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Added PropDataPortal. It can be used to save Portal data into props.
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@ -34,6 +34,7 @@ sources = [
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"props/prop_data_scene.cpp",
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"props/prop_data_light.cpp",
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"props/prop_data_prop.cpp",
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"props/prop_data_portal.cpp",
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"clutter/ground_clutter.cpp",
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"clutter/ground_clutter_foliage.cpp",
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@ -14,6 +14,7 @@ def get_doc_classes():
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"PropDataLight",
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"PropDataProp",
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"PropDataScene",
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"PropDataPortal",
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"PropData",
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"PropDataProcessor",
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130
props/prop_data_portal.cpp
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130
props/prop_data_portal.cpp
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@ -0,0 +1,130 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_portal.h"
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#include "prop_data.h"
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#include "scene/3d/portal.h"
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bool PropDataPortal::get_is_active() const {
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return _is_active;
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}
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void PropDataPortal::set_is_active(bool p_active) {
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_is_active = p_active;
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}
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bool PropDataPortal::get_is_two_way() const {
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return _is_two_way;
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}
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void PropDataPortal::set_is_two_way(bool p_two_way) {
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_is_two_way = p_two_way;
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}
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bool PropDataPortal::get_use_default_margin() const {
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return _use_default_margin;
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}
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void PropDataPortal::set_use_default_margin(bool p_use) {
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_use_default_margin = p_use;
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}
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real_t PropDataPortal::get_portal_margin() const {
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return _portal_margin;
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}
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void PropDataPortal::set_portal_margin(real_t p_margin) {
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_portal_margin = p_margin;
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}
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PoolVector<Vector2> PropDataPortal::get_points() const {
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return _points;
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}
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void PropDataPortal::set_points(const PoolVector<Vector2> &p_points) {
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_points = p_points;
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}
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bool PropDataPortal::_processor_handles(Node *node) {
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Portal *p = Object::cast_to<Portal>(node);
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return p;
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}
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void PropDataPortal::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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Portal *p = Object::cast_to<Portal>(node);
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ERR_FAIL_COND(!p);
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Ref<PropDataPortal> l;
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l.instance();
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l->set_is_active(p->get_portal_active());
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l->set_is_two_way(p->is_two_way());
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l->set_use_default_margin(p->get_use_default_margin());
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l->set_portal_margin(p->get_portal_margin());
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l->set_points(p->get_points());
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l->set_transform(transform * p->get_transform());
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prop_data->add_prop(l);
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}
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Node *PropDataPortal::_processor_get_node_for(const Transform &transform) {
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Portal *p = memnew(Portal);
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p->set_portal_active(get_is_active());
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p->set_two_way(get_is_two_way());
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p->set_use_default_margin(get_use_default_margin());
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p->set_portal_margin(get_portal_margin());
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p->set_points(get_points());
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p->set_transform(get_transform());
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return p;
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}
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PropDataPortal::PropDataPortal() {
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_is_active = true;
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_is_two_way = true;
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_use_default_margin = true;
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_portal_margin = 1;
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}
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PropDataPortal::~PropDataPortal() {
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}
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void PropDataPortal::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_is_active"), &PropDataPortal::get_is_active);
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ClassDB::bind_method(D_METHOD("set_is_active", "value"), &PropDataPortal::set_is_active);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_active"), "set_is_active", "get_is_active");
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ClassDB::bind_method(D_METHOD("get_is_two_way"), &PropDataPortal::get_is_two_way);
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ClassDB::bind_method(D_METHOD("set_is_two_way", "value"), &PropDataPortal::set_is_two_way);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_two_way"), "set_is_two_way", "get_is_two_way");
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ClassDB::bind_method(D_METHOD("get_use_default_margin"), &PropDataPortal::get_use_default_margin);
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ClassDB::bind_method(D_METHOD("set_use_default_margin", "value"), &PropDataPortal::set_use_default_margin);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_default_margin"), "set_use_default_margin", "get_use_default_margin");
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ClassDB::bind_method(D_METHOD("get_portal_margin"), &PropDataPortal::get_portal_margin);
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ClassDB::bind_method(D_METHOD("set_portal_margin", "value"), &PropDataPortal::set_portal_margin);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "portal_margin"), "set_portal_margin", "get_portal_margin");
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ClassDB::bind_method(D_METHOD("get_points"), &PropDataPortal::get_points);
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ClassDB::bind_method(D_METHOD("set_points", "value"), &PropDataPortal::set_points);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
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}
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67
props/prop_data_portal.h
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67
props/prop_data_portal.h
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@ -0,0 +1,67 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_DATA_PORTAL_H
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#define PROP_DATA_PORTAL_H
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#include "core/version.h"
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#include "prop_data_entry.h"
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class PropDataPortal : public PropDataEntry {
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GDCLASS(PropDataPortal, PropDataEntry);
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public:
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bool get_is_active() const;
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void set_is_active(bool p_active);
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bool get_is_two_way() const;
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void set_is_two_way(bool p_two_way);
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bool get_use_default_margin() const;
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void set_use_default_margin(bool p_use);
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real_t get_portal_margin() const;
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void set_portal_margin(real_t p_margin);
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PoolVector<Vector2> get_points() const;
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void set_points(const PoolVector<Vector2> &p_points);
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bool _processor_handles(Node *node);
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void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
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Node *_processor_get_node_for(const Transform &transform);
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PropDataPortal();
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~PropDataPortal();
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protected:
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static void _bind_methods();
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private:
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bool _is_active;
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bool _is_two_way;
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bool _use_default_margin;
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real_t _portal_margin;
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PoolVector<Vector2> _points;
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};
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#endif
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@ -33,6 +33,7 @@ SOFTWARE.
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#include "props/prop_data.h"
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#include "props/prop_data_entry.h"
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#include "props/prop_data_light.h"
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#include "props/prop_data_portal.h"
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#include "props/prop_data_prop.h"
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#include "props/prop_data_scene.h"
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@ -77,6 +78,7 @@ void register_props_types() {
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ClassDB::register_class<PropDataScene>();
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ClassDB::register_class<PropDataLight>();
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ClassDB::register_class<PropDataProp>();
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ClassDB::register_class<PropDataPortal>();
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ClassDB::register_class<GroundClutter>();
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ClassDB::register_class<GroundClutterFoliage>();
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@ -119,6 +121,9 @@ void register_props_types() {
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Ref<PropDataScene> scene_processor = Ref<PropDataScene>(memnew(PropDataScene));
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PropUtils::add_processor(scene_processor);
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Ref<PropDataPortal> portal_processor = Ref<PropDataPortal>(memnew(PropDataPortal));
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PropUtils::add_processor(portal_processor);
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PropEditorPlugin>();
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#endif
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