pandemonium_engine/scene
lawnjelly c0c72eed7b Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
..
2d Process NavigationAgent2D/3D avoidance on demand only 2022-07-27 23:13:40 +02:00
3d Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
animation
audio
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Take into account the clear icon's size even when not visible in LineEdits 2022-07-28 13:43:20 +02:00
main Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
resources Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub