pandemonium_engine/modules
2023-06-06 22:59:09 +02:00
..
bmp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
broken_seals_module Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
clipper2 Also added Polypartition to the new clipper2 module from godot4. (Temporarily) 2023-06-06 18:07:49 +02:00
cscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
database Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
database_sqlite Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
dds Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
enet Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
entity_spell_system Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
fastnoise Fix the type of FastnoiseNoiseParams::get_fractal_octaves(). 2023-06-01 17:15:27 +02:00
freetype Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
gdscript Suggest class_name in 3.x autocompletion. 2023-05-01 12:30:43 +02:00
gridmap Fix inconsistent override. 2023-06-06 15:58:40 +02:00
hdr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
http_server_simple Fix string parameter parsing in multipart forms, also make multipart form content fields case independent. 2023-04-16 23:30:13 +02:00
jpg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
lz4 Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
material_maker Fix property binding hints. 2023-06-02 12:12:04 +02:00
mbedtls Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
mesh_data_resource Also fix the tangent generation button in the MeshDataResource editor. 2023-04-21 11:10:22 +02:00
mesh_utils Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
minimp3 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation Removed the old navigation mesh generator and it's editor plugin. 2023-06-06 13:59:33 +02:00
navigation_dummy Removed region_bake_navmesh from the NavigationServer. 2023-06-06 09:36:19 +02:00
navigation_geometry_parsers Use the new temporary clipper2 module for the rest of the code that needs clipper2. 2023-06-06 22:59:09 +02:00
navigation_mesh_generator Make the NavigationMesh generator and the TileMapNavigationGeometryParser use the new Clipper2 module. (Note that the clipper2 module is only temporary, it only exists to help with backporting the code.) 2023-06-06 19:02:33 +02:00
network_synchronizer Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
ogg Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
opensimplex Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
opus Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
paint Fixed the tooltip of the Add Paint Canvas button of the PaintProjectToolsPropertyInspector. 2023-03-04 21:39:09 +01:00
props Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
props_2d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
pvr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
regex Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
skeleton_2d Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
skeleton_3d Cleanups to Skeleton's bindings. 2023-04-15 13:58:24 +02:00
squish Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
stb_vorbis Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
steering_ai Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
svg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
terraman Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
terraman_2d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
texture_packer Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tga Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
theora Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
tile_map Added note. 2023-06-06 19:00:05 +02:00
ui_extensions Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
unit_test Notes. 2023-01-16 21:49:15 +01:00
upnp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
users Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vhacd Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vorbis Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
voxelman Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
web Renamed the object() method in HTMLBuilder as it can cause issues with bind generators. 2023-06-01 16:51:08 +02:00
websocket Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
wfc Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
modules_builders.py
register_module_types.h Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
SCsub