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https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Now the room hull calculation tool works.
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parent
66f4a662c6
commit
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@ -31,6 +31,14 @@ SOFTWARE.
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#include "scene/3d/room.h"
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#include "scene/3d/room_manager.h"
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#include "core/math/quick_hull.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/portal.h"
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#if MESH_DATA_RESOURCE_PRESENT
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#include "../../mesh_data_resource/nodes/mesh_data_instance.h"
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#endif
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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@ -131,7 +139,7 @@ bool PropUtils::generate_room_points_node(Node *node) {
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Room *r = Object::cast_to<Room>(node);
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if (r) {
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if (r) {
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generate_room_points(r);
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return true;
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@ -149,67 +157,237 @@ bool PropUtils::generate_room_points_node(Node *node) {
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void PropUtils::generate_room_points(Room *room) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(room));
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Node *rn = room->duplicate();
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Vector<PoolVector<Vector3>> mesh_arrays;
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rn = substitute_prop_classes(rn);
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get_mesh_arrays(room, &mesh_arrays);
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Room *r = Object::cast_to<Room>(rn);
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r->set_name("room");
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PoolVector<Plane> planes;
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Vector<Vector3> points;
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RoomManager *rm = memnew(RoomManager);
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rm->set_merge_meshes(false);
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rm->add_child(r);
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rm->set_roomlist_path(NodePath("./room"));
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for (int i = 0; i < mesh_arrays.size(); ++i) {
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PoolVector<Vector3> verts = mesh_arrays[i];
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//don't set owner, so it won't show up in the editor
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room->add_child(rm);
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for (int j = 0; j < verts.size(); j += 3) {
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Plane p(verts[j], verts[j + 1], verts[j + 2]);
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r->generate_points();
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//if (!is_plane_unique(planes, p)) {
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// continue;
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//}
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print_error(String::num(r->get_points().size()));
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planes.push_back(p);
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room->remove_child(rm);
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room->set_points(r->get_points());
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memdelete(rm);
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}
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Node *PropUtils::substitute_prop_classes(Node *node) {
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ERR_FAIL_COND_V(!ObjectDB::instance_validate(node), nullptr);
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//start with children
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for (int i = 0; i < node->get_child_count(); ++i) {
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substitute_prop_classes(node->get_child(i));
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points.push_back(verts[j]);
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points.push_back(verts[j + 1]);
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points.push_back(verts[j + 2]);
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}
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}
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Node *n = get_substitute_prop_class(node);
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Geometry::MeshData md = Geometry::build_convex_mesh(planes);
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md.optimize_vertices();
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if (n) {
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for (int i = 0; i < node->get_child_count();) {
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Node *c = node->get_child(i);
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QuickHull q;
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node->remove_child(c);
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// calculate an epsilon based on the simplify value, and use this to build the hull
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real_t s = 0.5;
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n->add_child(c);
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// value between 0.3 (accurate) and 10.0 (very rough)
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// * UNIT_EPSILON
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s *= s;
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s *= 40.0;
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s += 0.3; // minimum
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s *= UNIT_EPSILON;
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q.build(points, md, s);
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md.optimize_vertices();
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PoolVector<Vector3> vs;
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vs.resize(md.vertices.size());
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for (int i = 0; i < md.vertices.size(); ++i) {
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vs.set(i, md.vertices[i]);
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}
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room->set_points(vs);
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}
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//based on Room::SimplifyInfo::add_plane_if_unique
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bool PropUtils::is_plane_unique(const PoolVector<Plane> &planes, const Plane &p) {
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for (int n = 0; n < planes.size(); n++) {
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const Plane &o = planes[n];
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// this is a fudge factor for how close planes can be to be considered the same ...
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// to prevent ridiculous amounts of planes
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const real_t d = 0.08f; //_plane_simplify_dist; // 0.08f
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if (Math::abs(p.d - o.d) > d) {
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continue;
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}
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memdelete(node);
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real_t dot = p.normal.dot(o.normal);
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if (dot < 0.98f) //_plane_simplify_dot) // 0.98f
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{
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continue;
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}
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return n;
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// match!
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return false;
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}
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return node;
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return true;
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}
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Node *PropUtils::get_substitute_prop_class(Node *node) {
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if (node->has_method("get_substitute_for_room")) {
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Node *n = node->call("get_substitute_for_room");
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void PropUtils::get_mesh_arrays(Node *node, Vector<PoolVector<Vector3>> *arrs) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(node));
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return n;
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for (int i = 0; i < node->get_child_count(); ++i) {
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get_mesh_arrays(node->get_child(i), arrs);
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}
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return nullptr;
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{
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Portal *pn = Object::cast_to<Portal>(node);
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if (pn) {
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if (!pn->get_portal_active()) {
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return;
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}
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if (!pn->is_visible_in_tree()) {
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return;
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}
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PoolVector<Vector2> points = pn->get_points();
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PoolVector<Vector3> v3p;
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v3p.resize(points.size());
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for (int i = 0; i < points.size(); ++i) {
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v3p.set(i, Vector3(points[i].x, points[i].y, 0));
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}
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Transform t = pn->get_global_transform();
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int fvertcount = (points.size() - 2) * 3;
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PoolVector<Vector3> tverts;
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tverts.resize(fvertcount);
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for (int i = 0; i < points.size() - 2; ++i) {
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int sindex = i * 3;
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tverts.set(sindex, t.xform(v3p[i]));
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tverts.set(sindex + 1, t.xform(v3p[i + 1]));
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tverts.set(sindex + 2, t.xform(v3p[i + 2]));
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}
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//portal planes need to take precedence
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arrs->insert(0, tverts);
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return;
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}
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}
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#if MESH_DATA_RESOURCE_PRESENT
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{
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MeshDataInstance *mdi = Object::cast_to<MeshDataInstance>(node);
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if (mdi) {
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if (!mdi->is_visible_in_tree()) {
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return;
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}
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Ref<MeshDataResource> mdr = mdi->get_mesh_data();
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if (!mdr.is_valid()) {
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return;
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}
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Array arr = mdr->get_array();
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if (arr.size() != Mesh::ARRAY_MAX) {
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return;
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}
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Transform t = mdi->get_global_transform();
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PoolVector<Vector3> verts = arr[Mesh::ARRAY_VERTEX];
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PoolVector<Vector3> tverts;
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tverts.resize(verts.size());
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for (int i = 0; i < verts.size(); ++i) {
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tverts.set(i, t.xform(verts[i]));
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}
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PoolVector<int> indices = arr[Mesh::ARRAY_INDEX];
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if (indices.size() == 0) {
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arrs->push_back(tverts);
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return;
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}
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PoolVector<Vector3> fverts;
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fverts.resize(indices.size());
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for (int i = 0; i < indices.size(); ++i) {
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fverts.set(i, tverts[indices[i]]);
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}
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arrs->push_back(fverts);
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return;
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}
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}
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#endif
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{
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MeshInstance *min = Object::cast_to<MeshInstance>(node);
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if (min) {
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if (!min->is_visible_in_tree()) {
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return;
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}
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Ref<ArrayMesh> am = min->get_mesh();
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if (!am.is_valid()) {
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return;
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}
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Transform t = min->get_global_transform();
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for (int si = 0; si < am->get_surface_count(); ++si) {
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Array arr = am->surface_get_arrays(si);
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if (arr.size() != Mesh::ARRAY_MAX) {
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continue;
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}
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PoolVector<Vector3> verts = arr[Mesh::ARRAY_VERTEX];
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PoolVector<Vector3> tverts;
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tverts.resize(verts.size());
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for (int i = 0; i < verts.size(); ++i) {
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tverts.set(i, t.xform(verts[i]));
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}
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PoolVector<int> indices = arr[Mesh::ARRAY_INDEX];
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if (indices.size() == 0) {
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arrs->push_back(tverts);
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continue;
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}
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PoolVector<Vector3> fverts;
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fverts.resize(indices.size());
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for (int i = 0; i < indices.size(); ++i) {
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fverts.set(i, tverts[indices[i]]);
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}
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arrs->push_back(fverts);
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}
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return;
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}
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}
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}
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int PropUtils::add_processor(const Ref<PropDataEntry> &processor) {
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@ -54,8 +54,9 @@ public:
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bool generate_room_points_node(Node *node);
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void generate_room_points(Room *room);
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Node *substitute_prop_classes(Node *node);
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Node *get_substitute_prop_class(Node *node);
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void get_mesh_arrays(Node *node, Vector<PoolVector<Vector3>> *arrs);
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bool is_plane_unique(const PoolVector<Plane> &planes, const Plane &p);
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static int add_processor(const Ref<PropDataEntry> &processor);
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static Ref<PropDataEntry> get_processor(const int index);
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