num; ++i) {
fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
arr_merged_simplified = fqms->get_arrays();
if (arr_merged_simplified[0].size() == 0)
break;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
if (get_library()->get_material(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
}
}
if (_job->should_return()) {
return;
}
}
//----
}
}
if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) {
if (_job->should_do()) {
temp_mesh_arr = liquid_mesher->build_mesh();
if (_job->should_return()) {
return;
}
}
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
if (_job->should_do()) {
if (mesh_rid == RID()) {
create_meshes(MESH_INDEX_LIQUID, 1);
mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (_job->should_return()) {
return;
}
}
// if (_job->should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (_library->get_liquid_material(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
// if (_job->should_return()) {
// return;
// }
//}
}
if (_job->has_meta("bptm_ulm")) {
_job->remove_meta("bptm_ulm");
}
if (_job->has_meta("bptm_ullm")) {
_job->remove_meta("bptm_ullm");
}
if (_job->has_meta("bptm_mm")) {
_job->remove_meta("bptm_mm");
}
if (_job->has_meta("bptm_lmm")) {
_job->remove_meta("bptm_lmm");
}
_job->reset_stages();
next_phase();
return;
}
case BUILD_PHASE_FINALIZE: {
#if TOOLS_ENABLED
if (_debug_mesh_array.size() > 0) {
debug_mesh_send();
}
#endif
set_current_lod_level(get_current_lod_level());
call_deferred("update_transforms");
next_phase();
return;
}
}
next_phase();
*/
}
VoxelTerrarinJob::VoxelTerrarinJob() {
}
VoxelTerrarinJob::~VoxelTerrarinJob() {
}
void VoxelTerrarinJob::_bind_methods() {
}

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@ -0,0 +1,44 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef VOXEL_TERRARIN_JOB_H
#define VOXEL_TERRARIN_JOB_H
#include "voxel_job.h"
class VoxelTerrarinJob : public VoxelJob {
GDCLASS(VoxelTerrarinJob, VoxelJob);
public:
void _execute();
VoxelTerrarinJob();
~VoxelTerrarinJob();
protected:
static void _bind_methods();
PoolVector<Vector3> temp_arr_collider;
PoolVector<Vector3> temp_arr_collider_liquid;
};
#endif