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https://github.com/Relintai/voxelman.git
synced 2025-01-25 15:09:18 +01:00
Fix compile if ThreadPool is not present.
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10b588f576
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919620031b
@ -188,7 +188,11 @@ void VoxelChunkDefault::build_step() {
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_build_step_in_progress = true;
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#if THREAD_POOL_PRESENT
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ThreadPool::get_singleton()->add_job(_job);
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#else
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_job->execute();
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#endif
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}
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void VoxelChunkDefault::build_phase() {
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@ -24,6 +24,10 @@ SOFTWARE.
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#include "voxel_chunk_default.h"
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#include "core/os/os.h"
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#include "core/version.h"
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void VoxelJob::set_chunk(const Ref<VoxelChunkDefault> &chunk) {
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_chunk = chunk;
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@ -70,6 +74,18 @@ void VoxelJob::_execute() {
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VoxelJob::VoxelJob() {
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_build_step_in_progress = false;
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_in_tree = false;
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#if !THREAD_POOL_PRESENT
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_complete = true;
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_cancelled = false;
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_limit_execution_time = false;
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_max_allocated_time = 0;
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_start_time = 0;
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_current_run_stage = 0;
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_stage = 0;
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#endif
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}
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VoxelJob::~VoxelJob() {
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@ -78,4 +94,127 @@ VoxelJob::~VoxelJob() {
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void VoxelJob::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_execute"), &VoxelJob::_execute);
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#if !THREAD_POOL_PRESENT
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ClassDB::bind_method(D_METHOD("get_complete"), &VoxelJob::get_complete);
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ClassDB::bind_method(D_METHOD("set_complete", "value"), &VoxelJob::set_complete);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "complete"), "set_complete", "get_complete");
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ClassDB::bind_method(D_METHOD("get_limit_execution_time"), &VoxelJob::get_limit_execution_time);
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ClassDB::bind_method(D_METHOD("set_limit_execution_time", "value"), &VoxelJob::set_limit_execution_time);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_execution_time"), "set_limit_execution_time", "get_limit_execution_time");
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ClassDB::bind_method(D_METHOD("get_start_time"), &VoxelJob::get_start_time);
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ClassDB::bind_method(D_METHOD("set_start_time", "value"), &VoxelJob::set_start_time);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "start_time"), "set_start_time", "get_start_time");
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ClassDB::bind_method(D_METHOD("get_current_run_stage"), &VoxelJob::get_current_run_stage);
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ClassDB::bind_method(D_METHOD("set_current_run_stage", "value"), &VoxelJob::set_current_run_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_run_stage"), "set_current_run_stage", "get_current_run_stage");
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ClassDB::bind_method(D_METHOD("get_stage"), &VoxelJob::get_stage);
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ClassDB::bind_method(D_METHOD("set_stage", "value"), &VoxelJob::set_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stage"), "set_stage", "get_stage");
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ClassDB::bind_method(D_METHOD("get_current_execution_time"), &VoxelJob::get_current_execution_time);
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ClassDB::bind_method(D_METHOD("should_do", "just_check"), &VoxelJob::should_do, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("should_return"), &VoxelJob::should_return);
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BIND_VMETHOD(MethodInfo("_execute"));
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ClassDB::bind_method(D_METHOD("execute"), &VoxelJob::execute);
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ADD_SIGNAL(MethodInfo("completed"));
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#endif
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}
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#if !THREAD_POOL_PRESENT
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bool VoxelJob::get_complete() const {
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return _complete;
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}
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void VoxelJob::set_complete(const bool value) {
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_complete = value;
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}
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bool VoxelJob::get_cancelled() const {
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return _cancelled;
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}
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void VoxelJob::set_cancelled(const bool value) {
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_cancelled = value;
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}
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bool VoxelJob::get_limit_execution_time() const {
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return _limit_execution_time;
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}
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void VoxelJob::set_limit_execution_time(const bool value) {
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_limit_execution_time = value;
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}
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float VoxelJob::get_max_allocated_time() const {
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return _max_allocated_time;
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}
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void VoxelJob::set_max_allocated_time(const float value) {
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_max_allocated_time = value;
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}
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int VoxelJob::get_start_time() const {
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return _start_time;
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}
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void VoxelJob::set_start_time(const int value) {
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_start_time = value;
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}
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int VoxelJob::get_current_run_stage() const {
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return _current_run_stage;
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}
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void VoxelJob::set_current_run_stage(const int value) {
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_current_run_stage = value;
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}
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int VoxelJob::get_stage() const {
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return _stage;
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}
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void VoxelJob::set_stage(const int value) {
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_stage = value;
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}
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float VoxelJob::get_current_execution_time() {
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#if VERSION_MAJOR < 4
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return (OS::get_singleton()->get_system_time_msecs() - _start_time) / 1000.0;
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#else
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return (OS::get_singleton()->get_ticks_msec() - _start_time) / 1000.0;
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#endif
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}
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bool VoxelJob::should_do(const bool just_check) {
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if (just_check) {
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return _current_run_stage == _stage;
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}
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if (_current_run_stage < _stage) {
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++_current_run_stage;
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return false;
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}
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++_current_run_stage;
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++_stage;
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return false;
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}
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bool VoxelJob::should_return() {
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if (_cancelled)
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return true;
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if (!_limit_execution_time)
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return false;
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return get_current_execution_time() >= _limit_execution_time;
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}
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void VoxelJob::execute() {
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ERR_FAIL_COND(!has_method("_execute"));
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call("_execute");
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}
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#endif
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@ -23,12 +23,21 @@ SOFTWARE.
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#ifndef VOXEL_JOB_H
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#define VOXEL_JOB_H
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#if THREAD_POOL_PRESENT
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#include "../../../thread_pool/thread_pool_job.h"
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#else
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#include "core/resource.h"
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#endif
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class VoxelChunkDefault;
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#if THREAD_POOL_PRESENT
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class VoxelJob : public ThreadPoolJob {
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GDCLASS(VoxelJob, ThreadPoolJob);
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#else
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class VoxelJob : public Resource {
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GDCLASS(VoxelJob, Resource);
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#endif
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public:
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void set_chunk(const Ref<VoxelChunkDefault> &chunk);
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@ -49,6 +58,48 @@ private:
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bool _in_tree;
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Ref<VoxelChunkDefault> _chunk;
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public:
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#if !THREAD_POOL_PRESENT
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bool get_complete() const;
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void set_complete(const bool value);
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bool get_cancelled() const;
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void set_cancelled(const bool value);
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bool get_limit_execution_time() const;
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void set_limit_execution_time(const bool value);
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float get_max_allocated_time() const;
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void set_max_allocated_time(const float value);
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int get_start_time() const;
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void set_start_time(const int value);
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int get_current_run_stage() const;
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void set_current_run_stage(const int value);
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int get_stage() const;
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void set_stage(const int value);
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float get_current_execution_time();
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bool should_do(const bool just_check = false);
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bool should_return();
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void execute();
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private:
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bool _complete;
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bool _cancelled;
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bool _limit_execution_time;
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float _max_allocated_time;
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uint64_t _start_time;
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int _current_run_stage;
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int _stage;
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#endif
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};
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#endif
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