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f8ae128f72
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Fix UndoRedo handling in NavigationPolygonEditor.
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2023-06-06 23:48:51 +02:00 |
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9386fa1639
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Fix typo.
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2023-06-06 23:25:03 +02:00 |
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919a1ddd14
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Use the new temporary clipper2 module for the rest of the code that needs clipper2.
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2023-06-06 22:59:09 +02:00 |
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a5c03b77c1
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Make the NavigationMesh generator and the TileMapNavigationGeometryParser use the new Clipper2 module. (Note that the clipper2 module is only temporary, it only exists to help with backporting the code.)
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2023-06-06 19:02:33 +02:00 |
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a65ad4d279
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Added note.
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2023-06-06 19:00:05 +02:00 |
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13fa54d9cf
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Also added Polypartition to the new clipper2 module from godot4. (Temporarily)
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2023-06-06 18:07:49 +02:00 |
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1d8be4224e
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Added Clipper2 as a module from the navigation mesh generator rework pr.
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2023-06-06 18:03:03 +02:00 |
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7ce5f939a9
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Ported the docs from the navigation mesh generator rework pr.
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2023-06-06 16:52:04 +02:00 |
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32e0e80ac8
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Ported the tweaks for the TIleSetEditor.
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2023-06-06 16:19:46 +02:00 |
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2481e1ac65
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Fix inconsistent override.
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2023-06-06 15:58:40 +02:00 |
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82316363eb
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Removed the old navigation mesh generator and it's editor plugin.
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2023-06-06 13:59:33 +02:00 |
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f04fe96da7
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Ported the geometry parser for GridMap from the navigation mesh generator pr.
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2023-06-06 13:52:16 +02:00 |
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890d6f1b28
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Removed region_bake_navmesh from the NavigationServer.
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2023-06-06 09:36:19 +02:00 |
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f1f5849aff
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Added missing includes for windows.
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2023-06-06 09:35:20 +02:00 |
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b96e013bed
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Updated navigation geometry parsers, and added them to the build.
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2023-06-06 07:55:19 +02:00 |
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3612f2db50
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Use GLOBAL_DEF instead of GLOBAL_GET in PandemoniumNavigationMeshGenerator.
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2023-06-06 07:04:33 +02:00 |
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62cecc5bb3
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Fix int sign comparison warning.
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2023-06-06 06:57:47 +02:00 |
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bfcf461cb9
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Fix unused variable warning.
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2023-06-05 22:10:39 +02:00 |
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03944c456c
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Cleaned up and enabled the new navigation mesh generator editor plugins.
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2023-06-05 21:58:00 +02:00 |
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2296bf693a
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Fix and finally enable PandemoniumNavigationMeshGenerator.
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2023-06-05 20:42:35 +02:00 |
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25078b1437
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Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
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2023-06-05 18:56:41 +02:00 |
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654cfb81b7
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
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1994285031
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Alos remove _execute method bind from the NavigationMeshGenerator jobs.
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2023-06-05 14:50:39 +02:00 |
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b7892d6baf
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Backported from godot4: Implement NavigationMesh bake area.
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
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2023-06-05 14:24:42 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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6589d075bb
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Ported the improvements to the NavigationPolygon from the aforementioned pull request.
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2023-06-05 14:13:02 +02:00 |
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b4cc1c3096
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Added the GeometryParsers from the NavigationMeshGenerator pr to a new module.
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2023-06-05 12:43:27 +02:00 |
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645045f97c
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Finished reworking PandemoniumNavigationMeshGenerator's api.
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2023-06-05 08:58:48 +02:00 |
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d35db3a25a
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More cleanups.
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2023-06-05 00:20:48 +02:00 |
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57153f4a33
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Make overrides consistent again.
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2023-06-04 13:11:04 +02:00 |
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45c0147f66
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Notes and small cleanups.
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2023-06-04 13:02:02 +02:00 |
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3ba762a9a4
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PandemoniumNavigationMeshGenerator rework pt1.
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2023-06-04 10:14:20 +02:00 |
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e55c561075
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Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks.
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2023-06-03 21:18:18 +02:00 |
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0a3d1d6cf5
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Added in NavigationMeshGeneratorDummy and set up initialization.
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2023-06-03 20:00:42 +02:00 |
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2114b2239b
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Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
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2023-06-03 16:54:48 +02:00 |
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79538b4392
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Fix more binding inconsistencies.
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2023-06-02 12:21:16 +02:00 |
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e3e9450882
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Fix property binding hints.
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2023-06-02 12:12:04 +02:00 |
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de9da3151f
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Fix property types. Auras have been merged into Spells a while ago.
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2023-06-02 12:10:20 +02:00 |
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d8bd83dbd5
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Fix the type of FastnoiseNoiseParams::get_fractal_octaves().
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2023-06-01 17:15:27 +02:00 |
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97f5037c8b
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Renamed the object() method in HTMLBuilder as it can cause issues with bind generators.
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2023-06-01 16:51:08 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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61ccfb443f
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Bind missing enum values in Terrain2DJob.
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2023-05-31 22:52:52 +02:00 |
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868230fe57
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Bind enum values.
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2023-05-31 22:51:03 +02:00 |
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44070461e7
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Move the enums from the top of spell.h into the Spell class.
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2023-05-31 22:49:36 +02:00 |
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9c28249819
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Bind enum constants.
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2023-05-31 22:43:57 +02:00 |
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a1402fd46a
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Bind enum constants.
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2023-05-31 22:42:59 +02:00 |
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69182c8089
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Fix duplicate parameter name in binding.
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2023-05-31 22:36:02 +02:00 |
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b7e273b226
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Bind missing enum constants.
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2023-05-31 22:33:20 +02:00 |
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8f9274a589
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Fix virtual method names in Entity.
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2023-05-31 22:31:46 +02:00 |
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