Fix the normal's directions.

This commit is contained in:
Relintai 2021-08-18 16:19:05 +02:00
parent 104a1c63d0
commit 12a4e03376

View File

@ -548,22 +548,22 @@ void PropMesher::add_tiled_wall_simple(const int width, const int height, const
void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const Transform &transform, const Rect2 &texture_rect) {
//x + 1, y
add_normal(transform.xform(Vector3(0, 0, 1)));
add_normal(transform.xform(Vector3(0, 0, -1)));
add_uv(transform_uv(Vector2(1, 1), texture_rect));
add_vertex(transform.xform(Vector3(x + 1, y, 0)));
//x, y
add_normal(transform.xform(Vector3(0, 0, 1)));
add_normal(transform.xform(Vector3(0, 0, -1)));
add_uv(transform_uv(Vector2(0, 1), texture_rect));
add_vertex(transform.xform(Vector3(x, y, 0)));
//x, y + 1
add_normal(transform.xform(Vector3(0, 0, 1)));
add_normal(transform.xform(Vector3(0, 0, -1)));
add_uv(transform_uv(Vector2(0, 0), texture_rect));
add_vertex(transform.xform(Vector3(x, y + 1, 0)));
//x + 1, y + 1
add_normal(transform.xform(Vector3(0, 0, 1)));
add_normal(transform.xform(Vector3(0, 0, -1)));
add_uv(transform_uv(Vector2(1, 0), texture_rect));
add_vertex(transform.xform(Vector3(x + 1, y + 1, 0)));