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0edc5438dd
|
Re-extracted class docs.
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2024-02-25 10:26:26 +01:00 |
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5133ef182d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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3afe20bdc7
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More old copyright header cleanups.
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2023-12-17 23:24:10 +01:00 |
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347168197c
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File copyright header updates pt6.
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2023-12-17 23:21:54 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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63c895747a
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Moved Curve and Gradient to core.
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2023-12-10 20:23:51 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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93a2081a58
|
Re-extracted class docs.
|
2023-10-12 01:59:32 +02:00 |
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8ed3b41865
|
Re-extracted class docs.
|
2023-08-26 22:41:21 +02:00 |
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bbbcfacd84
|
Re-extracted class docs.
|
2023-07-06 21:17:58 +02:00 |
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e56d6fa906
|
Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
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2023-06-17 02:20:24 +02:00 |
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b1de21dd58
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Renamed get_stat, and set_stat in Entity. It's just a smell c++ side helper method, they aren't bound. Should not require any changes like the rest.
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2023-06-16 23:26:49 +02:00 |
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a0b908874d
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Fix Entity's api's inconsistencies pt 4.
In projects mass replacing the following words will update everything.
gets_is_pet -> pet_gets_is
getc_is_pet -> pet_getc_is
gets_original_entity_controller -> original_entity_controller_gets
sets_original_entity_controller -> original_entity_controller_sets
gets_entity_controller -> entity_controller_gets
sets_entity_controller -> entity_controller_sets
getc_entity_controller -> entity_controller_getc
setc_entity_controller -> entity_controller_setc
gets_ai -> ai_gets
sets_ai -> ai_sets
free_spell_points_gets -> spell_points_gets_free
free_spell_points_sets -> spell_points_sets_free
free_spell_points_getc -> spell_points_getc_free
free_spell_points_setc -> spell_points_setc_free
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2023-06-16 18:24:14 +02:00 |
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3fdb671b51
|
Fix Entity's api's inconsistencies pt 3.
In projects mass replacing the following words will update everything.
gets_free_class_talent_points -> class_talent_points_gets_free
sets_free_class_talent_points -> class_talent_points_sets_free
getc_free_class_talent_points -> class_talent_points_getc_free
setc_free_class_talent_points -> class_talent_points_setc_free
gets_free_character_talent_points -> character_talent_points_gets_free
sets_free_character_talent_points -> character_talent_points_sets_free
getc_free_character_talent_points -> character_talent_points_getc_free
setc_free_character_talent_points -> character_talent_points_setc_free
gets_bag -> bag_gets
sets_bag -> bag_sets
getc_bag -> bag_getc
setc_bag -> bag_setc
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2023-06-16 17:53:23 +02:00 |
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05b11e9458
|
Fix Entity's api's inconsistencies pt 2.
In projects mass replacing the following words will update everything.
sets_ai_state -> ai_state_sets
ai_state_sets_stored -> ai_state_stored_sets
ssend_stat -> stat_ssend
creceive_stat -> stat_creceive
getc_state -> state_getc
setc_state -> state_setc
gets_state -> state_gets
sets_state -> state_sets
adds_state_ref -> state_ref_adds
removes_state_ref -> state_ref_removes
gets_free_spell_points -> free_spell_points_gets
sets_free_spell_points -> free_spell_points_sets
getc_free_spell_points -> free_spell_points_getc
setc_free_spell_points -> free_spell_points_setc
gets_target -> target_gets
sets_target -> target_sets
getc_target -> target_getc
setc_target -> target_setc
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2023-06-16 16:57:56 +02:00 |
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2b516b260a
|
Fix Entity's api's inconsistencies pt 1. Also fixed, and bound a property.
In projects mass replacing the following words (in the order given) will update everything.
get_character_skeleton_path -> character_skeleton_path_get
set_character_skeleton_path -> character_skeleton_path_set
get_character_skeleton -> character_skeleton_get
set_character_skeleton -> character_skeleton_set
gets_entity_data -> entity_data_gets
sets_entity_data -> entity_data_sets
getc_entity_data -> entity_data_getc
setc_entity_data -> entity_data_setc
entity_data_gets_id -> entity_data_id_gets
entity_data_sets_id -> entity_data_id_sets
entity_data_getc_id -> entity_data_id_getc
entity_data_setc_id -> entity_data_id_setc
entity_data_gets_path -> entity_data_path_gets
entity_data_sets_path -> entity_data_sets_path
gets_ai_state -> ai_state_gets
ai_state_gets_stored -> ai_state_stored_gets
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2023-06-16 16:41:34 +02:00 |
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a7f1f3356c
|
Re-extracted class docs pt2.
|
2023-06-13 16:51:37 +02:00 |
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f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
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de9da3151f
|
Fix property types. Auras have been merged into Spells a while ago.
|
2023-06-02 12:10:20 +02:00 |
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d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
|
Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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44070461e7
|
Move the enums from the top of spell.h into the Spell class.
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2023-05-31 22:49:36 +02:00 |
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69182c8089
|
Fix duplicate parameter name in binding.
|
2023-05-31 22:36:02 +02:00 |
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8f9274a589
|
Fix virtual method names in Entity.
|
2023-05-31 22:31:46 +02:00 |
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0cbe3b29f6
|
Make body_instance in Entity virtual.
|
2023-02-24 19:20:51 +01:00 |
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79995d2868
|
Fix typo.
|
2023-02-24 19:10:08 +01:00 |
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806a083cc9
|
Proper bind parameters for body_instance.
|
2023-02-24 19:09:44 +01:00 |
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b6e6d3226f
|
Make body related methods in entity have body as their prefix.
|
2023-02-24 19:09:00 +01:00 |
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2e960fd00e
|
Add braces around one liner if-s in Entity.
|
2023-02-24 18:58:46 +01:00 |
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1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
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227e32b67c
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
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8075ef8e62
|
Added include guards to all module register_types.h-s.
|
2023-01-15 13:27:08 +01:00 |
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e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
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fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
|
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b240df7df6
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
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213f393293
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
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41f130d9fd
|
Re-extracted the class docs.
|
2022-11-20 23:27:04 +01:00 |
|
|
54643bc1fc
|
Re-extracted class docs.
|
2022-10-09 12:43:55 +02:00 |
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2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
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ece362681d
|
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
|
2022-10-05 10:25:48 +02:00 |
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b6624bf30b
|
Re-extracted class docs.
|
2022-09-10 04:18:55 +02:00 |
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a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
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714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
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