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Relintai
2b516b260a
In projects mass replacing the following words (in the order given) will update everything. get_character_skeleton_path -> character_skeleton_path_get set_character_skeleton_path -> character_skeleton_path_set get_character_skeleton -> character_skeleton_get set_character_skeleton -> character_skeleton_set gets_entity_data -> entity_data_gets sets_entity_data -> entity_data_sets getc_entity_data -> entity_data_getc setc_entity_data -> entity_data_setc entity_data_gets_id -> entity_data_id_gets entity_data_sets_id -> entity_data_id_sets entity_data_getc_id -> entity_data_id_getc entity_data_setc_id -> entity_data_id_setc entity_data_gets_path -> entity_data_path_gets entity_data_sets_path -> entity_data_sets_path gets_ai_state -> ai_state_gets ai_state_gets_stored -> ai_state_stored_gets |
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.. | ||
data | ||
database | ||
doc_classes | ||
drag_and_drop | ||
editor | ||
entities | ||
formations | ||
infos | ||
inventory | ||
material_cache | ||
pipelines | ||
profiles | ||
projectiles/3d | ||
props | ||
singletons | ||
skeleton | ||
spawners | ||
utility | ||
.gitignore | ||
config.py | ||
defines.h | ||
entity_enums.cpp | ||
entity_enums.h | ||
item_enums.cpp | ||
item_enums.h | ||
LICENSE | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
spell_enums.cpp | ||
spell_enums.h |