Commit Graph

1313 Commits

Author SHA1 Message Date
d9a03e7eab Remove temp code. 2023-06-07 09:21:42 +02:00
6eb37ff901 Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton. 2023-06-07 09:20:36 +02:00
91f365b183 Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D. 2023-06-07 00:36:53 +02:00
683feba2e1 Fix RectangleShape2D size calculation in StaticBody2DNavigationGeometryParser2D. 2023-06-07 00:27:27 +02:00
99207066c5 Disable offsetting in PandemoniumNavigationMeshGenerator for 2d, as it seems to be bugged. 2023-06-07 00:24:59 +02:00
f8ae128f72 Fix UndoRedo handling in NavigationPolygonEditor. 2023-06-06 23:48:51 +02:00
9386fa1639 Fix typo. 2023-06-06 23:25:03 +02:00
919a1ddd14 Use the new temporary clipper2 module for the rest of the code that needs clipper2. 2023-06-06 22:59:09 +02:00
a5c03b77c1 Make the NavigationMesh generator and the TileMapNavigationGeometryParser use the new Clipper2 module. (Note that the clipper2 module is only temporary, it only exists to help with backporting the code.) 2023-06-06 19:02:33 +02:00
a65ad4d279 Added note. 2023-06-06 19:00:05 +02:00
13fa54d9cf Also added Polypartition to the new clipper2 module from godot4. (Temporarily) 2023-06-06 18:07:49 +02:00
1d8be4224e Added Clipper2 as a module from the navigation mesh generator rework pr. 2023-06-06 18:03:03 +02:00
7ce5f939a9 Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
32e0e80ac8 Ported the tweaks for the TIleSetEditor. 2023-06-06 16:19:46 +02:00
2481e1ac65 Fix inconsistent override. 2023-06-06 15:58:40 +02:00
82316363eb Removed the old navigation mesh generator and it's editor plugin. 2023-06-06 13:59:33 +02:00
f04fe96da7 Ported the geometry parser for GridMap from the navigation mesh generator pr. 2023-06-06 13:52:16 +02:00
890d6f1b28 Removed region_bake_navmesh from the NavigationServer. 2023-06-06 09:36:19 +02:00
f1f5849aff Added missing includes for windows. 2023-06-06 09:35:20 +02:00
b96e013bed Updated navigation geometry parsers, and added them to the build. 2023-06-06 07:55:19 +02:00
3612f2db50 Use GLOBAL_DEF instead of GLOBAL_GET in PandemoniumNavigationMeshGenerator. 2023-06-06 07:04:33 +02:00
62cecc5bb3 Fix int sign comparison warning. 2023-06-06 06:57:47 +02:00
bfcf461cb9 Fix unused variable warning. 2023-06-05 22:10:39 +02:00
03944c456c Cleaned up and enabled the new navigation mesh generator editor plugins. 2023-06-05 21:58:00 +02:00
2296bf693a Fix and finally enable PandemoniumNavigationMeshGenerator. 2023-06-05 20:42:35 +02:00
25078b1437 Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
654cfb81b7 Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
1994285031 Alos remove _execute method bind from the NavigationMeshGenerator jobs. 2023-06-05 14:50:39 +02:00
b7892d6baf Backported from godot4: Implement NavigationMesh bake area.
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
4873a3429d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
6589d075bb Ported the improvements to the NavigationPolygon from the aforementioned pull request. 2023-06-05 14:13:02 +02:00
b4cc1c3096 Added the GeometryParsers from the NavigationMeshGenerator pr to a new module. 2023-06-05 12:43:27 +02:00
645045f97c Finished reworking PandemoniumNavigationMeshGenerator's api. 2023-06-05 08:58:48 +02:00
d35db3a25a More cleanups. 2023-06-05 00:20:48 +02:00
57153f4a33 Make overrides consistent again. 2023-06-04 13:11:04 +02:00
45c0147f66 Notes and small cleanups. 2023-06-04 13:02:02 +02:00
3ba762a9a4 PandemoniumNavigationMeshGenerator rework pt1. 2023-06-04 10:14:20 +02:00
e55c561075 Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks. 2023-06-03 21:18:18 +02:00
0a3d1d6cf5 Added in NavigationMeshGeneratorDummy and set up initialization. 2023-06-03 20:00:42 +02:00
2114b2239b Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D. 2023-06-03 16:54:48 +02:00
79538b4392 Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
e3e9450882 Fix property binding hints. 2023-06-02 12:12:04 +02:00
de9da3151f Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
d8bd83dbd5 Fix the type of FastnoiseNoiseParams::get_fractal_octaves(). 2023-06-01 17:15:27 +02:00
97f5037c8b Renamed the object() method in HTMLBuilder as it can cause issues with bind generators. 2023-06-01 16:51:08 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
61ccfb443f Bind missing enum values in Terrain2DJob. 2023-05-31 22:52:52 +02:00
868230fe57 Bind enum values. 2023-05-31 22:51:03 +02:00
44070461e7 Move the enums from the top of spell.h into the Spell class. 2023-05-31 22:49:36 +02:00