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Added a small comment.
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@ -267,6 +267,8 @@ void TiledWallData::add_textures_into(Ref<TexturePacker> texture_packer) {
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#endif
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void TiledWallData::setup_cache(Ref<PropMaterialCache> cache) {
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//Note: the caller should lock and unlock the cache!
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call("_setup_cache", cache);
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}
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void TiledWallData::_setup_cache(Ref<PropMaterialCache> cache) {
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