pandemonium_engine/scene
Relintai 6871b0c752 Ported: Only show relevant properties in the DirectionalLight inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
- Calinou
1806661462
2022-07-29 17:24:47 +02:00
..
2d Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
3d Ported: Only show relevant properties in the DirectionalLight inspector 2022-07-29 17:24:47 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Fix find_next_valid_focus() freeze 2022-07-29 16:33:45 +02:00
main print_stray_nodes() also prints node's script 2022-07-29 17:11:10 +02:00
resources Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00