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Ported: Add process_mode property to InterpolatedCamera - saneery
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@ -22,6 +22,9 @@
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false">
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If [code]true[/code], and a target is set, the camera will move automatically.
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</member>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="InterpolatedCamera.InterpolatedCameraProcessMode" default="1">
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The camera's process callback. See [enum InterpolatedCameraProcessMode].
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</member>
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<member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0">
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How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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</member>
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@ -30,5 +33,11 @@
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</member>
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</members>
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<constants>
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<constant name="INTERPOLATED_CAMERA_PROCESS_PHYSICS" value="0" enum="InterpolatedCameraProcessMode">
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The camera updates with the [code]_physics_process[/code] callback.
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</constant>
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<constant name="INTERPOLATED_CAMERA_PROCESS_IDLE" value="1" enum="InterpolatedCameraProcessMode">
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The camera updates with the [code]_process[/code] callback.
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</constant>
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</constants>
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</class>
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@ -35,12 +35,9 @@
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void InterpolatedCamera::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (Engine::get_singleton()->is_editor_hint() && enabled) {
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set_process_internal(false);
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}
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_update_process_mode();
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!enabled) {
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break;
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}
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@ -50,7 +47,7 @@ void InterpolatedCamera::_notification(int p_what) {
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break;
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}
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float delta = speed * get_process_delta_time();
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float delta = speed * (process_mode == INTERPOLATED_CAMERA_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
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Transform target_xform = node->get_global_transform();
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Transform local_transform = get_global_transform();
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local_transform = local_transform.interpolate_with(target_xform, delta);
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@ -76,6 +73,18 @@ void InterpolatedCamera::_notification(int p_what) {
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}
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}
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void InterpolatedCamera::set_process_mode(InterpolatedCameraProcessMode p_mode) {
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if (process_mode == p_mode) {
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return;
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}
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process_mode = p_mode;
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_update_process_mode();
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}
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InterpolatedCamera::InterpolatedCameraProcessMode InterpolatedCamera::get_process_mode() const {
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return process_mode;
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}
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void InterpolatedCamera::_set_target(const Object *p_target) {
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ERR_FAIL_NULL(p_target);
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set_target(Object::cast_to<Spatial>(p_target));
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@ -99,13 +108,19 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
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return;
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}
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enabled = p_enable;
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if (p_enable) {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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_update_process_mode();
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}
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void InterpolatedCamera::_update_process_mode() {
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if (Engine::get_singleton()->is_editor_hint() || !enabled) {
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set_process_internal(false);
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set_physics_process_internal(false);
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} else if (process_mode == INTERPOLATED_CAMERA_PROCESS_IDLE) {
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set_process_internal(true);
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set_physics_process_internal(false);
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} else {
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set_process_internal(false);
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set_physics_process_internal(true);
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}
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}
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@ -132,12 +147,20 @@ void InterpolatedCamera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_interpolation_enabled", "target_path"), &InterpolatedCamera::set_interpolation_enabled);
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ClassDB::bind_method(D_METHOD("is_interpolation_enabled"), &InterpolatedCamera::is_interpolation_enabled);
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ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &InterpolatedCamera::set_process_mode);
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ClassDB::bind_method(D_METHOD("get_process_mode"), &InterpolatedCamera::get_process_mode);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target"), "set_target_path", "get_target_path");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed"), "set_speed", "get_speed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_interpolation_enabled", "is_interpolation_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
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BIND_ENUM_CONSTANT(INTERPOLATED_CAMERA_PROCESS_PHYSICS);
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BIND_ENUM_CONSTANT(INTERPOLATED_CAMERA_PROCESS_IDLE);
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}
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InterpolatedCamera::InterpolatedCamera() {
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enabled = false;
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speed = 1;
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process_mode = INTERPOLATED_CAMERA_PROCESS_IDLE;
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}
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@ -35,9 +35,19 @@
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class InterpolatedCamera : public Camera {
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GDCLASS(InterpolatedCamera, Camera);
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public:
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enum InterpolatedCameraProcessMode {
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INTERPOLATED_CAMERA_PROCESS_PHYSICS,
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INTERPOLATED_CAMERA_PROCESS_IDLE
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};
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private:
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bool enabled;
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real_t speed;
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NodePath target;
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InterpolatedCameraProcessMode process_mode;
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void _update_process_mode();
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protected:
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void _notification(int p_what);
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@ -55,7 +65,12 @@ public:
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void set_interpolation_enabled(bool p_enable);
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bool is_interpolation_enabled() const;
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void set_process_mode(InterpolatedCameraProcessMode p_mode);
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InterpolatedCameraProcessMode get_process_mode() const;
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InterpolatedCamera();
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};
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VARIANT_ENUM_CAST(InterpolatedCamera::InterpolatedCameraProcessMode);
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#endif // INTERPOLATED_CAMERA_H
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