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Alos remove _execute method bind from the NavigationMeshGenerator jobs.
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@ -89,7 +89,6 @@ void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::_execute() {
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}
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_execute"), &NavigationGeneratorTask2D::_execute);
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}
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#ifndef _3D_DISABLED
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@ -113,7 +112,6 @@ void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask3D::_execute() {
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}
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void PandemoniumNavigationMeshGenerator::NavigationGeneratorTask3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_execute"), &NavigationGeneratorTask3D::_execute);
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}
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#endif // _3D_DISABLED
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