mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Make the NavigationMesh generator and the TileMapNavigationGeometryParser use the new Clipper2 module. (Note that the clipper2 module is only temporary, it only exists to help with backporting the code.)
This commit is contained in:
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a65ad4d279
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a5c03b77c1
@ -14,3 +14,9 @@ env_navigation.add_source_files(module_obj, "geometry_parser_2d/*.cpp")
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env_navigation.add_source_files(module_obj, "geometry_parser_3d/*.cpp")
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env.modules_sources += module_obj
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# Temp TODO Remove
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if env_navigation.msvc:
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env_navigation.Append(CXXFLAGS=['/std:c++17'])
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else:
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env_navigation.Append(CXXFLAGS=['-std=c++17'])
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@ -35,6 +35,8 @@
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef CLIPPER_ENABLED
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#endif // CLIPPER_ENABLED
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@ -35,6 +35,8 @@
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef CLIPPER_ENABLED
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#endif // CLIPPER_ENABLED
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@ -32,12 +32,16 @@
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//#include "scene/2d/tile_map.h"
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#include "scene/resources/navigation_polygon.h"
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#include "modules/tile_map/tile_map.h"
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#include "modules/tile_map/tile_set.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#ifdef CLIPPER_ENABLED
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#endif // CLIPPER_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_CLIPPER2_ENABLED
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#include "modules/clipper2/lib/include/clipper2/clipper.h"
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#endif // MODULE_CLIPPER2_ENABLED
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bool TileMap2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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//return (Object::cast_to<TileMap>(p_node) != nullptr);
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@ -45,61 +49,51 @@ bool TileMap2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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}
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void TileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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#ifdef CLIPPER_ENABLED
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#ifdef MODULE_CLIPPER2_ENABLED
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TileMap *tilemap = Object::cast_to<TileMap>(p_node);
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
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//NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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//uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
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if (tilemap) {
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if (tilemap->get_layers_count() <= 0) {
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return;
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}
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int tilemap_layer = 0; // only main tile map layer is supported
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Ref<TileSet> tile_set = tilemap->get_tileset();
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if (!tile_set.is_valid()) {
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return;
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}
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int physics_layers_count = tile_set->get_physics_layers_count();
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int navigation_layers_count = tile_set->get_navigation_layers_count();
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if (physics_layers_count <= 0 && navigation_layers_count <= 0) {
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return;
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}
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const Transform2D tilemap_xform = tilemap->get_transform();
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TypedArray<Vector2i> used_cells = tilemap->get_used_cells(tilemap_layer);
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Array used_cells = tilemap->get_used_cells();
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for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) {
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const Vector2i &cell = used_cells[used_cell_index];
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Vector2 cell = used_cells[used_cell_index];
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const TileData *tile_data = tilemap->get_cell_tile_data(tilemap_layer, cell, false);
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int cell_id = tilemap->get_cell(cell.x, cell.y);
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Transform2D tile_transform;
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tile_transform.set_origin(tilemap->map_to_local(cell));
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tile_transform.set_origin(tilemap->to_local(cell));
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const Transform2D tile_transform_offset = tilemap_xform * tile_transform;
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if (navigation_layers_count > 0) {
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Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(tilemap_layer);
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if (navigation_polygon.is_valid()) {
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for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
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Vector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index);
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Ref<NavigationPolygon> navigation_polygon = tile_set->tile_get_navigation_polygon(cell_id);
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if (navigation_polygon.is_valid()) {
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for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
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PoolVector<Vector2> traversable_outline = navigation_polygon->get_outline(outline_index);
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for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
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traversable_outline.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]);
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}
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Vector<Vector2> traversable_outline_new;
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traversable_outline_new.resize(traversable_outline.size());
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p_source_geometry->_add_traversable_outline(traversable_outline);
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for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
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traversable_outline_new.write[traversable_outline_index] = tile_transform_offset.xform(traversable_outline[traversable_outline_index]);
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}
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p_source_geometry->_add_traversable_outline(traversable_outline_new);
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}
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}
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if (physics_layers_count > 0 && parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES && (tile_set->get_physics_layer_collision_layer(tilemap_layer) & navigation_polygon_collision_mask)) {
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for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(tilemap_layer); collision_polygon_index++) {
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Vector<Vector2> obstruction_outline = tile_data->get_collision_polygon_points(tilemap_layer, collision_polygon_index);
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/*
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TODO
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if (parsed_geometry_type != NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES && (tilemap->get_collision_layer() & navigation_polygon_collision_mask)) {
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for (int collision_polygon_index = 0; collision_polygon_index < tile_set->tile_get_shape_count(cell_id); collision_polygon_index++) {
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Vector<Vector2> obstruction_outline = tile_set->get_collision_polygon_points(collision_polygon_index);
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for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) {
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obstruction_outline.write[obstruction_outline_index] = tile_transform_offset.xform(obstruction_outline[obstruction_outline_index]);
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@ -108,7 +102,8 @@ void TileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<Navig
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p_source_geometry->_add_obstruction_outline(obstruction_outline);
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}
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}
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*/
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}
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}
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#endif // CLIPPER_ENABLED
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}
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#endif // MODULE_CLIPPER2_ENABLED
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@ -47,5 +47,11 @@ if env["tools"]:
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env.modules_sources += module_obj
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# Temp TODO Remove
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if env_navigation_mesh_generator.msvc:
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env_navigation_mesh_generator.Append(CXXFLAGS=['/std:c++17'])
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else:
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env_navigation_mesh_generator.Append(CXXFLAGS=['-std=c++17'])
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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#env.Depends(module_obj, thirdparty_obj)
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@ -44,10 +44,12 @@
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#include "scene/3d/mesh_instance.h"
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#endif // _3D_DISABLED
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#ifdef CLIPPER_ENABLED
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#include "thirdparty/misc/polypartition.h"
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#endif // CLIPPER_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_CLIPPER2_ENABLED
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#include "modules/clipper2/lib/include/clipper2/clipper.h"
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#include "modules/clipper2/polypartition.h"
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#endif
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#ifndef _3D_DISABLED
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#include <Recast.h>
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@ -290,7 +292,7 @@ void PandemoniumNavigationMeshGenerator::_static_parse_2d_source_geometry_data(R
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}
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// rewrite this to use clipper 1
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#ifdef CLIPPER_ENABLED
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#ifdef MODULE_CLIPPER2_ENABLED
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static void _recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon, const Clipper2Lib::PolyPath64 *p_polypath_item) {
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using namespace Clipper2Lib;
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@ -319,18 +321,18 @@ static void _recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon,
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_recursive_process_polytree_items(p_tppl_in_polygon, polypath_item);
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}
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}
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#endif // CLIPPER_ENABLED
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#endif // MODULE_CLIPPER2_ENABLED
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void PandemoniumNavigationMeshGenerator::_static_bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data) {
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ERR_FAIL_COND_MSG(!p_navigation_polygon.is_valid(), "Invalid navigation polygon.");
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ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid source geometry data.");
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ERR_FAIL_COND_MSG(p_navigation_polygon->get_outline_count() == 0 && !p_source_geometry_data->has_data(), "NavigationMeshSourceGeometryData2D is empty. Parse source geometry first.");
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//const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->_get_traversable_outlines();
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//const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->_get_obstruction_outlines();
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const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->_get_traversable_outlines();
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const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->_get_obstruction_outlines();
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// rewrite this to use clipper 1
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#ifdef CLIPPER_ENABLED
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#ifdef MODULE_CLIPPER2_ENABLED
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using namespace Clipper2Lib;
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Paths64 traversable_polygon_paths;
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@ -338,27 +340,39 @@ void PandemoniumNavigationMeshGenerator::_static_bake_2d_from_source_geometry_da
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int outline_count = p_navigation_polygon->get_outline_count();
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for (int i = 0; i < outline_count; i++) {
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const Vector<Vector2> &traversable_outline = p_navigation_polygon->get_outline(i);
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PoolVector<Vector2> traversable_outline = p_navigation_polygon->get_outline(i);
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Path64 subject_path;
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for (const Vector2 &traversable_point : traversable_outline) {
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for (int j = 0; j < traversable_outline.size(); ++j) {
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Vector2 traversable_point = traversable_outline[j];
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const Point64 &point = Point64(traversable_point.x, traversable_point.y);
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subject_path.push_back(point);
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}
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traversable_polygon_paths.push_back(subject_path);
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}
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for (const Vector<Vector2> &traversable_outline : traversable_outlines) {
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for (int i = 0; i < traversable_outlines.size(); i++) {
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Vector<Vector2> traversable_outline = traversable_outlines[i];
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Path64 subject_path;
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for (const Vector2 &traversable_point : traversable_outline) {
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for (int j = 0; j < traversable_outline.size(); ++j) {
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Vector2 traversable_point = traversable_outline[j];
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const Point64 &point = Point64(traversable_point.x, traversable_point.y);
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subject_path.push_back(point);
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}
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traversable_polygon_paths.push_back(subject_path);
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}
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for (const Vector<Vector2> &obstruction_outline : obstruction_outlines) {
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for (int i = 0; i < obstruction_outlines.size(); i++) {
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const Vector<Vector2> &obstruction_outline = obstruction_outlines[i];
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Path64 clip_path;
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for (const Vector2 &obstruction_point : obstruction_outline) {
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for (int j = 0; j < obstruction_outline.size(); ++j) {
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const Vector2 &obstruction_point = obstruction_outline[j];
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const Point64 &point = Point64(obstruction_point.x, obstruction_point.y);
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clip_path.push_back(point);
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}
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@ -420,30 +434,39 @@ void PandemoniumNavigationMeshGenerator::_static_bake_2d_from_source_geometry_da
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}
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//path_solution = RamerDouglasPeucker(path_solution, 0.025); //
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Vector<Vector<Vector2>> new_baked_outlines;
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Vector<PoolVector<Vector2>> new_baked_outlines;
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for (uint32_t i = 0; i < path_solution.size(); i++) {
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const Path64 &scaled_path = path_solution[i];
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PoolVector<Vector2> polypath;
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for (uint32_t j = 0; j < scaled_path.size(); ++j) {
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const Point64 &scaled_point = scaled_path[j];
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for (const Path64 &scaled_path : path_solution) {
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Vector<Vector2> polypath;
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for (const Point64 &scaled_point : scaled_path) {
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polypath.push_back(Vector2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y)));
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}
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new_baked_outlines.push_back(polypath);
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}
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p_navigation_polygon->internal_set_baked_outlines(new_baked_outlines);
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p_navigation_polygon->set_baked_outlines(new_baked_outlines);
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if (new_baked_outlines.size() == 0) {
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p_navigation_polygon->set_vertices(Vector<Vector2>());
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p_navigation_polygon->internal_set_polygons(Vector<Vector<int>>());
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p_navigation_polygon->set_vertices(PoolVector<Vector2>());
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p_navigation_polygon->set_polygons(Vector<Vector<int>>());
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p_navigation_polygon->commit_changes();
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return;
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}
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Paths64 polygon_paths;
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for (const Vector<Vector2> &baked_outline : new_baked_outlines) {
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for (int i = 0; i < new_baked_outlines.size(); i++) {
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const PoolVector<Vector2> &baked_outline = new_baked_outlines[i];
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Path64 polygon_path;
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for (const Vector2 &baked_outline_point : baked_outline) {
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for (int j = 0; j < baked_outline.size(); ++j) {
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const Vector2 &baked_outline_point = baked_outline[j];
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const Point64 &point = Point64(baked_outline_point.x, baked_outline_point.y);
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polygon_path.push_back(point);
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}
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@ -468,13 +491,13 @@ void PandemoniumNavigationMeshGenerator::_static_bake_2d_from_source_geometry_da
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TPPLPartition tpart;
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if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) { //failed!
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ERR_PRINT("NavigationPolygon Convex partition failed. Unable to create a valid NavigationMesh from defined polygon outline paths.");
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p_navigation_polygon->set_vertices(Vector<Vector2>());
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p_navigation_polygon->internal_set_polygons(Vector<Vector<int>>());
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p_navigation_polygon->set_vertices(PoolVector<Vector2>());
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p_navigation_polygon->set_polygons(Vector<Vector<int>>());
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p_navigation_polygon->commit_changes();
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return;
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}
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Vector<Vector2> new_vertices;
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PoolVector<Vector2> new_vertices;
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Vector<Vector<int>> new_polygons;
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HashMap<Vector2, int> points;
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@ -484,20 +507,20 @@ void PandemoniumNavigationMeshGenerator::_static_bake_2d_from_source_geometry_da
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Vector<int> new_polygon;
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for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
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HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
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HashMap<Vector2, int>::Element *E = points.find(tp[i]);
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if (!E) {
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E = points.insert(tp[i], new_vertices.size());
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new_vertices.push_back(tp[i]);
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}
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new_polygon.push_back(E->value);
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new_polygon.push_back(E->value());
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}
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new_polygons.push_back(new_polygon);
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}
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p_navigation_polygon->set_vertices(new_vertices);
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p_navigation_polygon->internal_set_polygons(new_polygons);
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#endif // CLIPPER_ENABLED
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p_navigation_polygon->set_polygons(new_polygons);
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#endif // MODULE_CLIPPER2_ENABLED
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p_navigation_polygon->commit_changes();
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}
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