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19b182dd71
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Don't build if not in tree.
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2021-08-18 20:41:10 +02:00 |
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681cdb21c6
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Collider support for TiledWalls in PropInstanceMerger.
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2021-08-18 20:35:12 +02:00 |
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5baba6436f
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Moved the cache setup code from PropInstanceMerger to the prop job this makes the texture merge actually threaded.
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2021-08-18 18:57:19 +02:00 |
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1143adf7ee
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Moved phase_physics_process and phase_prop in file.
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2021-08-18 18:50:52 +02:00 |
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51e3254bfc
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Tiled Wall support for PropInstance and PropinstanceMerger. Also fixed a double transform multiplication with MeshDataResources in PropInstanceMerger.
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2021-08-18 18:48:13 +02:00 |
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f2d1383ba8
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Only transform the normal with the basis.
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2021-08-18 18:45:40 +02:00 |
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2fcab242f9
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Now TiledWalls can be serialized into props.
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2021-08-18 18:06:09 +02:00 |
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b18fc92ebb
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Make sure to call initial_setup_default in cache.
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2021-08-18 17:24:48 +02:00 |
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9d26fd35f2
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Implemented flavours.
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2021-08-18 17:10:45 +02:00 |
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9c970bbed5
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Make sure to duplicate the materials before adding them to the cache in _setup_cache.
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2021-08-18 16:57:11 +02:00 |
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1f45f626d3
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Call emit_changed() in TiledWallData in every setter.
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2021-08-18 16:55:30 +02:00 |
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e23382ac75
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Fix mesh indices.
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2021-08-18 16:52:02 +02:00 |
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97b6897429
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Make sure to clear the mesh when the width of the height changes.
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2021-08-18 16:28:36 +02:00 |
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12a4e03376
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Fix the normal's directions.
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2021-08-18 16:19:05 +02:00 |
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104a1c63d0
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Implemented texture rects for the tiled wall mesher.
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2021-08-18 16:16:09 +02:00 |
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67e9407188
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Fix collision property.
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2021-08-18 16:09:56 +02:00 |
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4d7d66e969
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Implemented TiledWall meshing.
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2021-08-18 16:07:03 +02:00 |
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78f049e8c9
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Fixed binding for tiling_type.
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2021-08-18 16:06:49 +02:00 |
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3c3e057182
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Check for the VERSION_MAJOR define instead of the GODOT4.
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2021-08-17 20:03:57 +02:00 |
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2e4ab17d2e
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More cleanups/initial setup for TiledWall.
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2021-08-17 18:07:17 +02:00 |
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e2916f12b3
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Initial TiledWall cleanup.
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2021-08-17 17:41:22 +02:00 |
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874c84e631
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Removed texture rects from TiledWallData. I realized it's not going to work like this.
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2021-08-17 17:32:59 +02:00 |
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68d448f5e1
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Small temporary notes.
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2021-08-17 16:31:51 +02:00 |
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5a584fa578
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Added a small comment.
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2021-08-17 14:56:11 +02:00 |
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97759a63ea
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Added custom rect support for textures into TiledWallData. Also implemented _setup_rects.
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2021-08-17 13:47:34 +02:00 |
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e0c9ff44e9
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Added setup_cache and setup_rects methods to the TiledWallData.
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2021-08-17 13:10:37 +02:00 |
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72e25437bd
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Fix missing include, and missing binds.
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2021-08-17 12:48:42 +02:00 |
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e7e50c0e8a
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Add material cache storage for TiledWalls into PropCache.
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2021-08-17 12:46:20 +02:00 |
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c68671ff94
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Added materials to the TiledWallData.
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2021-08-17 12:40:19 +02:00 |
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b95ebbda75
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Fail if tiled_wall_data is not valid, and also copy the new tiling type property.
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2021-08-17 12:30:57 +02:00 |
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b057e8d9af
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Added a tiling type enum to TiledWallData. Also removed the now unused members and renamed a parameter.
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2021-08-17 02:24:32 +02:00 |
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362f8f803b
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Removed the unneeded properties from TiledWallData.
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2021-08-17 02:08:48 +02:00 |
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b311a2656c
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Make Ref parameters references wherever possible in TiledWallData.
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2021-08-17 01:15:20 +02:00 |
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acf1af1e77
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Added an another set of getters/setters for flavour textures into TiledWallData.
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2021-08-17 01:12:56 +02:00 |
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b292a387cb
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Rename the prop getters to texture getters in TiledWallData.
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2021-08-17 01:04:00 +02:00 |
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fbafc568d7
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Added TiledWall and TiledWallData classes. Just a skeleton for now.
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2021-08-16 17:44:28 +02:00 |
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2c7ce2fc07
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Added PropDataPortal. It can be used to save Portal data into props.
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2021-08-14 19:01:47 +02:00 |
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6518bba651
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Now the room hull generation tool will generate a bit more optimized meshes. It's not too bad but the meshes can still be optimized a bit. The commit contains some commented out code for now. I'll try to think up a way to remove all unneeded points from the hull.
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2021-08-14 18:35:53 +02:00 |
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d8f32eaf59
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Now the room hull calculation tool works.
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2021-08-14 12:54:14 +02:00 |
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66f4a662c6
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A stab at generating room points. This might need to be thrown out. Committing for fututre reference. Also fixed the other tools menu options.
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2021-08-13 22:58:12 +02:00 |
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0b42390563
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Work on room to prop conversion.
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2021-08-12 21:45:28 +02:00 |
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faec727b11
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Added room data related properties to PropData. A PropData will only be able to have one room.
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2021-08-12 21:06:42 +02:00 |
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067008bb90
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Fix moving PropInstanceMerger even when it's parent is moved.
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2021-08-12 20:24:39 +02:00 |
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7643391f80
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Don't turn on internal processing in PropInstanceMerger's constructor.
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2021-08-12 19:29:58 +02:00 |
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4d3c87bb09
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Add missing return. Now auto lods will properly be turned off when there are no, or just one mesh in PropInstanceMerger.
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2021-08-12 19:23:30 +02:00 |
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10256f556c
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Implemented automatic lod checks against the active camera. Can be turned off with the new auto_lod property. Also tweaked the default distance values.
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2021-08-12 18:45:12 +02:00 |
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fb9513c911
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Implemented lod level switching support for PropInstanceMerger. Also implemented toggling the meshes with visibility.
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2021-08-12 17:56:38 +02:00 |
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cb3aa0b1b0
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Now the editor can properly handle without a restart when an already existing PropData gets re-serialized with the scene conversion tool.
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2021-08-11 20:33:41 +02:00 |
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1d4e05b5a1
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Finished light baking.
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2021-08-11 19:12:03 +02:00 |
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5dd5db80ec
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Use the proper transform in _prop_preprocess for the meshes aswell.
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2021-08-11 18:30:46 +02:00 |
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