mirror of
https://github.com/Relintai/voxelman.git
synced 2025-01-25 15:09:18 +01:00
BUILD_PHASE_TERRARIN_MESH now can also distribute it's calculations onto multiple frames.
This commit is contained in:
parent
469927cc3b
commit
6af711322d
@ -1355,24 +1355,39 @@ void VoxelChunkDefault::_build_phase(int phase) {
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return;
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}
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case BUILD_PHASE_TERRARIN_MESH: {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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if (_job->should_do()) {
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for (int i = 0; i < _meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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}
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mesher->set_library(_library);
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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ERR_CONTINUE(!mesher.is_valid());
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mesher->set_library(_library);
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mesher->set_library(_library);
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}
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if (_job->should_return())
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return;
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}
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if ((_build_flags & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
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for (int i = 0; i < _meshers.size(); ++i) {
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int starti = 0;
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if (_job->has_meta("bptm_ulm")) {
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starti = _job->get_meta("bptm_ulm");
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}
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_ulm", i);
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}
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Ref<VoxelMesher> mesher = _meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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@ -1380,7 +1395,17 @@ void VoxelChunkDefault::_build_phase(int phase) {
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mesher->bake_colors(this);
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}
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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starti = 0;
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if (_job->has_meta("bptm_ullm")) {
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starti = _job->get_meta("bptm_ullm");
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}
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_ullm", i);
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}
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Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
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ERR_CONTINUE(!mesher.is_valid());
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@ -1389,8 +1414,18 @@ void VoxelChunkDefault::_build_phase(int phase) {
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}
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}
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int starti = 0;
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if (_job->has_meta("bptm_mm")) {
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starti = _job->get_meta("bptm_mm");
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}
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Ref<VoxelMesher> mesher;
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for (int i = 0; i < _meshers.size(); ++i) {
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for (int i = starti; i < _meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_mm", i);
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}
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Ref<VoxelMesher> m = _meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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@ -1407,8 +1442,18 @@ void VoxelChunkDefault::_build_phase(int phase) {
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ERR_FAIL_COND(!mesher.is_valid());
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starti = 0;
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if (_job->has_meta("bptm_lmm")) {
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starti = _job->get_meta("bptm_lmm");
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}
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Ref<VoxelMesher> liquid_mesher;
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for (int i = 0; i < _liquid_meshers.size(); ++i) {
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for (int i = starti; i < _liquid_meshers.size(); ++i) {
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if (_job->should_return()) {
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_job->set_meta("bptm_lmm", i);
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}
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Ref<VoxelMesher> m = _liquid_meshers.get(i);
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ERR_CONTINUE(!m.is_valid());
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@ -1424,97 +1469,159 @@ void VoxelChunkDefault::_build_phase(int phase) {
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}
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if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) {
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if (_job->has_meta("bptm_ulm")) {
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_job->remove_meta("bptm_ulm");
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}
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if (_job->has_meta("bptm_ullm")) {
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_job->remove_meta("bptm_ullm");
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}
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if (_job->has_meta("bptm_mm")) {
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_job->remove_meta("bptm_mm");
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}
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if (_job->has_meta("bptm_lmm")) {
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_job->remove_meta("bptm_lmm");
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}
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_job->reset_stages();
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next_phase();
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return;
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}
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if (mesher->get_vertex_count() != 0) {
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RID mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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Array temp_mesh_arr = mesher->build_mesh();
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if (_job->should_do()) {
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temp_mesh_arr = mesher->build_mesh();
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if (mesh_rid == RID()) {
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if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
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create_meshes(MESH_INDEX_TERRARIN, _lod_num + 1);
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else
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create_meshes(MESH_INDEX_TERRARIN, 1);
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mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_return()) {
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return;
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}
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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RID mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_do()) {
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if (mesh_rid == RID()) {
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if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
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create_meshes(MESH_INDEX_TERRARIN, _lod_num + 1);
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else
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create_meshes(MESH_INDEX_TERRARIN, 1);
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mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_job->should_return()) {
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return;
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}
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}
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if (_library->get_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_material(0)->get_rid());
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if (_job->should_do()) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_library->get_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_material(0)->get_rid());
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if (_job->should_return()) {
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return;
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}
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}
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if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) {
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if (_lod_num >= 1) {
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//for lod 1 just remove uv2
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
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if (_job->should_do()) {
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if (_lod_num >= 1) {
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//for lod 1 just remove uv2
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (get_library()->get_material(1).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_material(1)->get_rid());
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if (get_library()->get_material(1).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_material(1)->get_rid());
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}
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if (_job->should_return()) {
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return;
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}
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}
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if (_lod_num >= 2) {
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Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
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if (_job->should_do()) {
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if (_lod_num >= 2) {
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Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
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temp_mesh_arr = temp_mesh_arr2;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
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if (get_library()->get_material(2).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_material(2)->get_rid());
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}
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if (_lod_num >= 3) {
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Ref<ShaderMaterial> mat = get_library()->get_material(0);
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Ref<SpatialMaterial> spmat = get_library()->get_material(0);
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Ref<Texture> tex;
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if (mat.is_valid()) {
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tex = mat->get_shader_param("texture_albedo");
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} else if (spmat.is_valid()) {
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tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
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if (get_library()->get_material(2).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_material(2)->get_rid());
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}
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if (tex.is_valid()) {
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temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
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if (_job->should_return()) {
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return;
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}
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}
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_job->should_do()) {
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if (_lod_num >= 3) {
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Ref<ShaderMaterial> mat = get_library()->get_material(0);
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Ref<SpatialMaterial> spmat = get_library()->get_material(0);
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Ref<Texture> tex;
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if (get_library()->get_material(3).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), 0, get_library()->get_material(3)->get_rid());
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if (mat.is_valid()) {
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tex = mat->get_shader_param("texture_albedo");
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} else if (spmat.is_valid()) {
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tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
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}
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if (tex.is_valid()) {
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temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
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temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (get_library()->get_material(3).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), 0, get_library()->get_material(3)->get_rid());
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}
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}
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if (_job->should_return()) {
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return;
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}
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}
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/*
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if (_lod_num > 4) {
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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fqms->initialize(temp_mesh_arr);
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if (_job->should_do()) {
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if (_lod_num > 4) {
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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fqms->initialize(temp_mesh_arr);
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Array arr_merged_simplified;
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Array arr_merged_simplified;
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for (int i = 4; i < _lod_num; ++i) {
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fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
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arr_merged_simplified = fqms->get_arrays();
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for (int i = 4; i < _lod_num; ++i) {
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fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7);
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arr_merged_simplified = fqms->get_arrays();
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if (arr_merged_simplified[0].size() == 0)
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break;
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if (arr_merged_simplified[0].size() == 0)
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break;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified);
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if (get_library()->get_material(i).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
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if (get_library()->get_material(i).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid());
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}
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}
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if (_job->should_return()) {
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return;
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}
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}
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*/
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@ -1522,29 +1629,65 @@ void VoxelChunkDefault::_build_phase(int phase) {
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}
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if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) {
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RID mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_do()) {
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temp_mesh_arr = liquid_mesher->build_mesh();
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Array temp_mesh_arr = liquid_mesher->build_mesh();
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if (mesh_rid == RID()) {
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create_meshes(MESH_INDEX_LIQUID, 1);
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mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_return()) {
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return;
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}
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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RID mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
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if (_job->should_do()) {
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if (mesh_rid == RID()) {
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create_meshes(MESH_INDEX_LIQUID, 1);
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mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0);
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_job->should_return()) {
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return;
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}
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}
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if (_library->get_liquid_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
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if (_job->should_do()) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (_library->get_liquid_material(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid());
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if (_job->should_return()) {
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return;
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}
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}
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}
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if (_job->has_meta("bptm_ulm")) {
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_job->remove_meta("bptm_ulm");
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}
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if (_job->has_meta("bptm_ullm")) {
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_job->remove_meta("bptm_ullm");
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}
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if (_job->has_meta("bptm_mm")) {
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_job->remove_meta("bptm_mm");
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}
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if (_job->has_meta("bptm_lmm")) {
|
||||
_job->remove_meta("bptm_lmm");
|
||||
}
|
||||
|
||||
_job->reset_stages();
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
@ -1577,7 +1720,7 @@ void VoxelChunkDefault::_build_phase(int phase) {
|
||||
if (get_prop_mesher()->get_vertex_count() != 0) {
|
||||
RID mesh_rid = get_mesh_rid_index(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH, 0);
|
||||
|
||||
Array temp_mesh_arr = get_prop_mesher()->build_mesh();
|
||||
temp_mesh_arr = get_prop_mesher()->build_mesh();
|
||||
|
||||
if (mesh_rid == RID()) {
|
||||
if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0)
|
||||
|
@ -296,6 +296,8 @@ protected:
|
||||
Vector<Ref<VoxelLight> > _lights;
|
||||
|
||||
Ref<VoxelJob> _job;
|
||||
|
||||
Array temp_mesh_arr;
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(VoxelChunkDefault::DefaultChannels);
|
||||
|
Loading…
Reference in New Issue
Block a user