mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-24 00:14:19 +01:00
Finished reworking PandemoniumNavigationMeshGenerator's api.
This commit is contained in:
parent
d35db3a25a
commit
645045f97c
@ -69,17 +69,21 @@
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// todo port p_navigation_polygon->get_source_geometry_mode()
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::_execute() {
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Ref<NavigationPolygon> navigation_polygon = navigation_polygon;
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Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = source_geometry_data;
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::call_callback() {
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if (callback.is_valid() && callback->is_valid()) {
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Array arr;
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arr.push_back(navigation_polygon);
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callback->call_funcv(arr);
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}
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}
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::_execute() {
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if (navigation_polygon.is_null() || source_geometry_data.is_null() || !source_geometry_data->has_data()) {
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status = NavigationGeneratorTask2D::TaskStatus::BAKING_FAILED;
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set_complete(true);
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return;
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}
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_static_bake_2d_from_source_geometry_data(navigation_polygon, source_geometry_data);
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status = NavigationGeneratorTask2D::TaskStatus::BAKING_FINISHED;
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set_complete(true);
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}
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@ -89,7 +93,22 @@ void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::_bind_method
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}
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#ifndef _3D_DISABLED
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask3D::call_callback() {
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if (callback.is_valid() && callback->is_valid()) {
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Array arr;
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arr.push_back(navigation_mesh);
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callback->call_funcv(arr);
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}
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}
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask3D::_execute() {
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if (navigation_mesh.is_null() || source_geometry_data.is_null() || !source_geometry_data->has_data()) {
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set_complete(true);
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return;
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}
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_static_bake_3d_from_source_geometry_data(navigation_mesh, source_geometry_data);
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set_complete(true);
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}
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@ -99,14 +118,14 @@ void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask3D::_bind_method
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#endif // _3D_DISABLED
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void PandemoniumNavigationMeshGenerator::process() {
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generator_mutex.lock();
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_generator_mutex.lock();
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_process_2d_tasks();
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#ifndef _3D_DISABLED
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_process_3d_tasks();
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#endif // _3D_DISABLED
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generator_mutex.unlock();
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_generator_mutex.unlock();
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}
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void PandemoniumNavigationMeshGenerator::cleanup() {
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@ -124,7 +143,7 @@ void PandemoniumNavigationMeshGenerator::_process_2d_tasks() {
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}
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_process_2d_parse_tasks();
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_process_2d_cleanup_tasks();
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_process_2d_bake_cleanup_tasks();
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}
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void PandemoniumNavigationMeshGenerator::_process_2d_parse_tasks() {
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@ -145,21 +164,24 @@ void PandemoniumNavigationMeshGenerator::_process_2d_parse_tasks() {
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}
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Ref<NavigationPolygon> navigation_polygon = navigation_generator_task->navigation_polygon;
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Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = navigation_generator_task->source_geometry_data;
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Ref<NavigationMeshSourceGeometryData2D> source_geometry_data = navigation_generator_task->source_geometry_data;
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ObjectID parse_root_object_id = navigation_generator_task->parse_root_object_id;
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if (navigation_polygon.is_null() || parse_root_object_id == ObjectID()) {
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navigation_generator_task->status = NavigationGeneratorTask2D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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continue;
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}
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Object *parse_root_obj = ObjectDB::get_instance(parse_root_object_id);
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if (parse_root_obj == nullptr) {
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navigation_generator_task->status = NavigationGeneratorTask2D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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return;
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}
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Node *parse_root_node = Object::cast_to<Node>(parse_root_obj);
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if (parse_root_node == nullptr) {
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navigation_generator_task->status = NavigationGeneratorTask2D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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return;
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}
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@ -169,64 +191,44 @@ void PandemoniumNavigationMeshGenerator::_process_2d_parse_tasks() {
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// Submit resulting class To threadpool
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navigation_generator_task->set_complete(false);
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ThreadPool::get_singleton()->add_job(navigation_generator_task);
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if (_use_thread_pool) {
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ThreadPool::get_singleton()->add_job(navigation_generator_task);
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} else {
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navigation_generator_task->execute();
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}
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_2d_running_jobs.push_back(navigation_generator_task);
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}
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}
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}
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void PandemoniumNavigationMeshGenerator::_process_2d_cleanup_tasks() {
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LocalVector<NavigationGeneratorTask2D *> tasks_to_remove;
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void PandemoniumNavigationMeshGenerator::_process_2d_bake_cleanup_tasks() {
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for (int i = 0; i < _2d_running_jobs.size(); ++i) {
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Ref<NavigationGeneratorTask2D> &e = _2d_running_jobs[i];
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for (const KeyValue<NavigationGeneratorTask2D *, WorkerThreadPool::TaskID> &E : navigation_generator_2d_task_to_threadpool_task_id) {
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// only chech if completed is true
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if (e->get_complete()) {
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_2d_running_jobs.remove_unordered(i);
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--i;
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if (E.key->status == NavigationGeneratorTask2D::TaskStatus::BAKING_FINISHED) {
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if (E.key->callback.is_valid()) {
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Callable::CallError ce;
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Variant result;
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E.key->callback.callp(nullptr, 0, result, ce);
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if (ce.error == Callable::CallError::CALL_OK) {
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E.key->status = NavigationGeneratorTask2D::TaskStatus::CALLBACK_DISPATCHED;
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} else {
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E.key->status = NavigationGeneratorTask2D::TaskStatus::CALLBACK_FAILED;
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}
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} else {
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E.key->status = NavigationGeneratorTask2D::TaskStatus::CALLBACK_FAILED;
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}
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}
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int indx = _baking_navpolys.find(e->navigation_polygon);
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_baking_navpolys.remove_unordered(indx);
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// every finished bake should have its callback by now, so remove everything that has bake/callback finished or that failed
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if (E.key->status == NavigationGeneratorTask2D::TaskStatus::PARSING_FAILED ||
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E.key->status == NavigationGeneratorTask2D::TaskStatus::BAKING_FAILED ||
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E.key->status == NavigationGeneratorTask2D::TaskStatus::CALLBACK_DISPATCHED ||
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E.key->status == NavigationGeneratorTask2D::TaskStatus::CALLBACK_FAILED) {
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tasks_to_remove.push_back(E.key);
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}
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}
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for (uint32_t i(0); i < tasks_to_remove.size(); i++) {
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navigation_generator_2d_task_to_threadpool_task_id.erase(tasks_to_remove[i]);
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int64_t navigation_polygon_index = baking_navpolys.find(tasks_to_remove[i]->navigation_polygon);
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if (navigation_polygon_index >= 0) {
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baking_navpolys.remove_unordered(navigation_polygon_index);
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e->call_callback();
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}
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}
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}
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void PandemoniumNavigationMeshGenerator::register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {
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generator_mutex.lock();
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_generator_mutex.lock();
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if (_geometry_2d_parsers.find(p_geometry_parser) < 0) {
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_geometry_2d_parsers.push_back(p_geometry_parser);
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}
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generator_mutex.unlock();
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_generator_mutex.unlock();
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}
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void PandemoniumNavigationMeshGenerator::unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {
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generator_mutex.lock();
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_generator_mutex.lock();
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_geometry_2d_parsers.erase(p_geometry_parser);
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generator_mutex.unlock();
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_generator_mutex.unlock();
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}
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Ref<NavigationMeshSourceGeometryData2D> PandemoniumNavigationMeshGenerator::parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {
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@ -249,18 +251,18 @@ void PandemoniumNavigationMeshGenerator::bake_2d_from_source_geometry_data(Ref<N
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ERR_FAIL_COND_MSG(p_navigation_polygon->get_outline_count() == 0 && !p_source_geometry_data->has_data(), "NavigationMeshSourceGeometryData2D is empty. Parse source geometry first.");
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ERR_FAIL_COND_MSG(_baking_navpolys.find(p_navigation_polygon) >= 0, "NavigationPolygon is already baking. Wait for current bake task to finish.");
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generator_mutex.lock();
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_generator_mutex.lock();
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_baking_navpolys.push_back(p_navigation_polygon);
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generator_mutex.unlock();
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_generator_mutex.unlock();
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_static_bake_2d_from_source_geometry_data(p_navigation_polygon, p_source_geometry_data);
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generator_mutex.lock();
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_generator_mutex.lock();
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int64_t navigation_polygon_index = _baking_navpolys.find(p_navigation_polygon);
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if (navigation_polygon_index >= 0) {
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_baking_navpolys.remove_unordered(navigation_polygon_index);
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}
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generator_mutex.unlock();
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_generator_mutex.unlock();
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}
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void PandemoniumNavigationMeshGenerator::_static_parse_2d_geometry_node(Ref<NavigationPolygon> p_navigation_polygon, Node *p_node, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, bool p_recurse_children, LocalVector<Ref<NavigationGeometryParser2D>> &p_geometry_2d_parsers) {
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@ -519,11 +521,12 @@ void PandemoniumNavigationMeshGenerator::parse_and_bake_2d(Ref<NavigationPolygon
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ERR_FAIL_COND_MSG(_baking_navpolys.find(p_navigation_polygon) >= 0, "NavigationPolygon was already added to baking queue. Wait for current bake task to finish.");
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ERR_FAIL_COND_MSG(p_root_node == nullptr, "NavigationPolygon requires a valid root node.");
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generator_mutex.lock();
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_generator_mutex.lock();
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_baking_navpolys.push_back(p_navigation_polygon);
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generator_mutex.unlock();
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_generator_mutex.unlock();
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NavigationGeneratorTask2D *navigation_generator_task = memnew(NavigationGeneratorTask2D);
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Ref<NavigationGeneratorTask2D> navigation_generator_task;
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navigation_generator_task.instance();
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navigation_generator_task->navigation_polygon = p_navigation_polygon;
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navigation_generator_task->parse_root_object_id = p_root_node->get_instance_id();
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navigation_generator_task->source_geometry_data = Ref<NavigationMeshSourceGeometryData2D>(memnew(NavigationMeshSourceGeometryData2D));
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@ -531,9 +534,9 @@ void PandemoniumNavigationMeshGenerator::parse_and_bake_2d(Ref<NavigationPolygon
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navigation_generator_task->status = NavigationGeneratorTask2D::TaskStatus::PARSING_REQUIRED;
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navigation_generator_task->geometry_parsers = _geometry_2d_parsers;
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generator_mutex.lock();
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navigation_generator_2d_task_to_threadpool_task_id[navigation_generator_task] = WorkerThreadPool::TaskID();
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generator_mutex.unlock();
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_generator_mutex.lock();
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_2d_parse_jobs.push_back(navigation_generator_task);
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_generator_mutex.unlock();
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}
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bool PandemoniumNavigationMeshGenerator::is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const {
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@ -548,166 +551,80 @@ void PandemoniumNavigationMeshGenerator::_process_3d_tasks() {
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}
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_process_3d_parse_tasks();
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_process_3d_bake_tasks();
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_process_3d_callbacks();
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_process_3d_cleanup_tasks();
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_process_3d_bake_cleanup_tasks();
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}
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void PandemoniumNavigationMeshGenerator::_process_3d_parse_tasks() {
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LocalVector<NavigationGeneratorTask3D *> _2d_parse_jobs;
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// Note that this cannot be parallelized in a simple way, because we need mainloop to not delete nodes under it while processing.
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// If parallelization is implemented, it needs to wait for the tasks to complete. (Like in the original pr.)
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// Also the RenderingServer has locks that need the main thread to be active, so it can deadlock.
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for (const KeyValue<NavigationGeneratorTask3D *, WorkerThreadPool::TaskID> &E : navigation_generator_3d_task_to_threadpool_task_id) {
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NavigationGeneratorTask3D *navigation_generator_task = E.key;
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if (navigation_generator_task->status == NavigationGeneratorTask3D::TaskStatus::PARSING_REQUIRED) {
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_2d_parse_jobs.push_back(navigation_generator_task);
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_STARTED;
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}
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}
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// TODO implement ThreadPool like max processing per frame support
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if (_2d_parse_jobs.size() > 0) {
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// Use threads to parse the SceneTree only when RenderingServer is set to multi-threaded.
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// When RenderingServer is set to single-threaded process gets stuck on receiving Mesh data arrays.
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if (use_threads && parsing_use_multiple_threads && OS::get_singleton()->get_render_thread_mode() == OS::RenderThreadMode::RENDER_SEPARATE_THREAD) {
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WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &PandemoniumNavigationMeshGenerator::_parse_3d_scenetree_task, _2d_parse_jobs.ptr(), _2d_parse_jobs.size(), -1, parsing_use_high_priority_threads, SNAME("NavigationMeshGeneratorParsing3D"));
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WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
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} else {
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for (uint32_t i(0); i < _2d_parse_jobs.size(); i++) {
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_parse_3d_scenetree_task(i, _2d_parse_jobs.ptr());
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}
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}
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_2d_parse_jobs.clear();
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}
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}
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if (_3d_parse_jobs.size() > 0) {
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while (_3d_parse_jobs.size() > 0) {
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Ref<NavigationGeneratorTask3D> navigation_generator_task = _3d_parse_jobs[0];
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void PandemoniumNavigationMeshGenerator::_process_3d_bake_tasks() {
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for (KeyValue<NavigationGeneratorTask3D *, WorkerThreadPool::TaskID> &E : navigation_generator_3d_task_to_threadpool_task_id) {
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NavigationGeneratorTask3D *navigation_generator_task = E.key;
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_3d_parse_jobs.remove(0);
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if (navigation_generator_task->status == NavigationGeneratorTask3D::TaskStatus::PARSING_FINISHED) {
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if (use_threads && baking_use_multiple_threads) {
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WorkerThreadPool::TaskID threadpool_task_id = WorkerThreadPool::get_singleton()->add_native_task(
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PandemoniumNavigationMeshGenerator::_navigation_mesh_generator_3d_thread_bake,
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navigation_generator_task,
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baking_use_high_priority_threads,
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"NavigationMeshGeneratorBake3D");
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navigation_generator_3d_task_to_threadpool_task_id[navigation_generator_task] = threadpool_task_id;
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if (navigation_generator_task.is_null()) {
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continue;
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}
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::BAKING_STARTED;
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Ref<NavigationMesh> navigation_polygon = navigation_generator_task->navigation_mesh;
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Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = navigation_generator_task->source_geometry_data;
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ObjectID parse_root_object_id = navigation_generator_task->parse_root_object_id;
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} else if (navigation_generator_task->status == NavigationGeneratorTask3D::TaskStatus::BAKING_STARTED) {
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if (use_threads && baking_use_multiple_threads) {
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WorkerThreadPool::TaskID threadpool_task_id = E.value;
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if (navigation_polygon.is_null() || parse_root_object_id == ObjectID()) {
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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continue;
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}
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Object *parse_root_obj = ObjectDB::get_instance(parse_root_object_id);
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if (parse_root_obj == nullptr) {
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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return;
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}
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Node *parse_root_node = Object::cast_to<Node>(parse_root_obj);
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if (parse_root_node == nullptr) {
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
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navigation_generator_task->call_callback();
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return;
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}
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if (WorkerThreadPool::get_singleton()->is_task_completed(threadpool_task_id)) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(threadpool_task_id);
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_static_parse_3d_source_geometry_data(navigation_polygon, parse_root_node, source_geometry_data, navigation_generator_task->geometry_parsers);
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navigation_generator_3d_task_to_threadpool_task_id[navigation_generator_task] = WorkerThreadPool::TaskID();
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::BAKING_FINISHED;
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}
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FINISHED;
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// Submit resulting class To threadpool
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navigation_generator_task->set_complete(false);
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if (_use_thread_pool) {
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ThreadPool::get_singleton()->add_job(navigation_generator_task);
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} else {
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_navigation_mesh_generator_3d_thread_bake(navigation_generator_task);
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navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::BAKING_FINISHED;
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navigation_generator_task->execute();
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}
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_3d_running_jobs.push_back(navigation_generator_task);
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}
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}
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}
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void PandemoniumNavigationMeshGenerator::_process_3d_callbacks() {
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for (const KeyValue<NavigationGeneratorTask3D *, WorkerThreadPool::TaskID> &E : navigation_generator_3d_task_to_threadpool_task_id) {
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if (E.key->status == NavigationGeneratorTask3D::TaskStatus::BAKING_FINISHED) {
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if (E.key->callback.is_valid()) {
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Callable::CallError ce;
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Variant result;
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E.key->callback.callp(nullptr, 0, result, ce);
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if (ce.error == Callable::CallError::CALL_OK) {
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E.key->status = NavigationGeneratorTask3D::TaskStatus::CALLBACK_DISPATCHED;
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} else {
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E.key->status = NavigationGeneratorTask3D::TaskStatus::CALLBACK_FAILED;
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}
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} else {
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E.key->status = NavigationGeneratorTask3D::TaskStatus::CALLBACK_FAILED;
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}
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void PandemoniumNavigationMeshGenerator::_process_3d_bake_cleanup_tasks() {
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for (int i = 0; i < _3d_running_jobs.size(); ++i) {
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Ref<NavigationGeneratorTask3D> &e = _3d_running_jobs[i];
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if (e->get_complete()) {
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_3d_running_jobs.remove_unordered(i);
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--i;
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int indx = _baking_navpolys.find(e->navigation_mesh);
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_baking_navpolys.remove_unordered(indx);
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e->call_callback();
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}
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}
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}
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void PandemoniumNavigationMeshGenerator::_process_3d_cleanup_tasks() {
|
||||
LocalVector<NavigationGeneratorTask3D *> tasks_to_remove;
|
||||
|
||||
for (const KeyValue<NavigationGeneratorTask3D *, WorkerThreadPool::TaskID> &E : navigation_generator_3d_task_to_threadpool_task_id) {
|
||||
// every finished bake should have its callback by now, so remove everything that has bake/callback finished or that failed
|
||||
if (E.key->status == NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED ||
|
||||
E.key->status == NavigationGeneratorTask3D::TaskStatus::BAKING_FAILED ||
|
||||
E.key->status == NavigationGeneratorTask3D::TaskStatus::CALLBACK_DISPATCHED ||
|
||||
E.key->status == NavigationGeneratorTask3D::TaskStatus::CALLBACK_FAILED) {
|
||||
tasks_to_remove.push_back(E.key);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32_t i(0); i < tasks_to_remove.size(); i++) {
|
||||
navigation_generator_3d_task_to_threadpool_task_id.erase(tasks_to_remove[i]);
|
||||
|
||||
int64_t navigation_mesh_index = baking_navmeshes.find(tasks_to_remove[i]->navigation_mesh);
|
||||
if (navigation_mesh_index >= 0) {
|
||||
baking_navmeshes.remove_at_unordered(navigation_mesh_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::_parse_3d_scenetree_task(uint32_t index, NavigationGeneratorTask3D **parse_task) {
|
||||
NavigationGeneratorTask3D *navigation_generator_task = (*(parse_task + index));
|
||||
if (navigation_generator_task == nullptr) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh = navigation_generator_task->navigation_mesh;
|
||||
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = navigation_generator_task->source_geometry_data;
|
||||
ObjectID parse_root_object_id = navigation_generator_task->parse_root_object_id;
|
||||
|
||||
if (navigation_mesh.is_null() || parse_root_object_id == ObjectID()) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
|
||||
return;
|
||||
}
|
||||
Object *parse_root_obj = ObjectDB::get_instance(parse_root_object_id);
|
||||
if (parse_root_obj == nullptr) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
|
||||
return;
|
||||
}
|
||||
Node *parse_root_node = Object::cast_to<Node>(parse_root_obj);
|
||||
if (parse_root_node == nullptr) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
|
||||
return;
|
||||
}
|
||||
|
||||
_static_parse_3d_source_geometry_data(navigation_mesh, parse_root_node, source_geometry_data, navigation_generator_task->geometry_parsers);
|
||||
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FINISHED;
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::_navigation_mesh_generator_3d_thread_bake(void *p_arg) {
|
||||
NavigationGeneratorTask3D *navigation_generator_task = static_cast<NavigationGeneratorTask3D *>(p_arg);
|
||||
|
||||
if (navigation_generator_task == nullptr) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_FAILED;
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh = navigation_generator_task->navigation_mesh;
|
||||
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = navigation_generator_task->source_geometry_data;
|
||||
|
||||
if (navigation_mesh.is_null() || source_geometry_data.is_null() || !source_geometry_data->has_data()) {
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::BAKING_FAILED;
|
||||
return;
|
||||
}
|
||||
|
||||
_static_bake_3d_from_source_geometry_data(navigation_mesh, source_geometry_data);
|
||||
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::BAKING_FINISHED;
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::_static_bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data) {
|
||||
if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {
|
||||
return;
|
||||
@ -919,11 +836,12 @@ void PandemoniumNavigationMeshGenerator::parse_and_bake_3d(Ref<NavigationMesh> p
|
||||
ERR_FAIL_COND_MSG(baking_navmeshes.find(p_navigation_mesh) >= 0, "NavigationMesh was already added to baking queue. Wait for current bake task to finish.");
|
||||
ERR_FAIL_COND_MSG(p_root_node == nullptr, "avigationMesh requires a valid root node.");
|
||||
|
||||
generator_mutex.lock();
|
||||
_generator_mutex.lock();
|
||||
baking_navmeshes.push_back(p_navigation_mesh);
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.unlock();
|
||||
|
||||
NavigationGeneratorTask3D *navigation_generator_task = memnew(NavigationGeneratorTask3D);
|
||||
Ref<NavigationGeneratorTask3D> navigation_generator_task;
|
||||
navigation_generator_task.instance();
|
||||
navigation_generator_task->navigation_mesh = p_navigation_mesh;
|
||||
|
||||
navigation_generator_task->navigation_mesh = p_navigation_mesh;
|
||||
@ -931,30 +849,30 @@ void PandemoniumNavigationMeshGenerator::parse_and_bake_3d(Ref<NavigationMesh> p
|
||||
navigation_generator_task->source_geometry_data = Ref<NavigationMeshSourceGeometryData3D>(memnew(NavigationMeshSourceGeometryData3D));
|
||||
navigation_generator_task->callback = p_callback;
|
||||
navigation_generator_task->status = NavigationGeneratorTask3D::TaskStatus::PARSING_REQUIRED;
|
||||
navigation_generator_task->geometry_parsers = geometry_3d_parsers;
|
||||
navigation_generator_task->geometry_parsers = _geometry_3d_parsers;
|
||||
|
||||
generator_mutex.lock();
|
||||
navigation_generator_3d_task_to_threadpool_task_id[navigation_generator_task] = WorkerThreadPool::TaskID();
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.lock();
|
||||
_3d_parse_jobs.push_back(navigation_generator_task);
|
||||
_generator_mutex.unlock();
|
||||
}
|
||||
|
||||
bool PandemoniumNavigationMeshGenerator::is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const {
|
||||
ERR_FAIL_COND_V(!p_navigation_mesh.is_valid(), false);
|
||||
return baking_navmeshes.find(p_navigation_mesh) >= 0;
|
||||
return _baking_navmeshes.find(p_navigation_mesh) >= 0;
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {
|
||||
generator_mutex.lock();
|
||||
if (geometry_3d_parsers.find(p_geometry_parser) < 0) {
|
||||
geometry_3d_parsers.push_back(p_geometry_parser);
|
||||
_generator_mutex.lock();
|
||||
if (_geometry_3d_parsers.find(p_geometry_parser) < 0) {
|
||||
_geometry_3d_parsers.push_back(p_geometry_parser);
|
||||
}
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.unlock();
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {
|
||||
generator_mutex.lock();
|
||||
geometry_3d_parsers.erase(p_geometry_parser);
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.lock();
|
||||
_geometry_3d_parsers.erase(p_geometry_parser);
|
||||
_generator_mutex.unlock();
|
||||
}
|
||||
|
||||
Ref<NavigationMeshSourceGeometryData3D> PandemoniumNavigationMeshGenerator::parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback) {
|
||||
@ -977,18 +895,18 @@ void PandemoniumNavigationMeshGenerator::bake_3d_from_source_geometry_data(Ref<N
|
||||
ERR_FAIL_COND_MSG(!p_source_geometry_data->has_data(), "NavigationMeshSourceGeometryData3D is empty. Parse source geometry first.");
|
||||
ERR_FAIL_COND_MSG(_baking_navmeshes.find(p_navigation_mesh) >= 0, "NavigationMesh is already baking. Wait for current bake task to finish.");
|
||||
|
||||
generator_mutex.lock();
|
||||
baking_navmeshes.push_back(p_navigation_mesh);
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.lock();
|
||||
_baking_navmeshes.push_back(p_navigation_mesh);
|
||||
_generator_mutex.unlock();
|
||||
|
||||
_static_bake_3d_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);
|
||||
|
||||
generator_mutex.lock();
|
||||
int64_t navigation_mesh_index = baking_navmeshes.find(p_navigation_mesh);
|
||||
_generator_mutex.lock();
|
||||
int64_t navigation_mesh_index = _baking_navmeshes.find(p_navigation_mesh);
|
||||
if (navigation_mesh_index >= 0) {
|
||||
baking_navmeshes.remove_unordered(navigation_mesh_index);
|
||||
_baking_navmeshes.remove_unordered(navigation_mesh_index);
|
||||
}
|
||||
generator_mutex.unlock();
|
||||
_generator_mutex.unlock();
|
||||
}
|
||||
|
||||
void PandemoniumNavigationMeshGenerator::_static_parse_3d_geometry_node(Ref<NavigationMesh> p_navigation_mesh, Node *p_node, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, bool p_recurse_children, LocalVector<Ref<NavigationGeometryParser3D>> &p_geometry_3d_parsers) {
|
||||
@ -1020,7 +938,7 @@ void PandemoniumNavigationMeshGenerator::_static_parse_3d_source_geometry_data(R
|
||||
p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
|
||||
}
|
||||
|
||||
Transform3D root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
|
||||
Transform root_node_transform = Object::cast_to<Spatial>(p_root_node)->get_global_transform().affine_inverse();
|
||||
bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
|
||||
|
||||
p_source_geometry_data->clear();
|
||||
@ -1045,13 +963,13 @@ PandemoniumNavigationMeshGenerator::PandemoniumNavigationMeshGenerator() {
|
||||
register_geometry_parser_3d(memnew(StaticBody3DNavigationGeometryParser3D));
|
||||
#endif // _3D_DISABLED
|
||||
*/
|
||||
// Can't use threads in Editor as parsing gets stuck on RenderingServer / PhysicsServer locks.
|
||||
use_threads = !Engine::get_singleton()->is_editor_hint();
|
||||
|
||||
parsing_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/parsing_use_multiple_threads");
|
||||
parsing_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/parsing_use_high_priority_threads");
|
||||
baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");
|
||||
baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
|
||||
_use_thread_pool = GLOBAL_GET("navigation/baking/thread_model/use_thread_pool");
|
||||
// Can't use threads in Editor as parsing gets stuck on RenderingServer / PhysicsServer locks.
|
||||
// (TODO needs to be tested) The way I have it now, it should work.
|
||||
//_use_thread_pool = !Engine::get_singleton()->is_editor_hint();
|
||||
|
||||
//_baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
|
||||
}
|
||||
|
||||
PandemoniumNavigationMeshGenerator::~PandemoniumNavigationMeshGenerator() {
|
||||
|
@ -46,6 +46,8 @@ class NavigationGeometryParser3D;
|
||||
|
||||
class PandemoniumNavigationMeshGenerator : public NavigationMeshGenerator {
|
||||
public:
|
||||
// ======= TASKS =======
|
||||
|
||||
class NavigationGeneratorTask2D : public ThreadPoolJob {
|
||||
GDCLASS(NavigationGeneratorTask2D, ThreadPoolJob);
|
||||
|
||||
@ -58,8 +60,6 @@ public:
|
||||
BAKING_STARTED,
|
||||
BAKING_FINISHED,
|
||||
BAKING_FAILED,
|
||||
CALLBACK_DISPATCHED,
|
||||
CALLBACK_FAILED,
|
||||
};
|
||||
|
||||
Ref<NavigationPolygon> navigation_polygon;
|
||||
@ -69,6 +69,8 @@ public:
|
||||
NavigationGeneratorTask2D::TaskStatus status = NavigationGeneratorTask2D::TaskStatus::PARSING_REQUIRED;
|
||||
LocalVector<Ref<NavigationGeometryParser2D>> geometry_parsers;
|
||||
|
||||
void call_callback();
|
||||
|
||||
void _execute();
|
||||
|
||||
protected:
|
||||
@ -77,6 +79,8 @@ public:
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
class NavigationGeneratorTask3D : public ThreadPoolJob {
|
||||
GDCLASS(NavigationGeneratorTask3D, ThreadPoolJob);
|
||||
|
||||
public:
|
||||
enum TaskStatus {
|
||||
PARSING_REQUIRED,
|
||||
@ -85,9 +89,7 @@ public:
|
||||
PARSING_FAILED,
|
||||
BAKING_STARTED,
|
||||
BAKING_FINISHED,
|
||||
BAKING_FAILED,
|
||||
CALLBACK_DISPATCHED,
|
||||
CALLBACK_FAILED,
|
||||
BAKING_FAILED
|
||||
};
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh;
|
||||
@ -97,6 +99,8 @@ public:
|
||||
NavigationGeneratorTask3D::TaskStatus status = NavigationGeneratorTask3D::TaskStatus::PARSING_REQUIRED;
|
||||
LocalVector<Ref<NavigationGeometryParser3D>> geometry_parsers;
|
||||
|
||||
void call_callback();
|
||||
|
||||
void _execute();
|
||||
|
||||
protected:
|
||||
@ -104,8 +108,7 @@ public:
|
||||
};
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
//Remove
|
||||
static void _navigation_mesh_generator_3d_thread_bake(void *p_arg);
|
||||
// ======= TASKS END =======
|
||||
|
||||
public:
|
||||
virtual void process();
|
||||
@ -145,38 +148,34 @@ public:
|
||||
private:
|
||||
void _process_2d_tasks();
|
||||
void _process_2d_parse_tasks();
|
||||
void _process_2d_cleanup_tasks();
|
||||
void _process_2d_bake_cleanup_tasks();
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
void _process_3d_tasks();
|
||||
void _process_3d_parse_tasks();
|
||||
void _process_3d_bake_tasks();
|
||||
void _process_3d_callbacks();
|
||||
void _process_3d_cleanup_tasks();
|
||||
void _parse_3d_scenetree_task(uint32_t index, NavigationGeneratorTask3D **parse_task);
|
||||
void _process_3d_bake_cleanup_tasks();
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
PandemoniumNavigationMeshGenerator();
|
||||
~PandemoniumNavigationMeshGenerator();
|
||||
|
||||
private:
|
||||
Mutex generator_mutex;
|
||||
Mutex _generator_mutex;
|
||||
|
||||
bool use_threads = true;
|
||||
bool parsing_use_multiple_threads = true;
|
||||
bool _use_thread_pool = true;
|
||||
// TODO implement support into ThreadPool
|
||||
bool parsing_use_high_priority_threads = true;
|
||||
bool baking_use_multiple_threads = true;
|
||||
bool baking_use_high_priority_threads = true;
|
||||
//bool _baking_use_high_priority_threads = true;
|
||||
|
||||
LocalVector<Ref<NavigationGeometryParser2D>> _geometry_2d_parsers;
|
||||
|
||||
LocalVector<Ref<NavigationPolygon>> _baking_navpolys;
|
||||
LocalVector<Ref<NavigationGeometryParser2D>> _geometry_2d_parsers;
|
||||
LocalVector<Ref<NavigationGeneratorTask2D>> _2d_parse_jobs;
|
||||
LocalVector<Ref<NavigationGeneratorTask2D>> _2d_running_jobs;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
LocalVector<Ref<NavigationMesh>> _baking_navmeshes;
|
||||
LocalVector<Ref<NavigationGeometryParser3D>> _geometry_3d_parsers;
|
||||
|
||||
LocalVector<Ref<NavigationMesh>> _baking_navmeshes;
|
||||
LocalVector<Ref<NavigationGeneratorTask3D>> _3d_parse_jobs;
|
||||
LocalVector<Ref<NavigationGeneratorTask3D>> _3d_running_jobs;
|
||||
#endif // _3D_DISABLED
|
||||
|
Loading…
Reference in New Issue
Block a user