Commit Graph

165 Commits

Author SHA1 Message Date
19b182dd71 Don't build if not in tree. 2021-08-18 20:41:10 +02:00
681cdb21c6 Collider support for TiledWalls in PropInstanceMerger. 2021-08-18 20:35:12 +02:00
5baba6436f Moved the cache setup code from PropInstanceMerger to the prop job this makes the texture merge actually threaded. 2021-08-18 18:57:19 +02:00
1143adf7ee Moved phase_physics_process and phase_prop in file. 2021-08-18 18:50:52 +02:00
51e3254bfc Tiled Wall support for PropInstance and PropinstanceMerger. Also fixed a double transform multiplication with MeshDataResources in PropInstanceMerger. 2021-08-18 18:48:13 +02:00
f2d1383ba8 Only transform the normal with the basis. 2021-08-18 18:45:40 +02:00
2fcab242f9 Now TiledWalls can be serialized into props. 2021-08-18 18:06:09 +02:00
b18fc92ebb Make sure to call initial_setup_default in cache. 2021-08-18 17:24:48 +02:00
9d26fd35f2 Implemented flavours. 2021-08-18 17:10:45 +02:00
9c970bbed5 Make sure to duplicate the materials before adding them to the cache in _setup_cache. 2021-08-18 16:57:11 +02:00
1f45f626d3 Call emit_changed() in TiledWallData in every setter. 2021-08-18 16:55:30 +02:00
e23382ac75 Fix mesh indices. 2021-08-18 16:52:02 +02:00
97b6897429 Make sure to clear the mesh when the width of the height changes. 2021-08-18 16:28:36 +02:00
12a4e03376 Fix the normal's directions. 2021-08-18 16:19:05 +02:00
104a1c63d0 Implemented texture rects for the tiled wall mesher. 2021-08-18 16:16:09 +02:00
67e9407188 Fix collision property. 2021-08-18 16:09:56 +02:00
4d7d66e969 Implemented TiledWall meshing. 2021-08-18 16:07:03 +02:00
78f049e8c9 Fixed binding for tiling_type. 2021-08-18 16:06:49 +02:00
3c3e057182 Check for the VERSION_MAJOR define instead of the GODOT4. 2021-08-17 20:03:57 +02:00
2e4ab17d2e More cleanups/initial setup for TiledWall. 2021-08-17 18:07:17 +02:00
e2916f12b3 Initial TiledWall cleanup. 2021-08-17 17:41:22 +02:00
874c84e631 Removed texture rects from TiledWallData. I realized it's not going to work like this. 2021-08-17 17:32:59 +02:00
68d448f5e1 Small temporary notes. 2021-08-17 16:31:51 +02:00
5a584fa578 Added a small comment. 2021-08-17 14:56:11 +02:00
97759a63ea Added custom rect support for textures into TiledWallData. Also implemented _setup_rects. 2021-08-17 13:47:34 +02:00
e0c9ff44e9 Added setup_cache and setup_rects methods to the TiledWallData. 2021-08-17 13:10:37 +02:00
72e25437bd Fix missing include, and missing binds. 2021-08-17 12:48:42 +02:00
e7e50c0e8a Add material cache storage for TiledWalls into PropCache. 2021-08-17 12:46:20 +02:00
c68671ff94 Added materials to the TiledWallData. 2021-08-17 12:40:19 +02:00
b95ebbda75 Fail if tiled_wall_data is not valid, and also copy the new tiling type property. 2021-08-17 12:30:57 +02:00
b057e8d9af Added a tiling type enum to TiledWallData. Also removed the now unused members and renamed a parameter. 2021-08-17 02:24:32 +02:00
362f8f803b Removed the unneeded properties from TiledWallData. 2021-08-17 02:08:48 +02:00
b311a2656c Make Ref parameters references wherever possible in TiledWallData. 2021-08-17 01:15:20 +02:00
acf1af1e77 Added an another set of getters/setters for flavour textures into TiledWallData. 2021-08-17 01:12:56 +02:00
b292a387cb Rename the prop getters to texture getters in TiledWallData. 2021-08-17 01:04:00 +02:00
fbafc568d7 Added TiledWall and TiledWallData classes. Just a skeleton for now. 2021-08-16 17:44:28 +02:00
2c7ce2fc07 Added PropDataPortal. It can be used to save Portal data into props. 2021-08-14 19:01:47 +02:00
6518bba651 Now the room hull generation tool will generate a bit more optimized meshes. It's not too bad but the meshes can still be optimized a bit. The commit contains some commented out code for now. I'll try to think up a way to remove all unneeded points from the hull. 2021-08-14 18:35:53 +02:00
d8f32eaf59 Now the room hull calculation tool works. 2021-08-14 12:54:14 +02:00
66f4a662c6 A stab at generating room points. This might need to be thrown out. Committing for fututre reference. Also fixed the other tools menu options. 2021-08-13 22:58:12 +02:00
0b42390563 Work on room to prop conversion. 2021-08-12 21:45:28 +02:00
faec727b11 Added room data related properties to PropData. A PropData will only be able to have one room. 2021-08-12 21:06:42 +02:00
067008bb90 Fix moving PropInstanceMerger even when it's parent is moved. 2021-08-12 20:24:39 +02:00
7643391f80 Don't turn on internal processing in PropInstanceMerger's constructor. 2021-08-12 19:29:58 +02:00
4d3c87bb09 Add missing return. Now auto lods will properly be turned off when there are no, or just one mesh in PropInstanceMerger. 2021-08-12 19:23:30 +02:00
10256f556c Implemented automatic lod checks against the active camera. Can be turned off with the new auto_lod property. Also tweaked the default distance values. 2021-08-12 18:45:12 +02:00
fb9513c911 Implemented lod level switching support for PropInstanceMerger. Also implemented toggling the meshes with visibility. 2021-08-12 17:56:38 +02:00
cb3aa0b1b0 Now the editor can properly handle without a restart when an already existing PropData gets re-serialized with the scene conversion tool. 2021-08-11 20:33:41 +02:00
1d4e05b5a1 Finished light baking. 2021-08-11 19:12:03 +02:00
5dd5db80ec Use the proper transform in _prop_preprocess for the meshes aswell. 2021-08-11 18:30:46 +02:00