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Added a tiling type enum to TiledWallData. Also removed the now unused members and renamed a parameter.
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@ -30,6 +30,15 @@ SOFTWARE.
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#define Shape Shape3D
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#endif
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const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both";
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TiledWallData::TiledWallTilingType TiledWallData::get_tiling_type() const {
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return _tiling_type;
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}
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void TiledWallData::set_tiling_type(const TiledWallData::TiledWallTilingType value) {
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_tiling_type = value;
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}
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Ref<Texture> TiledWallData::get_texture(const int index) const {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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@ -139,31 +148,24 @@ void TiledWallData::add_textures_into(Ref<TexturePacker> texture_packer) {
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}
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#endif
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void TiledWallData::copy_from(const Ref<TiledWallData> &prop_data) {
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_id = prop_data->_id;
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_snap_to_mesh = prop_data->_snap_to_mesh;
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_snap_axis = prop_data->_snap_axis;
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void TiledWallData::copy_from(const Ref<TiledWallData> &tiled_wall_data) {
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_textures.clear();
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for (int i = 0; i < prop_data->_textures.size(); ++i) {
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_textures.push_back(prop_data->_textures[i]);
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for (int i = 0; i < tiled_wall_data->_textures.size(); ++i) {
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_textures.push_back(tiled_wall_data->_textures[i]);
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}
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_flavour_textures.clear();
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for (int i = 0; i < prop_data->_flavour_textures.size(); ++i) {
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_flavour_textures.push_back(prop_data->_flavour_textures[i]);
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for (int i = 0; i < tiled_wall_data->_flavour_textures.size(); ++i) {
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_flavour_textures.push_back(tiled_wall_data->_flavour_textures[i]);
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}
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emit_changed();
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}
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TiledWallData::TiledWallData() {
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_id = 0;
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_snap_to_mesh = false;
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_is_room = false;
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_snap_axis = Vector3(0, -1, 0);
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_tiling_type = TILED_WALL_TILING_TYPE_NONE;
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}
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TiledWallData::~TiledWallData() {
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_textures.clear();
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@ -171,6 +173,10 @@ TiledWallData::~TiledWallData() {
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}
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void TiledWallData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_tiling_type"), &TiledWallData::get_tiling_type);
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ClassDB::bind_method(D_METHOD("set_tiling_type", "texture"), &TiledWallData::set_tiling_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "tiling_type", PROPERTY_HINT_ENUM, "17/17:Texture"), "set_tiling_type", "get_tiling_type");
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//textures
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &TiledWallData::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "index", "texture"), &TiledWallData::set_texture);
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@ -193,11 +199,16 @@ void TiledWallData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_flavour_textures"), &TiledWallData::get_flavour_textures);
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ClassDB::bind_method(D_METHOD("set_flavour_textures", "textures"), &TiledWallData::set_flavour_textures);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_flavour_textures", "get_flavour_textures");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "flavour_textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_flavour_textures", "get_flavour_textures");
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#if TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into);
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#endif
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ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_HORIZONTAL);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_VERTICAL);
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BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_BOTH);
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}
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@ -50,6 +50,19 @@ class TiledWallData : public Resource {
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GDCLASS(TiledWallData, Resource);
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public:
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enum TiledWallTilingType {
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TILED_WALL_TILING_TYPE_NONE = 0,
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TILED_WALL_TILING_TYPE_HORIZONTAL,
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TILED_WALL_TILING_TYPE_VERTICAL,
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TILED_WALL_TILING_TYPE_BOTH
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};
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static const String BINDING_STRING_TILED_WALL_TILING_TYPE;
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public:
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TiledWallTilingType get_tiling_type() const;
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void set_tiling_type(const TiledWallTilingType value);
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//textures
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Ref<Texture> get_texture(const int index) const;
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void set_texture(const int index, const Ref<Texture> &texture);
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@ -76,7 +89,7 @@ public:
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void add_textures_into(Ref<TexturePacker> texture_packer);
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#endif
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void copy_from(const Ref<TiledWallData> &prop_data);
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void copy_from(const Ref<TiledWallData> &tiled_wall_data);
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TiledWallData();
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~TiledWallData();
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@ -85,15 +98,12 @@ protected:
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static void _bind_methods();
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private:
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int _id;
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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TiledWallTilingType _tiling_type;
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Vector<Ref<Texture>> _textures;
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Vector<Ref<Texture>> _flavour_textures;
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bool _is_room;
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PoolVector3Array _room_bounds;
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};
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VARIANT_ENUM_CAST(TiledWallData::TiledWallTilingType);
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#endif
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