9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
66e080d766
Fix typo.
2023-09-07 07:55:48 +02:00
7fcc653a0e
Backported the CallInputType parameter for SceneTree::_call_input_pause() from godot4.
2023-09-07 07:40:45 +02:00
448825acc1
Temporarily disabled EditorLog's new shortcuts.
2023-09-06 22:37:21 +02:00
4fe2f00133
The CScript module is now disabled by default. It will get re-enabled once it gets finished.
2023-09-06 21:52:30 +02:00
8ff20ba6e3
Added docs for StringName.
2023-09-06 20:49:07 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
5121b0d56b
Added Toplevel property to CanvasItem. Also removed 2 extremely old compatibility methods.
2023-09-06 20:02:14 +02:00
91f98e39a1
Also added doc for SceneTree::get_first_node_in_group().
2023-09-06 15:21:26 +02:00
da0caaad15
Set input as handled when processing shortcuts in BaseButton.
...
This fixes the issue when the script editor tab is active and the scene tree editor is focused, a ctrl+a press both opens the new Node popup and selects all text in the script editor.
Doesn't seem to have negative side effects so far.
2023-09-06 15:11:33 +02:00
c86269cf49
Hide the editor log search bar by default.
2023-09-06 14:23:55 +02:00
e7fe643ce5
Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
2023-09-06 14:19:28 +02:00
deb5c49700
Backported the new output window from godot4.
2023-09-06 13:08:24 +02:00
56b812f22f
Fix build.
2023-09-06 09:47:06 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
6be43d2ec6
Backported SceneTree::get_first_node_in_group() from godot4.
2023-09-06 08:54:55 +02:00
2183fe6e0f
Fix double script icon in the editor.
2023-09-06 01:56:17 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
2a7a431c94
Replace navigation demo locations.
2023-09-05 12:42:59 +02:00
5331ac9b85
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
2023-09-05 12:25:26 +02:00
dfb5323cc1
Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed
Use get_navigation_map() in GridMap.
2023-09-05 12:08:25 +02:00
0ff2bbdf70
Make sure that all parameters are properly set into PathQueryResults.
2023-09-05 11:58:36 +02:00
176a0e129c
Fix querying paths.
2023-09-05 11:57:53 +02:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
11d47d8fdc
Simplifications to NavigationAgent and NavigationAgent2D.
2023-09-05 11:54:49 +02:00
268c27458a
TileMaps now support navigation map overrides.
2023-09-05 10:46:22 +02:00
102ef3ac12
Backported from godot4: Add navigation tutorial links inside class doc
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Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
6f3b1fac57
Simplify some logic in NavigationAgent2D.
2023-09-05 09:01:44 +02:00
54acfac5e2
Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
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Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
397a9e9bcd
Backported from godot4: Fix NavigationAgent continues avoidance velocity
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Fixes NavigationAgent continues avoidance velocity.
- smix8
c912df9d05
2023-09-05 08:01:57 +02:00
5a758b5c1e
Fix the tooltip of the Debug Paths option.
2023-09-04 22:29:29 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
1e5f9895e7
Backported from godot4: Remove SceneTree debug avoidance hint
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Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
7b52f0200e
Backported from godot4: Fix NavigationObstacle2D debug position
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Fixes NavigationObstacle2D debug position.
- smix8
2512157294
2023-09-04 21:21:56 +02:00
7001325758
Backported form godot4: Add NavigationRegion function to change navigation map
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Adds NavigationRegion function to change navigation map.
- smix8
84647ab09e
2023-09-04 21:17:49 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
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Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
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Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65
Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
...
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
493af67f7a
Backported from godot4: Add detail to NavigationAgent signal descriptions
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Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
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Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
e2fd645a42
Ported from godot4: Fix NavigationAgent position not always updating
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Fixes NavigationAgent position not always updating.
- smix8
34bc410fb4
2023-09-04 17:38:32 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
568b2541b8
Backported from godot4: Fix NavigationAgent3D debug path duplicated points
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Fixes duplicated points in NavigationAgent3D debug path.
- smix8
0b8798a995
2023-09-04 16:35:59 +02:00
24d7260169
Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
2023-09-03 14:17:49 +02:00