Ported: Backport default World navigation maps.

Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
This commit is contained in:
Relintai 2022-07-28 15:04:42 +02:00
parent f23274bbf2
commit a1a7c32f68
7 changed files with 50 additions and 0 deletions

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@ -1033,6 +1033,18 @@
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
</member>
<member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="1">
Default cell size for 2D navigation maps. See [method Navigation2DServer.map_set_cell_size].
</member>
<member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="1">
Default edge connection margin for 2D navigation maps. See [method Navigation2DServer.map_set_edge_connection_margin].
</member>
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.25">
Default cell size for 3D navigation maps. See [method NavigationServer.map_set_cell_size].
</member>
<member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.25">
Default edge connection margin for 3D navigation maps. See [method NavigationServer.map_set_edge_connection_margin].
</member>
<member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>

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@ -21,6 +21,9 @@
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
</member>
<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
The [RID] of this world's navigation map. Used by the [NavigationServer].
</member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World's visual scenario.
</member>

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@ -18,6 +18,9 @@
<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
</member>
<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
The [RID] of this world's navigation map. Used by the [Navigation2DServer].
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
</member>

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@ -36,6 +36,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server.h"
struct SpatialIndexer {
Octree<VisibilityNotifier> octree;
@ -261,6 +262,10 @@ RID World::get_scenario() const {
return scenario;
}
RID World::get_navigation_map() const {
return navigation_map;
}
void World::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
@ -312,6 +317,7 @@ void World::get_camera_list(List<Camera *> *r_cameras) {
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
@ -321,6 +327,7 @@ void World::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
}
@ -336,6 +343,11 @@ World::World() {
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
navigation_map = NavigationServer::get_singleton()->map_create();
NavigationServer::get_singleton()->map_set_active(navigation_map, true);
NavigationServer::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
NavigationServer::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
#ifdef _3D_DISABLED
indexer = NULL;
#else
@ -346,6 +358,7 @@ World::World() {
World::~World() {
PhysicsServer::get_singleton()->free(space);
VisualServer::get_singleton()->free(scenario);
NavigationServer::get_singleton()->free(navigation_map);
#ifndef _3D_DISABLED
memdelete(indexer);

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@ -46,6 +46,7 @@ class World : public Resource {
private:
RID space;
RID scenario;
RID navigation_map;
SpatialIndexer *indexer;
Ref<Environment> environment;
Ref<Environment> fallback_environment;
@ -69,6 +70,7 @@ protected:
public:
RID get_space() const;
RID get_scenario() const;
RID get_navigation_map() const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;

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@ -34,6 +34,7 @@
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"
#include "servers/navigation_2d_server.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
@ -326,6 +327,10 @@ RID World2D::get_space() {
return space;
}
RID World2D::get_navigation_map() {
return navigation_map;
}
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
@ -335,11 +340,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
}
@ -359,11 +366,19 @@ World2D::World2D() {
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
// Create and configure the navigation_map to be more friendly with pixels than meters.
navigation_map = Navigation2DServer::get_singleton()->map_create();
Navigation2DServer::get_singleton()->map_set_active(navigation_map, true);
Navigation2DServer::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
Navigation2DServer::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
VisualServer::get_singleton()->free(canvas);
Physics2DServer::get_singleton()->free(space);
Navigation2DServer::get_singleton()->free(navigation_map);
memdelete(indexer);
}

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@ -43,6 +43,7 @@ class World2D : public Resource {
RID canvas;
RID space;
RID navigation_map;
SpatialIndexer2D *indexer;
@ -64,6 +65,7 @@ protected:
public:
RID get_canvas();
RID get_space();
RID get_navigation_map();
Physics2DDirectSpaceState *get_direct_space_state();