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Fix typo.
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@ -1789,7 +1789,7 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
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material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED);
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}
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materials_for_2d[version] = material;
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materials_for_2d[hash] = material;
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// flush before using so we can access the shader right away
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flush_changes();
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