Added the GeometryParsers from the NavigationMeshGenerator pr to a new module.

This commit is contained in:
Relintai 2023-06-05 12:43:27 +02:00
parent 642b5b7159
commit b4cc1c3096
20 changed files with 1277 additions and 0 deletions

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_navigation = env_modules.Clone()
# Pandemonium source files
module_obj = []
env_navigation.add_source_files(module_obj, "*.cpp")
#env_navigation.add_source_files(module_obj, "geometry_parser_2d/*.cpp")
#env_navigation.add_source_files(module_obj, "geometry_parser_3d/*.cpp")
env.modules_sources += module_obj

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def can_build(env, platform):
return True
def configure(env):
pass

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/**************************************************************************/
/* meshinstance2d_navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "meshinstance2d_navigation_geometry_parser_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#ifdef CLIPPER_ENABLED
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#endif // CLIPPER_ENABLED
bool MeshInstance2DNavigationGeometryParser2D::parses_node(Node *p_node) {
return (Object::cast_to<MeshInstance2D>(p_node) != nullptr);
}
void MeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
#ifdef CLIPPER_ENABLED
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
if (Object::cast_to<MeshInstance2D>(p_node) && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance2D *mesh_instance = Object::cast_to<MeshInstance2D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (!mesh.is_valid()) {
return;
}
const Transform2D transform = mesh_instance->get_transform();
using namespace Clipper2Lib;
Paths64 subject_paths, dummy_clip_paths;
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
continue;
}
Path64 subject_path;
int index_count = 0;
if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
index_count = mesh->surface_get_array_index_len(i);
} else {
index_count = mesh->surface_get_array_len(i);
}
ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
Array a = mesh->surface_get_arrays(i);
Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
for (int vertex_index : mesh_indices) {
const Vector2 &vertex = mesh_vertices[vertex_index];
const Point64 &point = Point64(vertex.x, vertex.y);
subject_path.push_back(point);
}
} else {
for (const Vector2 &vertex : mesh_vertices) {
const Point64 &point = Point64(vertex.x, vertex.y);
subject_path.push_back(point);
}
}
subject_paths.push_back(subject_path);
}
Paths64 path_solution;
path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero);
//path_solution = RamerDouglasPeucker(path_solution, 0.025);
Vector<Vector<Vector2>> polypaths;
for (const Path64 &scaled_path : path_solution) {
Vector<Vector2> shape_outline;
for (const Point64 &scaled_point : scaled_path) {
shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y)));
}
for (int i = 0; i < shape_outline.size(); i++) {
shape_outline.write[i] = transform.xform(shape_outline[i]);
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
}
#endif // CLIPPER_ENABLED
}

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/**************************************************************************/
/* meshinstance2d_navigation_geometry_parser_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#define MESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#include "scene/2d/navigation_geometry_parser_2d.h"
class MeshInstance2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) override;
};
#endif // MESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H

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/**************************************************************************/
/* multimeshinstance2d_navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "multimeshinstance2d_navigation_geometry_parser_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#ifdef CLIPPER_ENABLED
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#endif // CLIPPER_ENABLED
bool MultiMeshInstance2DNavigationGeometryParser2D::parses_node(Node *p_node) {
return (Object::cast_to<MultiMeshInstance2D>(p_node) != nullptr);
}
void MultiMeshInstance2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
#ifdef CLIPPER_ENABLED
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
if (Object::cast_to<MultiMeshInstance2D>(p_node) && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node);
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
if (multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
Ref<Mesh> mesh = multimesh->get_mesh();
if (mesh.is_valid()) {
using namespace Clipper2Lib;
Paths64 mesh_subject_paths, dummy_clip_paths;
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
continue;
}
Path64 subject_path;
int index_count = 0;
if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
index_count = mesh->surface_get_array_index_len(i);
} else {
index_count = mesh->surface_get_array_len(i);
}
ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
Array a = mesh->surface_get_arrays(i);
Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
for (int vertex_index : mesh_indices) {
const Vector2 &vertex = mesh_vertices[vertex_index];
const Point64 &point = Point64(vertex.x, vertex.y);
subject_path.push_back(point);
}
} else {
for (const Vector2 &vertex : mesh_vertices) {
const Point64 &point = Point64(vertex.x, vertex.y);
subject_path.push_back(point);
}
}
mesh_subject_paths.push_back(subject_path);
}
Paths64 mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero);
//path_solution = RamerDouglasPeucker(path_solution, 0.025);
int multimesh_instance_count = multimesh->get_visible_instance_count();
if (multimesh_instance_count == -1) {
multimesh_instance_count = multimesh->get_instance_count();
}
for (int i = 0; i < multimesh_instance_count; i++) {
const Transform2D multimesh_instance_transform = multimesh_instance->get_transform() * multimesh->get_instance_transform_2d(i);
for (const Path64 &mesh_path : mesh_path_solution) {
Vector<Vector2> shape_outline;
for (const Point64 &mesh_path_point : mesh_path) {
shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y)));
}
for (int j = 0; j < shape_outline.size(); j++) {
shape_outline.write[j] = multimesh_instance_transform.xform(shape_outline[j]);
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
}
}
}
}
#endif // CLIPPER_ENABLED
}

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/**************************************************************************/
/* multimeshinstance2d_navigation_geometry_parser_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIMESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#define MULTIMESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#include "scene/2d/navigation_geometry_parser_2d.h"
class MultiMeshInstance2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) override;
};
#endif // MULTIMESHINSTANCE2D_NAVIGATION_GEOMETRY_PARSER_2D_H

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/**************************************************************************/
/* polygon2d_navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "polygon2d_navigation_geometry_parser_2d.h"
#include "scene/2d/polygon_2d.h"
bool Polygon2DNavigationGeometryParser2D::parses_node(Node *p_node) {
return (Object::cast_to<Polygon2D>(p_node) != nullptr);
}
void Polygon2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
if (Object::cast_to<Polygon2D>(p_node) && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS) {
Polygon2D *polygon_2d = Object::cast_to<Polygon2D>(p_node);
const Transform2D transform = polygon_2d->get_global_transform();
Vector<Vector2> shape_outline = polygon_2d->get_polygon();
for (int i = 0; i < shape_outline.size(); i++) {
shape_outline.write[i] = transform.xform(shape_outline[i]);
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
}

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/**************************************************************************/
/* polygon2d_navigation_geometry_parser_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POLYGON2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#define POLYGON2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#include "scene/2d/navigation_geometry_parser_2d.h"
class Polygon2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) override;
};
#endif // POLYGON2D_NAVIGATION_GEOMETRY_PARSER_2D_H

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/**************************************************************************/
/* staticbody2d_navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "staticbody2d_navigation_geometry_parser_2d.h"
#include "core/math/convex_hull.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/shape_2d.h"
bool StaticBody2DNavigationGeometryParser2D::parses_node(Node *p_node) {
return (Object::cast_to<StaticBody2D>(p_node) != nullptr);
}
void StaticBody2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
if (Object::cast_to<StaticBody2D>(p_node) && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES) {
StaticBody2D *static_body = Object::cast_to<StaticBody2D>(p_node);
if (static_body->get_collision_layer() & navigation_polygon_collision_mask) {
List<uint32_t> shape_owners;
static_body->get_shape_owners(&shape_owners);
for (uint32_t shape_owner : shape_owners) {
if (static_body->is_shape_owner_disabled(shape_owner)) {
continue;
}
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int shape_index = 0; shape_index < shape_count; shape_index++) {
Ref<Shape2D> s = static_body->shape_owner_get_shape(shape_owner, shape_index);
if (s.is_null()) {
continue;
}
const Transform2D transform = static_body->get_transform() * static_body->shape_owner_get_transform(shape_owner);
RectangleShape2D *rectangle_shape = Object::cast_to<RectangleShape2D>(*s);
if (rectangle_shape) {
Vector<Vector2> shape_outline;
const Vector2 &rectangle_size = rectangle_shape->get_size();
shape_outline.resize(5);
shape_outline.write[0] = transform.xform(-rectangle_size * 0.5);
shape_outline.write[1] = transform.xform(Vector2(rectangle_size.x, -rectangle_size.y) * 0.5);
shape_outline.write[2] = transform.xform(rectangle_size * 0.5);
shape_outline.write[3] = transform.xform(Vector2(-rectangle_size.x, rectangle_size.y) * 0.5);
shape_outline.write[4] = transform.xform(-rectangle_size * 0.5);
p_source_geometry->add_obstruction_outline(shape_outline);
}
CapsuleShape2D *capsule_shape = Object::cast_to<CapsuleShape2D>(*s);
if (capsule_shape) {
//const real_t capsule_height = capsule_shape->get_height();
//const real_t capsule_radius = capsule_shape->get_radius();
//p_source_geometry->add_mesh_array(arr, transform);
}
CircleShape2D *circle_shape = Object::cast_to<CircleShape2D>(*s);
if (circle_shape) {
Vector<Vector2> shape_outline;
int circle_edge_count = 12;
shape_outline.resize(circle_edge_count);
const real_t turn_step = Math_TAU / real_t(circle_edge_count);
for (int i = 0; i < circle_edge_count; i++) {
shape_outline.write[i] = transform.xform(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * circle_shape->get_radius());
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
ConcavePolygonShape2D *concave_polygon_shape = Object::cast_to<ConcavePolygonShape2D>(*s);
if (concave_polygon_shape) {
Vector<Vector2> shape_outline = concave_polygon_shape->get_segments();
for (int i = 0; i < shape_outline.size(); i++) {
shape_outline.write[i] = transform.xform(shape_outline[i]);
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
ConvexPolygonShape2D *convex_polygon_shape = Object::cast_to<ConvexPolygonShape2D>(*s);
if (convex_polygon_shape) {
Vector<Vector2> shape_outline = convex_polygon_shape->get_points();
for (int i = 0; i < shape_outline.size(); i++) {
shape_outline.write[i] = transform.xform(shape_outline[i]);
}
p_source_geometry->add_obstruction_outline(shape_outline);
}
}
}
}
}
}

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/**************************************************************************/
/* staticbody2d_navigation_geometry_parser_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STATICBODY2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#define STATICBODY2D_NAVIGATION_GEOMETRY_PARSER_2D_H
#include "scene/2d/navigation_geometry_parser_2d.h"
class StaticBody2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) override;
};
#endif // STATICBODY2D_NAVIGATION_GEOMETRY_PARSER_2D_H

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/**************************************************************************/
/* tilemap_navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tilemap_navigation_geometry_parser_2d.h"
#include "scene/2d/tile_map.h"
#ifdef CLIPPER_ENABLED
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#endif // CLIPPER_ENABLED
bool TileMap2DNavigationGeometryParser2D::parses_node(Node *p_node) {
return (Object::cast_to<TileMap>(p_node) != nullptr);
}
void TileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
#ifdef CLIPPER_ENABLED
TileMap *tilemap = Object::cast_to<TileMap>(p_node);
NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
if (tilemap) {
if (tilemap->get_layers_count() <= 0) {
return;
}
int tilemap_layer = 0; // only main tile map layer is supported
Ref<TileSet> tile_set = tilemap->get_tileset();
if (!tile_set.is_valid()) {
return;
}
int physics_layers_count = tile_set->get_physics_layers_count();
int navigation_layers_count = tile_set->get_navigation_layers_count();
if (physics_layers_count <= 0 && navigation_layers_count <= 0) {
return;
}
const Transform2D tilemap_xform = tilemap->get_transform();
TypedArray<Vector2i> used_cells = tilemap->get_used_cells(tilemap_layer);
for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) {
const Vector2i &cell = used_cells[used_cell_index];
const TileData *tile_data = tilemap->get_cell_tile_data(tilemap_layer, cell, false);
Transform2D tile_transform;
tile_transform.set_origin(tilemap->map_to_local(cell));
const Transform2D tile_transform_offset = tilemap_xform * tile_transform;
if (navigation_layers_count > 0) {
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(tilemap_layer);
if (navigation_polygon.is_valid()) {
for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
Vector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index);
for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
traversable_outline.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]);
}
p_source_geometry->_add_traversable_outline(traversable_outline);
}
}
}
if (physics_layers_count > 0 && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES && (tile_set->get_physics_layer_collision_layer(tilemap_layer) & navigation_polygon_collision_mask)) {
for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(tilemap_layer); collision_polygon_index++) {
Vector<Vector2> obstruction_outline = tile_data->get_collision_polygon_points(tilemap_layer, collision_polygon_index);
for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) {
obstruction_outline.write[obstruction_outline_index] = tile_transform_offset.xform(obstruction_outline[obstruction_outline_index]);
}
p_source_geometry->_add_obstruction_outline(obstruction_outline);
}
}
}
}
#endif // CLIPPER_ENABLED
}

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/**************************************************************************/
/* tilemap_navigation_geometry_parser_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H
#define TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H
#include "scene/2d/navigation_geometry_parser_2d.h"
class TileMap2DNavigationGeometryParser2D : public NavigationGeometryParser2D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) override;
};
#endif // TILEMAP_NAVIGATION_GEOMETRY_PARSER_2D_H

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/**************************************************************************/
/* meshinstance3d_navigation_geometry_parser_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "meshinstance3d_navigation_geometry_parser_3d.h"
#include "scene/3d/mesh_instance_3d.h"
bool MeshInstance3DNavigationGeometryParser3D::parses_node(Node *p_node) {
return (Object::cast_to<MeshInstance3D>(p_node) != nullptr);
}
void MeshInstance3DNavigationGeometryParser3D::parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) {
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigationmesh->get_parsed_geometry_type();
if (Object::cast_to<MeshInstance3D>(p_node) && parsed_geometry_type != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (mesh.is_valid()) {
p_source_geometry->add_mesh(mesh, mesh_instance->get_global_transform());
}
}
}

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/**************************************************************************/
/* meshinstance3d_navigation_geometry_parser_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#define MESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#include "scene/3d/navigation_geometry_parser_3d.h"
class MeshInstance3DNavigationGeometryParser3D : public NavigationGeometryParser3D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) override;
};
#endif // MESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H

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/**************************************************************************/
/* multimeshinstance3d_navigation_geometry_parser_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "multimeshinstance3d_navigation_geometry_parser_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
bool MultiMeshInstance3DNavigationGeometryParser3D::parses_node(Node *p_node) {
return (Object::cast_to<MultiMeshInstance3D>(p_node) != nullptr);
}
void MultiMeshInstance3DNavigationGeometryParser3D::parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) {
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigationmesh->get_parsed_geometry_type();
if (Object::cast_to<MultiMeshInstance3D>(p_node) && parsed_geometry_type != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
if (multimesh.is_valid()) {
Ref<Mesh> mesh = multimesh->get_mesh();
if (mesh.is_valid()) {
int n = multimesh->get_visible_instance_count();
if (n == -1) {
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
p_source_geometry->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i));
}
}
}
}
}

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/**************************************************************************/
/* multimeshinstance3d_navigation_geometry_parser_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIMESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#define MULTIMESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#include "scene/3d/navigation_geometry_parser_3d.h"
class MultiMeshInstance3DNavigationGeometryParser3D : public NavigationGeometryParser3D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) override;
};
#endif // MULTIMESHINSTANCE3D_NAVIGATION_GEOMETRY_PARSER_3D_H

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/**************************************************************************/
/* staticbody3d_navigation_geometry_parser_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "staticbody3d_navigation_geometry_parser_3d.h"
#include "core/math/convex_hull.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
bool StaticBody3DNavigationGeometryParser3D::parses_node(Node *p_node) {
return (Object::cast_to<StaticBody3D>(p_node) != nullptr);
}
void StaticBody3DNavigationGeometryParser3D::parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) {
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigationmesh->get_parsed_geometry_type();
uint32_t navigationmesh_collision_mask = p_navigationmesh->get_collision_mask();
if (Object::cast_to<StaticBody3D>(p_node) && parsed_geometry_type != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);
if (static_body->get_collision_layer() & navigationmesh_collision_mask) {
List<uint32_t> shape_owners;
static_body->get_shape_owners(&shape_owners);
for (uint32_t shape_owner : shape_owners) {
if (static_body->is_shape_owner_disabled(shape_owner)) {
continue;
}
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int shape_index = 0; shape_index < shape_count; shape_index++) {
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index);
if (s.is_null()) {
continue;
}
const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
if (box) {
Array arr;
arr.resize(RS::ARRAY_MAX);
BoxMesh::create_mesh_array(arr, box->get_size());
p_source_geometry->add_mesh_array(arr, transform);
}
CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
if (capsule) {
Array arr;
arr.resize(RS::ARRAY_MAX);
CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
p_source_geometry->add_mesh_array(arr, transform);
}
CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
if (cylinder) {
Array arr;
arr.resize(RS::ARRAY_MAX);
CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
p_source_geometry->add_mesh_array(arr, transform);
}
SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
if (sphere) {
Array arr;
arr.resize(RS::ARRAY_MAX);
SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
p_source_geometry->add_mesh_array(arr, transform);
}
ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
if (concave_polygon) {
p_source_geometry->add_faces(concave_polygon->get_faces(), transform);
}
ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
if (convex_polygon) {
Vector<Vector3> varr = Variant(convex_polygon->get_points());
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
PackedVector3Array faces;
for (const Geometry3D::MeshData::Face &face : md.faces) {
for (uint32_t k = 2; k < face.indices.size(); ++k) {
faces.push_back(md.vertices[face.indices[0]]);
faces.push_back(md.vertices[face.indices[k - 1]]);
faces.push_back(md.vertices[face.indices[k]]);
}
}
p_source_geometry->add_faces(faces, transform);
}
}
HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
if (heightmap_shape) {
int heightmap_depth = heightmap_shape->get_map_depth();
int heightmap_width = heightmap_shape->get_map_width();
if (heightmap_depth >= 2 && heightmap_width >= 2) {
const Vector<real_t> &map_data = heightmap_shape->get_map_data();
Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
Vector2 start = heightmap_gridsize * -0.5;
Vector<Vector3> vertex_array;
vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
int map_data_current_index = 0;
for (int d = 0; d < heightmap_depth; d++) {
for (int w = 0; w < heightmap_width; w++) {
if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
float top_left_height = map_data[map_data_current_index];
float top_right_height = map_data[map_data_current_index + 1];
float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
vertex_array.push_back(top_right);
vertex_array.push_back(bottom_left);
vertex_array.push_back(top_left);
vertex_array.push_back(top_right);
vertex_array.push_back(bottom_right);
vertex_array.push_back(bottom_left);
}
map_data_current_index += 1;
}
}
if (vertex_array.size() > 0) {
p_source_geometry->add_faces(vertex_array, transform);
}
}
}
}
}
}
}
}

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/**************************************************************************/
/* staticbody3d_navigation_geometry_parser_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STATICBODY3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#define STATICBODY3D_NAVIGATION_GEOMETRY_PARSER_3D_H
#include "scene/3d/navigation_geometry_parser_3d.h"
class StaticBody3DNavigationGeometryParser3D : public NavigationGeometryParser3D {
public:
virtual bool parses_node(Node *p_node) override;
virtual void parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigationmesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry) override;
};
#endif // STATICBODY3D_NAVIGATION_GEOMETRY_PARSER_3D_H

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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/config/engine.h"
void register_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level) {
if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
}
}
void unregister_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level) {
}

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#ifndef NAVIGATION_GEOMETRY_PARSERS_H
#define NAVIGATION_GEOMETRY_PARSERS_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "modules/register_module_types.h"
void register_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level);
void unregister_navigation_geometry_parsers_types(ModuleRegistrationLevel p_level);
#endif