pandemonium_engine/modules/entity_spell_system
Relintai a0b908874d Fix Entity's api's inconsistencies pt 4.
In projects mass replacing the following words will update everything.

gets_is_pet -> pet_gets_is
getc_is_pet -> pet_getc_is

gets_original_entity_controller -> original_entity_controller_gets
sets_original_entity_controller -> original_entity_controller_sets
gets_entity_controller -> entity_controller_gets
sets_entity_controller -> entity_controller_sets
getc_entity_controller -> entity_controller_getc
setc_entity_controller -> entity_controller_setc
gets_ai -> ai_gets
sets_ai -> ai_sets

free_spell_points_gets -> spell_points_gets_free
free_spell_points_sets -> spell_points_sets_free
free_spell_points_getc -> spell_points_getc_free
free_spell_points_setc -> spell_points_setc_free
2023-06-16 18:24:14 +02:00
..
data Fix Entity's api's inconsistencies pt 2. 2023-06-16 16:57:56 +02:00
database Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
doc_classes Fix Entity's api's inconsistencies pt 4. 2023-06-16 18:24:14 +02:00
drag_and_drop Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
editor Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
entities Fix Entity's api's inconsistencies pt 4. 2023-06-16 18:24:14 +02:00
formations Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
infos Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
inventory Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
pipelines Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
profiles Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
projectiles/3d Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
props Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
singletons Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
skeleton Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
spawners Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
utility Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
entity_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
entity_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
item_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
item_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
spell_enums.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
spell_enums.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00